0% found this document useful (0 votes)
11 views

8086microprocessor - Architecture

m

Uploaded by

idkx987
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views

8086microprocessor - Architecture

m

Uploaded by

idkx987
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 30

Intel 8086

MICROPROCESSOR
ARCHITECTURE
Features
• It is a 16-bit Micro Processor.
• 8086 has a 20-bit address bus can access up
to 220 memory locations (1 MB).
1
• It can support up to 64K I/O ports.
• It provides 14, 16 -bit registers.
• Word size is 16 bits and double word size is
4 bytes.
• It has multiplexed address and data bus
AD0- AD15 and A16 – A19.
• It can prefetches up to 6 instruction bytes
from memory and queues them in order to
speed up instruction execution.

2
• It requires +5V power supply.

• A 40 pin dual in line package.

• Address ranges from 00000H to FFFFFH


Intel 8086 Internal Architecture

3
4
Internal architecture of 8086

• 8086 has two blocks BIU and EU. (Bus Interface


Unit and Execution Unit)
• Why divided into two blocks?
• Because multiple instruction execute parallel by
using pipeline concept.
• The BIU handles all transactions of data and
addresses on the buses for EU.

5
• The BIU performs all bus operations such as
instruction fetching, reading and writing
operands for memory and calculating the
addresses of the memory operands. The
instruction bytes are transferred to the
instruction queue.
• EU executes instructions from the instruction
system byte queue.
• BIU contains Instruction queue, Segment
registers, Instruction pointer, Address adder.

6
• EU contains Control circuitry, Instruction
decoder, ALU, Pointer and Index register, Flag
register.

EXECUTION UNIT
• Decodes instructions fetched by the BIU •
Generate control signals,
• Executes instructions.

7
The main parts are:
• Control Circuitry
• Instruction decoder
• ALU
EXECUTION UNIT –
General Purpose
Registers
16 bits

8 bits 8 bits

8
AH AL
Accumulator
AX
BH BL
Base
BX
CH CL
CX Count
DH DL
DX Data

9
SP Stack Pointer

Pointer BP Base Pointer

SI Source Index
Index
DI Destination Index

10
EXECUTION UNIT – General Purpose Registers
Register Purpose
AX Word multiply, word divide, word I /O
AL Byte multiply, byte divide, byte I/O, decimal arithmetic

AH Byte multiply, byte divide

BX Store address information

CX String operation, loops

11
CL Variable shift and rotate

DX Word multiply, word divide, indirect I/O


(Used to hold I/O address during I/O instructions. If the result is more than
16-bits, the lower order 16-bits are stored in accumulator and higher order
16-bits are stored in DX register)

12
Pointer and Index Registers
• used to keep offset addresses.
• Used in various forms of memory addressing.
• In the case of SP and BP the default reference to form
a physical address is the Stack Segment (SS will be
discussed under the BIU)
• The index registers (SI & DI) and the BX generally
default to the Data segment register (DS).
SP: Stack pointer
– Used with SS to access the stack segment
BP: Base Pointer
– Primarily used to access data on the stack
– Can be used to access data in other segments
• SI: Source Index register
– is required for some string operations
– When string operations are performed, the SI register
points to memory locations in the data segment which is
addressed by the DS register. Thus, SI is associated with
the DS in string operations.

14
• DI: Destination Index register
– is also required for some string operations.
– When string operations are performed, the DI register
points to memory locations in the data segment which is
addressed by the ES register. Thus, DI is associated with
the ES in string operations.

• The SI and the DI registers may also be used to access data


stored in arrays
EXECUTION UNIT – Flag Register
• A flag is a flip flop which indicates some conditions produced
by the execution of an instruction or controls certain operations
of the Execution Unit.
• In 8086 The EU contains
16-bit flag register
9 of the 16 are active flags and remaining 7 are undefined.
6 flags indicate some conditions- status flags
3 flags –control Flags

16
EXECUTION UNIT – Flag Register
Flag Purpose
Carry (CF) Holds the carry after addition or the borrow after subtraction.
Also indicates some error conditions, as dictated by some
programs and procedures.

