Avatar

mysterious gamma quadrant artifacts (d4s)

@skymallnine

Star Trek sideblog

Replicator hardware is pretty cool, but man it would be so cool to work on the software. How to best represent huge assemblies of atoms so the file size is small and easy to store/quick to transmit. How to pick the best file format during a scan. Foods probably benefit from a different compression algorithm than engine parts; we don’t want proteins misfolding because the atom placements got averaged out into a “flawless” lattice.

How to adjust that format when someone wants to edit a pattern. People usually aren’t looking to pluck individual atoms from one pile to another, and depending on the object polygons might not be the easiest primitives either (someone editing a garment wouldn’t want to nudge a bunch of tiny triangles to adjust thread tension). CAD primitives work in some cases but they’re mostly designed around subtractive manufacturing. Even 3D printing tools are optimized for fewer materials and layer-by-layer construction.

How to facilitate someone “zooming in” to mess with the crystal structure of a material, then going back to working on large macro-scale shapes. How many in-between levels of fidelity to simulate and store between those zoom levels. How to handle materials that have a smooth gradient from one material to another, so there’s no sharp dividing line where we can assume there’s a bunch of identical molecules.

How many background calculations to run. In addition to the basic physics, do we predict failure points? Replicator energy consumption? Can someone zip bomb a replicator by replicating something that seems simple but actually consumes an ever-increasing amount of power?

Do we scan for compatibility with other items already in the replicator library? Speaking of which, how do we organize the library for efficient search? Are there Federation citizens whose full-time calling is to be tag wranglers for replicator patterns?

Avatar
Reblogged

thinking about sweaters tonight because its that time of year, what sweaters are going on in star trek? the wiki page feels like a good start but i wanted to experience some visuals

obviously theres the wesley classic but we also have a cozier vibe in some s1 episodes. the classic has implications of uniform which i do enjoy as a reflection of his characters priorities but its fun to see non-uniform star trek fashion in general. (please no wesley hate hes just a lad lol)

of course this glorious ds9-lwd sweater callback

kovat, o'briens conservator from s2e25 tribunal

"The Galipotan culture was known for refusing to acknowledge the concept of time, however, according to Elim Garak, "they make magnificent sweaters."

if this wasnt focused on sweaters id think more about that first part. whats going on there is none of my business right now

tng pilot is full of whimsy and Choices. for instance admiral mccoy in his ?epaulettes? cardigan

lore achieves so much here - needed to investigate whether this was a vest and belt over the sweater, or a jumpsuit situation, as its been awhile since ive watched tng brothers

turns out its a quilted kind of tunic and belt over the sweater and theres also these incredible pants. please god have mercy on me this outfit is so great. i think this is maybe data wearing the outfit after lore escapes but im not sure, definitely time to rewatch

Since holograms come from interference patterns, it’s tricky to make good holograms with shorter-wavelength light. The shorter the wavelengths get, the tinier and tinier the details need to be in order to align the wave peaks and troughs correctly.

If any of the Star Trek aliens are UV-sensitive, they probably don’t get all the hype around holodecks. Every time they try to play, everything looks all blurry and off-color.

Conversely, any aliens that see mostly in infrared might have picked up holodeck technology earlier, or used it in more things, because holograms look extremely crisp to them. Maybe they assume it’s just a basic optical illusion, having stumbled onto the effect way before they knew how electromagnetic waves work. They’ve got complex 3D holograms appearing in kid’s books where other species might have made popups or Magic Eye pages, because they can make infrared holograms with relatively coarse-grained printing techniques.

I assume once the Star Trek blinky-light medicine gets halfway decent, there’s a fad of “““ergonomic””” chairs that are silly impractical nightmare shapes but with a tricorder and a bunch of tissue regenerators strapped into the cushions. All the post-scarcity artists and crafters are pretzeling over their projects for 104 hours straight, then standing up refreshed and comfortable, because they had the automatic Carpal Tunnel Eraser switched on.

Junk

Ferengi whose hobby is making slick, glossy, totally impractical replicator patterns. Like these things look cool and photograph great but they break in the middle of their first use.

Since she’s stuck at home bored, she makes so many of these damn things. She takes requests, and since they don’t actually have to work, she can fill weird niches no one else has made patterns for. They dominate every list of replicator codes, even though everyone who uses them gets SO annoyed immediately. Many assume they’re “using them wrong” and re-replicate them to try again, so they seem really popular even though they suck. All of them have a discussion thread a mile long, which perversely just increases their profile even more. Of course, she can’t read… but modern computers have text-to-speech, so she gleefully follows every complaint.

Sponsored

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.