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log

The document provides a log of the initialization process for the game 'Midnight Paradise' version 1.0, built on December 13, 2024. It details the loading times for various components and the graphics settings, including the renderer and display information. A KeyError related to 'mel' occurred during the execution of the game code, indicating a potential issue in the script files.

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0% found this document useful (0 votes)
3 views

log

The document provides a log of the initialization process for the game 'Midnight Paradise' version 1.0, built on December 13, 2024. It details the loading times for various components and the graphics settings, including the renderer and display information. A KeyError related to 'mel' occurred during the execution of the game code, indicating a potential issue in the script files.

Uploaded by

mntechsurvey
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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2025-01-29 03:29:38 UTC

Windows-10-10.0.22631
Ren'Py 8.3.3.24111502

Midnight Paradise
1.0
Built at 2024-12-13 23:19:30 UTC

Early init took 0.05s


Loading error handling took 0.09s
Loading script took 2.01s
Loading save slot metadata took 0.04s
Loading persistent took 0.08s
Initialized steam.
Set script version to: (8, 3, 3)
Running init code took 0.31s
Loading analysis data took 0.03s
Analyze and compile ATL took 0.02s
Reloading save slot metadata took 0.04s
Index archives took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc took 0.13s
DPI scale factor: 1.750000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.12s
Cleaning stores took 0.00s
Init translation took 0.13s
Build styles took 0.01s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.07s
Save pyanalysis. took 0.01s
Save bytecode. took 0.00s
Running _start took 0.00s
Interface start took 0.17s

Initializing gl2 renderer:


primary display bounds: (0, 0, 3840, 2160)
swap interval: 1 frames
Windowed mode.
Vendor: "b'NVIDIA Corporation'"
Renderer: b'NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2'
Version: b'4.6.0 NVIDIA 566.36'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(3840, 2036) drawable=(3840, 2036)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2036) drawable=(3840, 2036)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2036) drawable=(3840, 2036)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2160) drawable=(3840, 2160)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2036) drawable=(3840, 2036)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2240, 1220) drawable=(2240, 1220)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2240, 1220) drawable=(2240, 1220)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3360, 1890) drawable=(3360, 1890)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2120) drawable=(3840, 2120)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2120) drawable=(3840, 2120)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2120) drawable=(3840, 2120)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2120) drawable=(3840, 2120)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3814, 2010) drawable=(3814, 2010)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(3840, 2120) drawable=(3840, 2120)
Maximum texture size: 4096x4096

Full traceback:
File "scripts/story_07.rpyc", line 2303, in script
File "C:\Users\tazzo\Downloads\Midnight.Paradise.v1.0.2\Midnight.Paradise.v1.0.2\
Game\renpy\ast.py", line 821, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\tazzo\Downloads\Midnight.Paradise.v1.0.2\Midnight.Paradise.v1.0.2\
Game\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/story_07.rpy", line 2303, in <module>
File "game/scripts/codex.rpy", line 105, in add_text
KeyError: 'mel'

While running game code:


File "game/scripts/story_07.rpy", line 2303, in <module>
File "game/scripts/codex.rpy", line 105, in add_text
KeyError: 'mel'

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