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Liquid Metal Slime

@liquidmetalslime / liquidmetalslime.tumblr.com

Sideblog about the Dragon Quest series run by a normal guy. Game content will be tagged using arabic numbers (ie #dq5) while spoilers will be tagged using roman numbers (ie: #dqv spoilers).

I finished the DQVIIR demo a couple hours ago. I downloaded it feom the Japanese shop, I'll be available worldwide in a few more hours.

It took me 3:49 hours to finish it, but I explored quite a bit, so I think most people can beat it in aprox. 2:30 hours.

I played on the normal difficulty setting, and I felt it was a bit too easy, as each character has a base vocation. Kiefer had Flame Slash before the famous slime fight. Auster had zoom right from the start. A tad too easy, but this was extremely early game on a long game, so it might get better later. We'll see.

Overall, I think its probably the best remake we've had in the DQ series. Even better than the truly incredible DQ2 HD-2D Remake, yes. I thought it was that good, yes. The UI looks great and feels very nice, the artstyle is gorgeous imo, the maps are beautiful and very detailed, the difficulty is fully customizable, it has awesome VA, you can easily see the items/armor/minimedals/tablets you have obtained and where, theres a nice defeated monsters list... So far I like the modified areas. In short, DQVIIR makes DQVII an easy recommendation now.

Much like 2 HD, this elevates a game I already loved even further. It's a great time to be a DQ fan, specially if you already liked the odd ones like 2 and 7.

However, I'm worried some of the most unique-looking monsters might get cut. VII is quite special in that regard, with a ton of monsters that only appear there (and in DQM2, I guess?)... We will see how that goes, but my worries remain.

I'm also worried they might retcon it's barely-existing connections to other mainline titles, but I can accept that if done well.

Anyway, I cannot wait to get back into the forgotten world once more next month.

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