Killjoy History 2.0

@killjoyhistory

A comprehensive collection of Danger Days artifacts, including videos, concept art, behind-the-scenes pictures, and more.
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Dead Pegasus Website

Most people know about the old Better Living website, but did you know that Dead Pegasus had a website as well? The website is linked on the company’s official YouTube channel. The website has since been taken down, but you can still view it through the Wayback Machine. The site is empty except for a picture of the Dead Pegasus logo and a mysterious counter in the top-right corner (click the “X” on the Wayback Machine toolbar to see it.)

The website’s meta description reads “Dead Pegasus Oil – Supplying High-Quality Petroleum to The Zones Since 2012”. The page source also contains the text “A subsidiary of Better Living Industries® - The aftermath is secondary™

 CDM: Gerard originally announced that the Killjoys series would be set in “contemporary America”. Has that changed at all?

SHAUN: It’s still going to take place in contemporary America. But one of the major themes is that your perception of reality is much more important than reality itself. For example, I spent most of my teenage years skateboarding, before it became popular and a corporate money making industry - we were looked at as outsiders back then. When I would walk down the street I didn’t see what everyone else saw. Benches weren’t for sitting, they were for grinding. Stairs weren’t for walking up; they were for hurling yourself down. Handrails weren’t for holding onto, but for sliding your board down. Cops weren’t there to protect us, but to chase us and ruin our fun. The city wasn’t 9-5 jobs and scrolling stock numbers; it was one huge skate park. So the way I saw the world wasn’t the same as the stockbroker who was walking right beside me. There is a huge difference in the way a businessman perceives the world and the way a child does. 

 CDM: What do you personally think are the main themes of Killjoys?

SHAUN: There’s this phrase I’ve had in my head for a long time now, which is: “If you don’t change the world, it will change you.” You need to start by changing YOUR world. And it all starts with activation. Something or someone needs to activate you, turn your power switch on, make you operate at full capacity and realize all that you are capable of doing. It could be anything that does it - the first time you hear a punk-rock song, read a certain book, see a movie or painting, meet someone special, or watch an old lady struggle to walk across the street. Something needs to spark within you and give you the inspiration to put you foot on the gas pedal and not look back. It’s a shame because I don’t see it happen as much as it should. There is a major lack of drive in the world today. Everything is too easy. Why go out and start my own life when I could keep living at my parents, that sort of thing. We need to electro-shock our society back to life. Cut the TV cable and inject yourself with actual real life experiences. Go make something happen. 

 CDM: Are there any future plans for a Killjoys game?

SHAUN: Not at this point, but if there were it probably wouldn’t be a video game. It would be based off of Twister, but instead of a mat with different coloured circles, it would be a very nondescript mannequin in a white suit with different colour laser blast holes in it. It would be played slightly faster, more like a dancing pace. Aside from that, the concept is pretty much the same. 

 [CBR:] The story opens with and is framed by this DJ telling that story. I know that’s the same way the album worked, though I keep thinking of movies where this happened–“The Warriors” or “American Graffiti.” But is there a specific inspiration that led to that framing device to drive the narrative?

Way: “Vanishing Point!” For me, that movie was the early one we looked at. The DJ in “Vanishing Point” is the unsung DJ of ’70s movies. [Laughs] When it was just a guy named Mike Milligram going on this odyssey with his radio talking to him–which was one of the original incarnations of this–we were very much paying attention to “Vanishing Point.”

Shaun Simon: I think that’s what started it, and then after the record, Gerard had built this whole world around the Killjoys. When it came time for the comic, Gerard called me up and said, “We ran out of money. We wanted to make the third video, but we don’t have the money. So do you want to make the idea for that video into a comic?” We started talking about ideas, and we had so many that it turned into this whole series. 

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