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"And then I make it dramatic, emotional, and gay."

@the-final-sif / the-final-sif.tumblr.com

Hello, I'm Sif. I'm a writer/artist whose been in a number of fandoms over the years. I love birds, chaos, and rambling for 12 hours about the many ideas I have. A03 - Ko-Fi - FAQ Sidebar image is by hiding-in-the-vault. Icon by me.

FAQ

“Who are you?”

I’m Sif (she/her/they/them)! I’m a writer, an artist, and I will literally never stop talking. I have an African gray named Cecil, and I love him very much.

“Where can I find you?”

Discord is the fastest way to get in contact with me, asks on tumblr can get eaten and DMs on tumblr are weird for me. I'm not active on any other platforms

“When will x/y/z update?”

I don’t know. Don’t ask me or leave comments pestering me about updating things. I have adhd, and fanfiction is a hobby that I do for myself, so I work on things as I’m able to. My focus is fickle and I tend to jump from project to project, because that’s how I have fun. When it comes to my hobbies, me having fun is the whole reason I do them. Pestering me just makes me want to do it even less. Seriously.

“Can I send you asks about x/y/z? Do you mind talking about x/y/z?”

I'm not going to be upset about any ask sent in as long as it's in good faith, but that doesn't mean I'll answer every ask I get. If I don't answer an ask, it means that I wasn't sure on an answer, I'd answered the question before, or I just didn't feel like it. Odds are it's nothing personal, if I have an issue with someone or something, then I block.

That all being said, I don't answer questions asking for personal information of any kind unless it's something I've publicly discussed. I also prefer that people do not use tone indicators in asks, or if you must, please use full words and not acronyms. I'm pretty good at reading tone in text to begin with, and I run under the assumption most asks are in good faith.

“Can I use your idea/headcanon/etc in my fic/art/etc?”

Yes! People are always welcome to use my ideas/headcanons/etc with credit. You can create stuff set in my AU/make your own takes on them. All I ask is that you don’t copy my stuff word for word (ie reposting), and give credit if heavily referencing my works. You do not need to ask my permission to use my stuff as inspiration, but if you do create something 100% feel free to tag me/send it to me! I love seeing this stuff!

“Can I repost your fic/artwork/headcanon/etc?”

Probably not. I’m okay with my chat posts and non-fictional PSAs/advice posts being reposted to other platforms (with credit). For anything else, I do not allow reposting unless you ask me first (that being said, I do sometimes give permission when asked, it just depends on the post and platform you want to repost on). Translations and Podfics are absolutely fine though!

“Will you tag (specific trigger) or (spoilers)”

Probably not, sorry! I’d like to say that I could, and I try to tag major triggers & spoilers when I remember to, but again, ADHD means I tend to be pretty scattered brained and my tagging is pretty inconsistent as a result. I don’t want to promise to tag stuff when I know I’ll probably forget at some point.

“Do you take requests/commissions/art trades/do collabs/have a ko-fi?”

I do not take formal requests or requests for unrelated fandoms/characters/etc. I love talking with people and discussing ideas, but that’s entirely on my own terms. You can still always ask me about my AUs or offer specific ideas, but if I decide to write anything for it is all up to me.

I am not currently taking commissions, but I do take them every so often when the mood strikes. I already work to support myself, and as I’ve said before, fandom is a hobby for me, so I prefer to spend that time creating things at my own pace. Since I get people asking about it, I do have a ko-fi but please don’t feel obligated to send me anything.

Art/fic trades and/or collabs are a solid maybe at any given time, depending on what I have on my plate. Hit me up on discord if you want to talk about it.

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Reblogged

Did one of those paint bar painting lesson.. thingys again where like you have an instructor and paint as a group

And omg I made something so ugly lmao I really need more than an hour and a half to make something decent with paint-

Fucking ugly tree-

Hornet, like 15 minutes after getting back from the void w/Lace and dropping her off to recover: hey pavo now that's dealt with, can I ask you for some personal advice?

Pavo, tired but very happy That Shit Is Done With: yes, of course, what ails you?

Hornet: How soon after murdering someone's mother is too soon to ask them out?

