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Module IV
COMPUTER BASICS
4.1 Definition
A computer is an electronic device, operating under the control of instructions stored in its own
memory that can accept data, process the data according to specified rules and produce results and store
the results for future use. You can use a computer to type documents, send email, and browse the internet.
You can also use it to handle spreadsheets, accounting, database management, presentations, games, and
more.
All computers are electronic as they are powered by electricity in one form or another. Computers
are programmable since they can be made to follow programs or sets of instructions for operation. There
are four basic operations involved:
1. Input – feeding data to the computer from the external environment;
2. Storage – recording of data involved in all operations;
3. Process - manipulating and transforming of data by arithmetic and logical instructions; and
4. Output – producing data by presenting results derived from processing.
Some consider networking as a fifth basic operation, owing to the rise of the Internet and the
so-called Net-Centric Computing, but strictly speaking, networking is just Input and output combined.
Computers are not only used in the desktop of offices. Some have assumed other configurations
and are embedded even in modern home appliances. People see many automated systems as distinct
when in fact they are of the same class as the computers used in schools. Some specific examples are:
1. Efficiency - because computers process information very fast, accurately and precisely, they
are more efficient than human beings in doing particular tasks.
a. Speed - a computer can process data in a very, very short time.
b. Consistency - a computer gives an expected output consistent with the given instructions
and data.
c. Reliability - computers can do complex and boring/dangerous tasks repeatedly without
resting.
2. Versatility - a computer is a universal machine since it can do anything given the proper
instructions.
3. Convenience - computer systems today have become very user-friendly, meaning they are
easy to learn, maintain and use.
4. Connectivity/ Communication – most computers today can be connected to other computers,
often wirelessly. Computers allow users to communicate with one another.
5. Storage – computer stores enormous amounts of data and make this data available for
processing anytime it is needed.
1. Violation of Privacy – when computers where personal and confidential records stored were
not properly protected, individuals have found their privacy violated and identities stolen.
2. Public Safety – computers is now widely used by users to publicly share their photos, videos
journals, music and other personal information. Some of these unsuspecting, innocent
computer users have fallen victim to crimes committed by dangerous strangers.
3. Impact on Labor Force – although computers have improved productivity and created
industries that cater new jobs, the skills of millions of employees have been replaced by
computers. It is crucial that workers keep their education up-to-date.
4. Health Risks – prolonged or improper computer use can lead to health injuries or disorders. Two
behavioral health risks are computer addiction and technology overload. Computer addiction occurs
when someone becomes obsessed with using a computer. Individual suffering from technology
overload feel distressed when deprived of computers and mobile devices. See Module III for more
discussions.
5. Impact on Environment – computer manufacturing processes and computer waste are depleting
natural resources and polluting the environment. Green computing is a move that involves reduction
of electricity consumption and environmental waste generated when using a computer. Strategies of
such move include recycling, regulating manufacturing processes, extending the life of computers
and immediately donating or properly disposing of replaced computers.
6. Power interruption – computers are very dependent with electricity that when the latter is
interrupted that jeopardizes the day to day computer activities and even leads to loss of profit. Back-
up power generators are dire needed. This problem also leads to hardware failure and loss of data.
Back-up of the data is necessary.
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Computers are classified according to age and components, size (or capability to process and store
data) and power, function, architecture and design.
• Mainframe - also referred to as ―Big Iron‖. 1The term referred to the large cabinets that house the
CPU and the main memory of early computers. One mainframe computer performs processing tasks
for multiple users on terminals2. Mainframes provide centralized storage, processing and management
for large amounts of data. These are mainly used by large organizations: for critical applications, typically
bulk data processing such as census, industry and consumer statistics and enterprise resource planning
and financial transaction processing.
• Minicomputer - a class of multi-user computers that lies in the middle-ranged of the computing
spectrum. Its purpose was to offer a cost-efficient alternative to room-sized mainframe
computers. Minicomputers are used for scientific and engineering computations, business transaction
processing, file handling and database management, and now are often now referred to as small or
midsize servers.
• Microcomputer - computer with a microprocessor as its central processing unit (CPU). When
microcomputers are equipped with keyboard and screen for input and output purposes they are
generically termed as Personal Computers (PC’s). PC’s are computer typically used by a single user,
usually at home or at the office.