Parity (PF) PF=0;odd parity, PF=1;even parity.


Auxiliary (AF) Holds the carry (half – carry) after addition or borrow after
subtraction between bit positions 3 and 4 of the result (for
example, in BCD addition or subtraction.)

Zero (ZF) Shows the result of the arithmetic or logic operation.


Z=1; result is zero. Z=0; The result is 0
Sign (SF) Holds the sign of the result after an arithmetic/logic instruction
execution. S=1; negative, S=0 13

Trap (TF) A control flag.


Enables the trapping through an on-chip debugging feature.

A control flag.
Interrupt (IF) Controls the operation of the INTR (interrupt request)
I=0; INTR pin disabled. I=1; INTR pin enabled.
Direction (DF) A control flag.
It selects either the increment or decrement mode for DI
and /or SI registers during the string instructions.

Overflow occurs when signed numbers are added or


Overflow (OF) subtracted. An overflow indicates the result has exceeded
the capacity of the Machine
18
Execution unit – Flag Register
• Six of the flags are status indicators reflecting
properties of the last arithmetic or logical
instruction.
• For example, if register AL = 7Fh and the
instruction
ADD AL,1 is executed then the following happen
AL = 80h
CF = 0; there is no carry out of bit 7
PF = 0; 80h has an odd number of ones
AF = 1; there is a carry out of bit 3 into bit 4
ZF = 0; the result is not zero
SF = 1; bit seven is one
OF = 1; the sign bit has changed
BUS INTERFACE UNIT (BIU)
Contains
• 6-byte Instruction Queue (Q)
• The Segment Registers (CS, DS, ES, SS).
• The Instruction Pointer (IP).
THE QUEUE (Q)

• The BIU uses a mechanism known as an


instruction stream queue to implement a pipeline
architecture.

• This queue permits pre-fetch of up to 6 bytes of


instruction code. Whenever the queue of the BIU is
not full, it has room for at least two more bytes and
at the same time the EU is not requesting it to read
or write operands from memory, the BIU is free to
look ahead in the program by pre-fetching the next
sequential instruction.
• Pipelining is the process of accumulating instruction from
the processor through a pipeline. It allows storing and
executing instructions in an orderly process. It is also
known as pipeline processing. Pipelining organize the
execution of multiple instructions simultaneously. It
improves the throughput of the system. In pipelining the
instruction is divided into subtasks.
• An instruction in a process is divided into subtasks
likely
1. In the first subtask, the instruction is fetched.
2. The fetched instruction is decoded in the second stage.
3. In the third stage, the operands of the instruction are fetched.
4. In the fourth, arithmetic and logical operation are performed on the
operands to execute the instruction.
5. In the fifth stage, the result is stored in memory.
Segmented Memory Physical Memory

The memory in an 8086/88


based system is organized as
segmented memory.

The CPU 8086 is able to address


1Mbyte of memory.

The Complete physically


available memory may be divided
into a number of logical segments.
• The size of each segment is 64 KB
• A segment may be located any where in the memory
• Each of these segments can be used for a specific
function.

– Code segment is used for storing the instructions.


– The stack segment is used as a stack and it is used to store the
return addresses.
– The data and extra segments are used for storing data byte.
• The 4 segments are Code, Data, Extra and Stack
segments.
• A Segment is a 64kbyte block of memory.
• The 16-bit contents of the segment registers in the BIU
actually point to the starting location of a particular
segment.
• Segments may be overlapped or non-overlapped
Segment registers

• In 8086/88 the processors have 4 segments


registers

• Code Segment register (CS), Data Segment


register (DS), Extra Segment register (ES) and
Stack Segment (SS) register.

• All are 16-bit registers.


• Each of the Segment registers store the upper
16-bit address of the starting address of the
corresponding segments.
Memory Address Generation
Offset Value (16 bits)

Segment Register (16 bits) 0000

Adder

Physical Address (20 Bits)

You might also like