Weekly update!
This week felt so long, haha. I’ve been testing every part of the game nonstop and adding the sound effects I already have. Now I’m hearing Pierrot’s bell everywhere. I listened to it so much it’s haunting me!!
Right now the testing phase is basically: checking every choice, because you know how one choice interferes with another. I need to be sure the right options lead to the right paths. Most of them are already fixed (except for one, still working on that one, I still don’t really know why it refuses to work).
I think I can say the update is coming out this month, unless something goes really wrong. But so far everything is moving forward nicely.
Some sprites still need to be finished or fixed, and the game’s menu still has a few issues I’m working on correcting. Wish me luck! I’m so excited I’m already at the final stage before release!
That was done so well!!!
Weekly update!
I finally finished Jester’s tent at least the coding part. There are still plenty of his sprites to wrap up, and then I’ll start working on the blue tent!
This is the last act of this update, so once I’m done coding it, I’ll move on to final testing with my beta testers and start working on the sound effects (the good thing is that part usually doesn’t take too long).
I also want to give a heads-up that more content might be added to the trigger warning list. I’ll double-check with the testers first, but please always read the trigger list before playing!
And just a reminder, this update is NOT the full game. It’s just the introduction of the remaining characters and a bit more story. Unfortunately, the Purple Tent has a lot of spoilers, so this week’s little sneak peeks had to stay hidden. I’ll be able to show a bit more with the last tent!