3. According to Design
• General-purpose
• Special-purpose
4. According to Function
• Server
• Workstation
• Terminal
• Stand- alone/ Personal
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5. According to Architecture
• Serial - Uniprocessor
• Parallel - Array/Vector Processor, Multiprocessor, Multicomputer (Cluster)
When most people hear the word "computer" they think of a personal computer such as a
desktop or laptop computer. However, computers come in many shapes and sizes, and they perform
many different functions in our daily lives. When you withdraw cash from an ATM, scan groceries
at the store, or use a calculator, you're using a type of computer.
Desktop Computers
Many people use desktop computers at work, home, school, or
the library. They can be small, medium, or large in style, and usually
sit on a desk. Once you add a monitor, mouse, and a keyboard, you
have what is typically known as a desktop computer.
Most desktop computers are easy to upgrade and expand, or add
new parts. Another benefit of desktop computers is the cost. If you
compare a desktop and a laptop with the same features, you will
most likely find that the desktop computer is priced lower.
Laptop Computer
The second type of computer that you may be familiar
with is a laptop computer or laptops as they are often referred to.
Laptops are battery or AC-powered personal computers that are
more portable than desktop computers, allowing you to use them
almost anywhere.
Since a laptop is smaller than a desktop, it's more difficult
to access the internal components. That means you may not be
able to upgrade them as much as a desktop. However, it's usually
possible to add more RAM or a bigger hard drive.
• TVs: Many TVs now include applications (or apps) that let you access various types of online
content. For example, you can view your Facebook news feed or watch streaming movies on
Netflix.
Computers and computer applications are on almost every aspect of our daily lives. As like many
ordinary objects around us, we may need clearer understanding of what they are. You may ask "What is
a computer?" or "What is a software", or "What is a programming language?" First, let's examine its
history. Here, we start the evolution, though not so detailed, from the time humans made easy counting
possible until we reach the computers being used now.
2500 Abacus was probably invented in Mesopotamia. The Chinese abacus was developed in
BC about 200 AD. The word abacus derived from the Greek word abax, which means board
or calculating table. It is wooden rack holding parallel wires on which beads are strung.
It is used by the Greeks, Romans, Egyptians, Hindus and Chinese.
1642 Blaise Pascal in France, at age 14, develops the machine called Pascaline, the first
automatic mechanical calculator to help his father (a tax collector) in computing taxes. It
can add and subtract numbers. It was the first digital calculating machine using toothed
wheels or gears.
1671 Gottfried Wilhelm von Leibniz in Germany developed his Leibniz Calculating Machine
that used a stepped gear mechanism. This machine improved the work of Pascal. It can
add, subtract, multiply and divide numbers. It was the first general-purpose calculating
machine.
1804 Joseph-Marie Jacquard in France, was inspired by a punched paper barrel organ and
invented the punched card loom attachment that revolutionized the French waving
industry, the Jacquard Mechanical Loom (the first punched card machine). Although
not a computer, it strongly influenced the development of punched card as input and
output.
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1822 Charles Babbage (Father of Modern Computers) in England produced a small calculator
that could compute squares and quadratic functions. Encouraged by this success he
designed a far more elaborate machine, the Difference Engine, for the calculation of
navigational and other tables. With the financial help of the British government, the work
started in 1823. This machine was intended to work 20 places of decimal, with the results
being automatically produced as printed type, to eliminate the chance of human error.
Progress was correspondingly slow but by around 1830 Babbage had constructed enough
of the machine to prove the principles and had effectively completed the design. But
various problems delayed production and they led to work being stopped. One of these
problems is that the government was interested in economically produced tables, not the
engine itself.
1837 Another reason for abandoning the Difference Engine was that Babbage had developed
an even better concept, the Analytical Engine. Although mechanical, the machine was
far more advance and incorporated many of the features of the modern computers. It was
to operate under the control of program on punched card, with the arithmetic operations
carried out in a mill (or central processor), stored the data in the store and produced output
as printed type. This led to an improved “Difference Engine 2” design in between 1847
to 1849. Such improvement takes the advantage of ideas from the analytical engine to
make the new difference engine calculate more quickly while using fewer parts.
1843 Lady Ada Augusta Byron King, countess of Lovelace and the only legitimate child of a
poet Lord Byron, translated into English the description of analytical engine of Babbage
which was first describe in French by Luigi Menabrea, an Italian mathematician. She was
dubbed as the World's First Programmer.
1854 George S. Boole, an English logician, published the Boolean Algebra, what was to
become the foundation for the design of all logic circuits in computer.
