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Programming Fundamentals: Practical#07)

Task 1: The Largernum() function takes two integer arguments and returns the larger number. Task 2: The zeroSmaller() function takes two integer arguments by reference and sets the smaller number to 0. Task 3: The swap() function interchanges the values of two integers passed to it by the calling program.

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0% found this document useful (0 votes)
48 views

Programming Fundamentals: Practical#07)

Task 1: The Largernum() function takes two integer arguments and returns the larger number. Task 2: The zeroSmaller() function takes two integer arguments by reference and sets the smaller number to 0. Task 3: The swap() function interchanges the values of two integers passed to it by the calling program.

Uploaded by

Tooba Akhtar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Programming Fundamentals

in
C++

(PRACTICAL#07)
Objective: To become familiar with Functions in C++
 A function is a subprogram or part of a program that is called many
times throughout the main program.

 A function groups a number of program statements into a unit and


gives it a name. This unit can then be called/invoked from other
parts of the program.

 A function is a piece of code that is called by name. It can be passed


to operate on (i.e. the parameters) and optionally return data (the
return type)

 In other languages, the same concept may be referred to as method


or subroutine.
Inside a function you define some functionality
and give it a name, that functionality can be
Simply display a message on the monitor’s
screen, or
calculating the sum or product of two
numbers.
Now you can call that functionality by it’s
name anywhere in the program.
Every C++ program has at least
one function, which is main().
Types of Functions
There are two types of functions
Pre-Defined Functions
Also called as built-in functions.
 The functions which are already built inside the C++ standard
library, are called as pre-defined functions.
 You do not need to create them, just call them whenever you want
to use them.
 Example :
getch(), getche(), getline(),
Few of the examples of pre-defined functions are:
User-Defined Functions
 Also called as Programmer-Defined functions.

 The programmers define the functionality of the

functions by themselves.
Creating User-Defined Functions in C++
 In order to create a user-defined function in C++ you need to
provide:
 Three main components of a function
 Function Declaration
 Function Definition
 Function Calling
Creating User-Defined Functions in C++
 Function Declaration : are also called Function prototype.

 Specifies the function name, arguments/parameter types and return


Type.

 The function declaration is terminated by a semicolon

Function declaration Name


Parameter List
Return Type void display( );

Return Type void showdata ( string, string );


The Function Definition

 The function itself, which is referred to as the function


definition.

 The definition contains the actual code for the function.

 Contains line of code that constitute the function


The Function Definition
 The definition consists of a line called the declarator (first
line of function definition), followed by the function
body.

 The function body is composed of the statements that


make up the function , delimited by braces.
The Function Definition
 Examples: Name

Return Type void display ( )


{
Function Body cout<<“C++ Programming”;
}

void showdata (string firstName, string lastName )


{
string str= firstName + ” ” + lastName;
cout<<str;
}
Calling the Function
 Causes the function to be executed.

 The function is called(or invoked, or executed)


by specifying the function name & argument list
enclosed in parenthesis if required.
 Call is terminated by a semicolon.
Calling the Function
 Causes the function to be executed.

 Executing the call statement causes the function to


execute; that is, control is transferred to the function ,
and then control returns to the statement following the
function call.
Calling the Function

Examples

Function Name display();


Eliminating the Declaration

 There
are two ways to define/ use functions in a program. First
approach is to declare the function before it is called.
 Thesecond approach is to eliminate the function declaration
and place the function definition before the first call to the
function.
 Advantages :
 The most important reason to use functions is to aid in the conceptual
organization of a program.

 functions reduce program size.

 Functions make the program more comprehensible.

 The function’s code is stored in only one place in memory, even though the
function is executed many times in the course of the program.

 functions save memory space b/c all calls to the function cause the same code
to be executed.
Passing arguments to functions

 An argument is a piece of data passed from a program to the


function.
 OR an argument is an input to a function.

 OR arguments are the values that are passed from the calling
program/code to the function.
Arguments

 Arguments :
 An argument is an input to the function,
 Values passed from the calling program to the function are called
arguments.
 Example sum(5, 10); Function call
Passing arguments to functions
 Declaring a function with a Parameter

Name Parameter List

Return Type void sum(int, int);


Arguments and Parameters

 Arguments :
 An argument is an input to the function,
 Values passed form the calling program to the function are called
arguments.
 Example sum(5, 10); Function call

 Parameters: The variables used within the function to load the


argument values are called Parameters.
 Example
showdata(string firstName, string lastName) Function definition
{ //code goes here }
Returning values from functions

 return statement: Transfers the return value to the calling code/program.

 When a function completes its execution, it can return a value to the


calling program.

 When a function returns a value we specify the return type in the


definition

 return keyword to end the function execution.


Passing arguments to functions

In a function the arguments can be passed “By Value” or “By


Reference”.
Passing Arguments to a Function By Value

 When arguments are passed by value, the called function creates


new variables of the same type as the arguments and copies the
argument’s values into.

 In pass by value, the actual variables are not affected.


 In pass by value the function creates copies of the arguments passed to
it.

By default, C++ uses call by value to pass arguments.


Passing Arguments to a Function By Reference

 A reference provides an Alias i.e. a different name for the variable .

 In pass by reference a reference to the original variable in the calling


program is passed.

 Actually the memory address of the variable that is passed.

 In pass by reference the function can access the original variable in the
calling program.
Overloaded Functions

 MultipleFunctions with same name but having different number


of arguments.
Examples void display ( )
{ cout<<“C++ Programming”; }

void display (string firstName)


{ string str= firstName; cout<<str; }
void display (string Rollno, string distt)
{ // code }
Returning by Reference

 Besides passing by reference, you can also return a value by reference


int x;
int& setx();
int main() {
setx()=90;
cout<<“x=”<<x; }
int& setx()
{
return x;
}
Tasks for Lab # 7
Create a function called Largernum() that receives two integer
Task # 1 numbers
as arguments and returns the Larger number out of them.
Write a function called zeroSmaller() that takes two integer
Task # 2
arguments by reference and then sets the smaller of the two numbers to 0.
Write a main function to exercise this function.

Task#3 Write a function called swap() that interchanges two int values
passed to it by the calling program.

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