The document details the initialization process of the Ren'Py game engine version 8.1.1 on an Android device, including system specifications and loading times for various components. It highlights the device's screen size, Android version, and the renderer used. The total time until the interface was ready was approximately 11.28 seconds.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
3 views
log
The document details the initialization process of the Ren'Py game engine version 8.1.1 on an Android device, including system specifications and loading times for various components. It highlights the device's screen size, Android version, and the renderer used. The total time until the interface was ready was approximately 11.28 seconds.
Version: Ren'Py 8.1.1.23060707 Early init. took 0.23s Early init. took 0.23s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/jm.alphaomega/files/../../../../Documents/JM/ jm.alphaomega/game /data/user/0/jm.alphaomega/files/game Loader init. took 0.07s Loader init. took 0.07s Loading error handling. took 0.73s Loading error handling. took 0.73s Loading script. took 3.63s Loading script. took 3.63s Saving to /storage/emulated/0/Android/data/jm.alphaomega/files/../../../../Documents/JM/ jm.alphaomega Loading save slot metadata. took 0.20s Loading save slot metadata. took 0.20s Loading persistent. took 0.00s Loading persistent. took 0.00s Set script version to: (8, 3, 4) Running init code. took 0.78s Running init code. took 0.78s Loading analysis data. took 0.45s Loading analysis data. took 0.45s Analyze and compile ATL. took 0.87s Analyze and compile ATL. took 0.87s Reloading save slot metadata. took 0.08s Reloading save slot metadata. took 0.08s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.65s Initial gc. took 0.65s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.66s Init translation took 0.66s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.47s Load screen analysis took 0.47s Analyze screens took 0.01s Analyze screens took 0.01s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 1.09s Prepare screens took 1.09s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 1.09s Interface start. took 1.09s
Initializing gles2 renderer:
primary display bounds: (0, 0, 2176, 986) swap interval: 1 frames Fullscreen mode. Vendor: "b'Qualcomm'" Renderer: b'Adreno (TM) 610' Version: b'OpenGL ES 3.2 [email protected] (GIT@a63fb93269, I16b8254a37, 1724729505) (Date:08/27/24)' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(2306, 1080) drawable=(2306, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Total time until interface ready: 11.279034614562988s. Screen sizes: virtual=(1920, 1080) physical=(2176, 986) drawable=(2176, 986) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Hid presplash. Screen sizes: virtual=(1920, 1080) physical=(2306, 1080) drawable=(2306, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2306, 1080) drawable=(2306, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2306, 1080) drawable=(2306, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. --------------------------------------------