1890 Herman Hollerith and James Power under the US Census Bureau developed the device
that punched into cards without human intervention known as the Punched Card
Machine. It shortened census tabulation from ten to three years.
1936 Alan M. Turing developed the Turing Machine (hypothetical machine) - the first general
model for logic machines and the first test for machine intelligence. It used ideas that
would influence the structure, feasibility, and limitations of future digital computers.
The vacuum tube ushered the progress of computers; its purpose was to act like an amplifier
(amplify electronic signals) and switch (stop and start the flow of electricity instantly) letting you control
current.
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1906 Lee de Forest, an American, invented the audion, the first three-element vacuum tube,
which is capable of detecting and amplifying radio signals from an antenna. In the late
1930s, the vacuum tube plays an important role in the development of computers.
1939 Dr. John Vincent Atanasoff and Clifford Berry built the Atanasoff- Berry Computer
(ABC), a prototype of the first electronic digital computer. It was the first machine to use
vacuum tubes for the logic circuits.
1941 Konrad Zuse along with Helmut Schreyer, built the Z3 Electromechanical Relay
Computer. Its program was entered on punched film.
1943 A team of experts, including Alan Turing, develops a machine called the Colossus for
cryptanalysis to break the code of the German code machine, the Enigma.
1944 IBM team led by Howard Hathaway Aiken developed the Harvard Mark I, also known
as Automatic Sequence Controlled Calculator (ASCC). Numbers are stored on registers
containing sets of wheels, and each wheel rotated according to its number and was
controlled by a telephone relay. It handled 23 – decimal place numbers (its numerical
word) and could perform all four arithmetic operations as well as trigonometric functions.
1944 The first bug was a moth, beaten to death by one of Mark II’s electromechanical relay
switches.
1945 John von Neumann undertook theoretical study of computation that demonstrated that the
computer could have very simple, fixed physical structure. He developed the idea referred
to as stored-program technique (the fundamental for the future generation).
1946 John W. Mauchly and John Presper Eckert Jr. with associates at the Moore School of
Electrical Engineering developed the Electronic Numerical Integrator and Calculator
(ENIAC). Its numerical word had the size of 10 decimal digits and it could multiply two
such numbers at the rate of 300 products per second. It computes trajectory tables for the
US Army during WWII. It was programmed by externally set plugs and switches, and
therefore was not considered a true stored- program computer.
1946 John W. Mauchly and John Presper Eckert Jr. with the aid of mathematician John von
Neumann began to work on its stored- program successor, the Electronic Discrete
Variable Automatic Computer (EDVAC). It was an electronic serial vacuum tube
machine with mercury delay lines and magnetic wire secondary memory, but it was not
completed until 1952.
Other machines after EDVAC were Whirlwind of Massachusetts Institute of Technology
and Ferranti Mark I of University of Manchester.
1948 F.C. Williams and T. Kilburn at Manchester University invented a small-scale stored
program computer called Manchester Mark I to test the CRT memory tube that Williams
invented.
1949 John W. Mauchly and John Presper Eckert Jr. introduced the Binary Automatic
Computer (BINAC) which used a form of magnetic tape input and had internally stored
programs.
The Cambridge University lead by Maurice V. Wilkes developed the Electronic Delay
Storage Automatic Calculator (EDSAC). This electronic computer used mercury delay
lines, punched paper tape input, and teleprompter output. The first full-scale stored
program computer to operate.
1950 Eckert-Mauchly Computer Corporation (owned by John W. Mauchly and John Presper
Eckert Jr.) was acquired by Remington-Rand (who later merged with the Sperry
Corporation), when the company also produced its Universal Automatic Computer
(UNIVAC). It was specially designed for business applications and was first used by the
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U.S. Bureau of Census in 1951. It was the first commercially viable electronic digital
computer.
1954 The IBM Corporation developed the IBM 650, the first mass-produced computer, which
is a logical upgrade to existing punched-card machines.
1947 John Bardeen, William Shockley and Walter Brattain invented the transistor.
1955 Bell Labs created TRADIC the first computer to use transistors.
1959 The BUNCH (Burroughs, UNIVAC, NCR, CDC and Honeywell) play the major role in the
2nd generation when they launched their Honeywell 400, a more powerful, more reliable, less
expensive and cooler to operate which used the transistors instead of the vacuum tubes.