Pavo: ... ?

Hornet: I suppose I should clarify she helped with the murder. It's not a source of conflict between us. I'm simply unsure if Pharloom has any particular rules or beliefs about this sort of thing? I don't want to be culturally insensitive.

Pavo:

Pavo:

Pavo:

Shakra, who was 100% eavesdropping, yelling from the background: either ask her out right after the victory while still dripping with the blood of your enemies or you have to wait a week!

Hornet, yelling back now: I see! Thank you Shakra!

I recently played through all of Blue Prince (minor warned spoilers to follow), an interesting game for sure 3/5 for me personally. A strong warning to anyone considering the game, it is (in it's current state) EXTREMELY difficult to play if you're colorblind or lack sharp visual acuity. My coworker with very mild vision issues struggles to play without someone actively helping him spot stuff. If you're fully red-green color blind, several major mechanics are not only impossible, it's not even possible to get the answers online. It appears they have some sort of accessibility features in the works (currently only control rebind / color assist) but none of them are currently accessible and there's nothing for helping objects visually stand out.

Further the game has no in-game method of keeping track of your notes. And it really does expect you to be remembering fine details from prior encounters, often with no easy way to reference things. It expects you to be keeping a notebook and screenshotting things. It doesn't even have a notebook option or in-game screenshot option. I found this deeply annoying, I would've found an ingame notebook that you could type into while actively referencing things a lot of fun, and some sort of camera/ingame screenshotting system would've been fairly trivial to fit into the setting (particularly given the character is actively attempting to solve these puzzles, but apparently isn't writing down any notes or taking any photos). So I find that a fairly big wasted opportunity.

Putting the missing features aside, the game has a fun visual style to it, I am not big into 3d art styles but I like this one. I enjoyed the worldbuilding and how the puzzles slotted into that. A lot of the puzzles were quite fun! I enjoyed working through most of them, and I really like the core mechanic of making a weird mess of a house every day. I like rouge likes a lot, and this game is a fun one.

There's certainly a fair bit more of grinding/rng to the game than I would've liked. You can work around it somewhat, but there is just some amount of very annoying grinding you have to do because some puzzles require you to get certain relatively difficult things to align. If RNG fucks you over, you have to repeat the setup the next day.

I also dislike how some of the game's puzzles boil down to "what if we present information to you poorly". I loved the Parlor puzzles. The billboard room puzzle was fun for a little while but steadily devolved into a very annoying segment where I had to keep proving I knew how to do math when it was just displayed in a bad format that was easy to missee. Another late game number puzzle was one of the worst in the game for me, but I can't talk about that without spoilers.

Overall though I think any complex puzzle game will have it's hit or misses. I do understand having some somewhat hard to get mechanics to prevent players from finding them accidentally. That actually doesn't weigh it down that much for me. I think the biggest issue with the game is mostly that the main protagonist has 0 characterization, despite being the focal point of the story, and that the game does not know where to end.

Minor spoilers for the story, but the entire game you play as Simon, a 14 year old boy with no personality traits on display whatsoever. He is the emblem of the problem with silent protagonists (and I'm someone who can totally do a silent protagonist). You uncover a lot of life shaking revelations about him, his family, his history, and this huge house and land he just inherited. And he at no point has any thoughts, feelings, or emotions to express about anything. At best you get a generic mild confusion/surprise during one of three cutscenes when something happens. I was really disappointed to find out that despite people writing you letters, Simon never like, stops to write anything back. To tell his Dad "hey I'm still alive and poking around the old house" after it's been 3 months of him living on his own outside in a tent. This game starts during November. This child has school. Despite so much of the story being about him, I regularly forgot I was supposed to be playing as a 14 year old boy. Even putting that aside, he's just a very boring focal point for the story. And he really didn't have to be.

The second issue, that the game doesn't know where to end. I feel like because of the increasing level of puzzles and build up, the game really wants to have some grand conclusion where something of importance happens or is revealed, but it's cowardly. The game wants a grand finale, a final twist, and there were even moments where it could've had something. I counted three good moments for the game to end. But the game wants something bigger, something more. But... it never actually gets there. At some point, there really isn't anything more to add. Particularly when the game seems unwilling to commit to something major changing or having a real final conclusion.

