EXTREME PROGRAMMING
(XP) PROCESS
Presented by,
Praisika M
INTRODUCTION TO EXTREME
PROGRAMMING (XP)
• • XP is an Agile software development methodology
• • Focuses on customer satisfaction and flexibility
• • Encourages frequent releases and team collaboration
• • Emphasizes simplicity and continuous improvement
XP FRAMEWORK
ACTIVITIES
• XP consists of four core activities:
• 1. Planning
• 2. Design
• 3. Coding
• 4. Testing
• These activities ensure an iterative and efficient
development process.
XP PLANNING
• Planning, the first stage, is when the customer meets the
development team and presents the requirements in the
form of user stories to describe the desired result.
• If one or more of the stories can’t be estimated, so-
called spikes can be introduced which means that further
research is needed.
XP DESIGN
• XP follows the Keep It Simple (KIS) principle
• Designing is actually a part of the planning process, but can
be set apart to emphasize its importance.
• A good design brings logic and structure to the system and
allows to avoid unnecessary complexities and redundancies.
XP CODING - PAIR
PROGRAMMING
• • Two developers work together on the same code
• • One writes code while the other reviews it
• • Improves code quality and knowledge sharing
• • Reduces defects and speeds up debugging
XP TESTING
• Testing is the core of extreme programming.
• It is the regular activity that involves both unit tests (
automated testing to determine if the developed feature
works properly) and acceptance tests
VALUES AND PRINCIPLES OF EXTREME
PROGRAMMING
Values of extreme programming
• Communication. Everyone on a team works jointly at every
stage of the project.
• Simplicity. Developers strive to write simple code bringing
more value to a product, as it saves time and effort.
• Feedback. Team members deliver software frequently, get
feedback about it, and improve a product according to the
new requirements.
• Respect. Every person assigned to a project contributes to a
common goal.
• Courage. Programmers objectively evaluate their own
results without making excuses and are always ready to
respond to changes.
PRINCIPLES OF EXTREME
PROGRAMMING
Most researchers denote 5 XP principles as:
• Rapid feedback. Team members understand the given
feedback and react to it right away.
• Assumed simplicity. Developers need to focus on the job
that is important at the moment and follow YAGNI (You Ain’t
Gonna Need It) and DRY (Don’t Repeat Yourself) principles.
• Incremental changes. Small changes made to a product
step by step work better than big ones made at once.
• Embracing change. If a client thinks a product needs to be
changed, programmers should support this decision and
plan how to implement new requirements.
• Quality work. A team that works well, makes a valuable
product and feels proud of it.
CONCLUSION
• • XP is a flexible and customer-driven development method
• • Encourages collaboration, simplicity, and frequent testing
• • Suitable for dynamic environments with evolving
requirements
• • Requires discipline and commitment for successful
implementation