The IBM Corporation launched two machines, the IBM 1401 and IBM 7094, which
introduced the batch system. The card will be read by the IBM 1401 onto the magnetic tape;
the tape will be passed to the IBM 7094 for computation then the system tape will be brought
to the IBM 1401 again for printing.
1971 Marcian “Ted” Hoff designed the Intel 4004 microprocessor, combining all of the essential
elements of a computer’s CPU on a single silicon microchip.
1974 Ed Roberts of MITS built the first microcomputer called Altair 8800.
1975 Steven Jobs and Steve Wozniak under the Apple Corporation developed the Apple I, which
received a rags-to-riches success. Jobs were responsible for the production while Wozniak
was responsible for the machine.
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1977 Three mass-market personal computers emerged in one year: the APPLE II, Radio Shack
TRS-80 and Commodore PET.
1976 Seymour Cray made Cray I supercomputer, the fastest and most powerful computer of the
time.
1979 Software Arts came out with VisiCalc, the first business program for Personal Computers.
1981 The IBM Corporation developed the IBM PC with an estimated of 100,000 units were sold
during the first release. With this computers were the operating system, PC-DOS developed
by Microsoft founder William Henry “Bill” Gates III.
Adam Osbourne invented the Osbourne-I, the first portable computer that is small enough to
fit under an airline seat and was equipped with all the needed software. It was the ancestor of
modern-day laptops and palmtops.
1984- A period of success as well as the start of competition between Apple Inc. and Microsoft.
1985 During this period Apple was able to introduce the Macintosh Computer, with a unique easy-
to-use graphical user interface. Microsoft moreover presented to the public their version of a
graphical user interface – the Windows
1989 While working at CERN, Tim Berners-Lee invented the World Wide Web. In 1991, the World
Wide Web Consortium releases standards that describe a framework for linking documents
on different computers.
A.5 Microphones
Microphones are a transducer 1 device that
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A.6 Joystick
Is an input device which consists of a stick that pivots on a
base and reports its angle or direction to the device it is
controlling. Joysticks are commonly used in video games and
usually have one or more push buttons whose state can be read
by a computer. These are also the principal flight control of
most aircraft particularly in military fast jet.
A. OUTPUT Devices
Output is the result of processing data and is either visual or auditory; output devices show you
those results. The most commonly used output devices are:
B.1 Monitor
A monitor is the TV-like device that displays the output from a computer. Factors that influence
the quality of a monitor are screen size, resolution, and dot pitch. Screen size is the diagonal measurement
in inches from one corner of the screen to the other. Common measurements for today’s monitors are
14”, 15”, 17”, and 21”. The first microcomputer monitors and many terminals still in use today are
character-based. A character-based display divides the screen into a grid of rectangles, one for each
type’s character. A monitor that is capable of displaying graphics, called a graphics display, divides the
screen into a matrix of small dots called pixels. Resolution is the maximum number of pixels the monitor
can display. Standard resolutions are 640x480, 800x600, 1,024x768, 1,280x1, 024, and 1,600x1, 200.
The resolution you use depends on your monitor size. If your screen is small, 1,600x1, 200 resolutions
will make the objects on the screen too small to see clearly. Resolution is easy to adjust on most monitors.
Dot pitch measures the distance between pixels, so a smaller dot pitch means a sharper image. A .28 or
.26 dot pitch (dip) is typical for today’s monitor.
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Video adapter is a cable which is used to connect the monitor in the system unit. This is installed
in an expansion slot in the computer's motherboard. This system made the conversion of signal into text
and pictures possible and displays it in the monitor. If you plan to display a lot of images on the monitor,
you may also need a graphics accelerator card to speed up the computer’s ability to display them.
B.2 Printer
A printer produces a paper copy of the text or graphics processed by the computer. A paper or
acetate transparency copy of computer output is called hard copy, because it is more tangible than the
electronic or magnetic copies found on a disk, in the computer memory, or on the monitor. There are
three popular categories of printers, and each has a special capabilities:
a. Laser printers
The most popular printers for business use are because
they use the same technology as duplicating machines. A
temporary laser image is transferred onto paper with a powdery
substance called toner. This produces high quality output quickly
and efficiently. The speed of laser printers is measured in pages
per minute (ppm). Color laser printers use several toner
cartridges to apply color to the page. Non-color laser printers are
less expensive than color laser printers.
d. Speakers
Speakers are external to the computer and have a low power internal
amplifier. A 3.5 mm stereo jack plug is the standard audio connection and
is often color-coded lime green for computer sound-cards. Nowadays, USB
speakers are already available which uses 5 volts at 500 milliamps provided
by the USB port. Common features of speakers are: volume control, LED
power indicator and headphone jack
B. INPUT/OUTPUT Devices
Different types of touch screens have different feature, characteristics and differences.
These differences are resulted in different qualities of touch screen; some are long life others
are sensitive while some others are economic.
Figure III-20:
b.1 The surface acoustic wave touch screen monitors are the more
advanced types of touch screen. They are fast and have sharp
image. In this touch screen three sheets are used to perform the
action; sending transducer, receiving transducer, reflectors layer.
Both transducers are used in making of screen and these
transducers enable the screen to sense the outer touch and reflectors
help in giving the proper response. This whole mechanism works
through the wave transmission. When we touch the screen a wave Figure III-21:
produced and transfer from one transducer to the receiver where
reflectors get the message. This wave travels back to the specific Surface Acoustic Wave Touch
Technology
place and perform the action.
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b.2 In infrared type, the thermal signals are captured which are produced when
the screen is touched. As stated in
http://en.wikipedia.org/wiki/Touchscreen, An infrared touchscreen uses an
array of X-Y infrared LED and photodetector pairs around the edges of the
screen to detect a disruption in the pattern of LED beams. These LED
beams cross each other in vertical and horizontal patterns. This helps the
sensors pick up the exact location of the touch. A major benefit of such a
system is that it can detect essentially any input including a finger, gloved
finger, stylus or pen. It is generally used in outdoor applications and point
Figure III-22:
of sale systems which can't rely on a conductor (such as a bare finger) to
activate the touchscreen. Unlike capacitive touchscreens, infrared Infrared Touch Technology
C.5 Switches. A network switch is a small hardware device that joins multiple computers together
within one local area network (LAN). Technically, network switches operate at layer two (Data
Link Layer) of the OSI model. Network switches appear nearly identical to network hubs, but
a switch generally contains more intelligence (and a slightly higher price tag) than a hub. Unlike
hubs, network switches are capable of inspecting data packets as they are received, determining
the source and destination device of each packet, and forwarding them appropriately. By
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delivering messages only to the connected device intended, a network switch conserves network
bandwidth and offers generally better performance than a hub.
Figure III-27:
Figure III-26:
A network connection with router,
C. Processing Hardware
The most important function of the computer is processing of data. Data’s are processed according
to user’s commands and the instructions contained in the software. Processing changes the inputted data
such as moving text, sorting lists, or performing calculations. In order to understand this function, one
must first understand the hardware’s that execute it.
D.1 Motherboard
Crucial and important parts of computer which are
responsible for processing are being tied up in the
motherboard or the main circuit board. It also supplies
power and allows communication between its
components. Moreover, the motherboard provides slots
for expansion cards, memory modules, and the
processor.
Motherboard for a desktop The form factor (physical dimensions) of the
personal computer motherboard determines the requirements of the
geometry, dimensions, arrangement and the electrical
requirements of its components.
The speed of a microprocessor is determined by its clock speed, word size, and cache size.
D. 3 Memory
Computer memory is a set of storage locations on the main circuit board. Your computer has four
main types of memory: random access memory, virtual memory, read-only memory, and complementary
metal oxide semiconductor (CMOS) memory.
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b. A computer that has 128 MB of RAM has the capacity to temporarily store over 128 million
characters at any one time. Although, your paper might not be that long, the computer uses a lot
of that available memory for the programs and other data it needs to process your paper. The
notation “expandable to 512 MB” tell you that you can add more RAM to this computer.
Expandability is an important feature of any computer, you need to be able to change your
computer’s capability as your need change. You don’t have to worry about running out of RAM,
however. Today’s microprocessor software uses space on your computer’s storage devices to
stimulate RAM if more is needed. The extra memory is called virtual memory.
The disadvantage of using virtual memory is that it is much slower than RAM, so expanding
the RAM capacity of a microcomputer will improve its performance.
a. Floppy disks
Floppy disks, sometimes called diskettes, are flat
circles of iron oxide-coated plastic enclosed in a hard
plastic case. The most common size of floppy disk for
A Floppy Disk Drive microcomputers is 3.5”. The floppy disk of a high-density
has a storage capacity of 1.44 MB is a high density disks,
while in contrast, older low-density disks of the same
physical size can store only 720 KB.
Hard disk storage has two advantages over floppy disk storage: speed and capacity.
The speed of a disk drive is measured by its access time, the time required to read or write
one record of data. Access time is measured in milliseconds (ms), one-thousandths of a second.
The storage capacity of disk drives nowadays have reached to 2TB (terabyte) and soon to be
3.5, too far compared to the storage capacity of floppies.
c. Tape drive
Another magnetic storage device is a tape drive that provides inexpensive archival storage
for large quantities of data. Tape storage is much too slow to be used for day-to-day computer
tasks; therefore, tapes are used to make backup copies of data stored on hard disks. If a hard disk
fails, data from the backup tape can be reloaded on a new hard disk with minimal interruption of
operations. Some microcomputers include a Zip drive, a special high capacity floppy disk drive
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manufactured by Iomega Corporation; Zip drives can make copies of data, and transport large
amounts of data from one computer to another.
E.3 Memory Storage Devices: Mass storage devices are storage systems, which use multiple units of
the storage media as a single secondary storage device. Memory storage devices are solid-state drive
(SSD). SSD is a storage device that stores nonvolatile data using solid-state memory. Solid-state memory
is composed of electronic components that are based entirely on semiconductors. Since these drives do
not have any moving parts they offer significantly reduced risk of mechanical failures resulting in
improved system reliability. They can also withstand extreme shock, high altitude and vibration, and
other harsh operation environments. Examples are:
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a. Memory Card/Flash Card: A memory card (sometimes called a flash memory card or a
storage card) is an electronic storage medium used for storing digital information. They are
commonly used in many electronic devices, including digital cameras, mobile phones, laptop
computers, MP3 players, and video game consoles. They are small, re-recordable, and able to
retain data without power. Most of the current products use flash memory, although other
technologies are being developed. There are a number of memory cards on the market,
including the SD card (secure digital card), the CF card (CompactFlash card), the Smart
Media card, the Memory Stick, and the Multimedia Card (MMC). These cards are of varying
sizes, and each is available in a range of storage capacities that typically corresponds directly
to the price.
b. Flash Disk/Drive: Also referred to as USB Flash Drive, consists of a flash memory data
storage device integrated with a USB (Universal Serial Bus) interface. USB flash drives are
typically removable and rewritable, and physically much smaller than a floppy disk. Most
weigh less than 30 g (1 oz.). Storage capacities in 2010 can be as large as 256 GB with steady
improvements in size and price per capacity expected.
Communication Device
At one time, it was uncommon for a microcomputer system to communicate with other computer
systems. Now using communication devices, a microcomputer can communicate with other computer
systems located as near as the next office or as far as halfway around the world using the Internet. The
most widely used communication device is a modem, which modifies telephone communications into a
form that can be processed by a computer. Modems also modify computer output into a form that can be
transmitted across standard telephone lines
Before you can understand the hardware that stores data, you need to know how data is stored.
All data and programs are stored as files. A computer file is a named collection of related bits that exists
on a storage medium. There are two categories of files; executable files and data files. An executable
file contains the instructions that tell a computer how to perform a specific task. The files that are used
during the boot process, for instance, are executable. Users create data files, usually with software. For
instance, your paper that you write with a word processing program is data, and must be saved as a data
file if you want to use it again.
Just as a tape player or DVD player is worthless without tapes or DVDs, computer hardware is
useless without software. Many people think the word software applies to any part of the computer system
that is not hardware, but that is not an accurate definition.
Software can be divided into two major categories: system software and application software.
Operating Systems
An operating system (OS) is a set of programs containing instructions that coordinate all the
activities among computer hardware resources. In most cases, the operating system resides on the
computer’s hard disk. On smaller handheld computers, the operating system may reside on a ROM chip.
The following are the functions of an operating system:
a. Start up the computer
b. Administer security
c. Control a network
d. Provide user interface
e. Manage programs
f. Manage memory
g. Schedule hobs and configure devices
h. Access the web
i. Monitor performance and provide housekeeping services
Note:
When a computer is first started, the hardware automatically loads the operating system
and starts it running. This process is called booting. The reason for this odd term is that the
operating system is itself involved in getting itself running—a process that is like someone
"pulling themselves up by their bootstraps". Once the operating system is running, it is used to
start up application programs.
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Here is a (simplified) list of what happens when the user (you) starts up an application.
Assume that the operating system (OS) is already running.