(mechanical spoilers for the final puzzle ahead, though I will keep it vague)

I think the games flaws really come together on the final puzzle of the game, even though I personally enjoyed it. Without saying too much, in the final puzzle of the game, you have to go through a riddle, and then solve 45 Mora Jai Boxes. These are colored puzzle boxes, that are literally impossible to solve if you are colorblind. I happen to really like these puzzles. If you do not happen to enjoy this specific puzzle boxes, this puzzle is miserable, because they are mandatory. And there are 45 of them. Basically in a row. The main puzzle itself is also impossible to solve if you are colorblind. I have great colorvision and the different between orange and red still caught me up a few times. And the "ending" if it can even be called that, isn't much of one. I can't discuss it here without spoilers, but after so many hours of work I felt like I'd ended up in the same place with no meaningful change. It feels like a situation where the developer really needed to be sat down and told they needed to get rid of 20% of the game. Pick what actually matters and not just keep piling in every idea for a puzzle they had. Also, actually pick an ending of some kind. Commit to something of meaning.

(spoilers over)

Overall, I did have fun with it. If you're very into puzzles and rougelikes, might be worth a shot. Again though, if you have any vision issues, or any kind of colorblindness, until accessibility support is added (and has been tested + reviewed) I don't recommend it. Or if you have a lower tolerance for grindiness. Still, a solid 3/5.

Also on the note of USB sticks, while I'm like, thinking about them, just so people know, good USB c sticks do exist (and have a much faster read/write speed). And if you get a USB C / A combo flash drive (they're like 20$ to get a good one from a proper place with 128 gbs of storage), you can use them with both a phone and a computer with no in between. This means really fast backing up of phone photos/vidoes/etc, and also it makes you look like a wizard when you need to transfer files off of someone's phone and rather than having to email them or find a USB cable (and hope it does data and that the connection is good and that the software doesn't decide your phone doesn't exist) you can just plug it into the flash drive, copy the files off, and then either hold them there or plug that right into a computer and transfer 'em over. 10/10 my coworkers think I'm a god of IT.

every time I think about Dilbert I think about this comic and how the question being asked is Not Stupid and its answer is genuinely interesting and arguably very important information anyone using a computer should know

This tag is incredibly really good because it is 100% why you might need to defrag your drives sometimes.

If you've ever bought a flash drive or something and wonder why its advertised as 512GB but you can only use 480GB or whatever of it, it's because that other 32GB is being used as a directory for where the actual files are located on the drive. (I'm pulling those numbers out of my ass but you get the idea.) If you had full access to the entire drive it would just be a stream of data with no idea where to start or end.

When you delete a file, you're not actually deleting the 1's and 0's. You're telling the directory "this specific range of data is no longer allocated to something and can be used for something else." It's the reason forensics can obtain data from a drive even if it's been "deleted" because for all intents and purposes, it's still there. It's also the reason you have Fast and Slow options for formatting a drive; the former just clears that directory and the latter actually goes in and tries to overwrite every bit of memory to wipe it clean.

When you fill up a drive and delete lots of files, those empty ranges of data can be spread out haphazardly. Defragging the drive is just moving things around so they're more organized and related data is all grouped together and that "free" space is consolidated.

Also yes Scott Adams is now dead ❤️

If you ever see scammy "2 terabyte usb sticks/sd cards for 5$" (pro tip, do not purchase any USB stick/sd card over like 16 gb off amazon/wish/whatever, the chance of it being a scam is extremely high and you generally won't know until your data is already lost, purchase these sorts of products directly from a company like Sandisk or Samsung, I am not a shill for them but like usb flash drives are way too easy to fake and it generally takes 5-10 hours to check a fake) this is also how those scams function.

Because the actual thing you're interacting with in a drive is generally the directory, if someone programs the flash drive's directory with lies, your computer will believe it at face value.

So, this lets scammy companies take a 4 gb flash drive, reprogam it and tell it "you have 2 terabytes of memory, actually", and it will have a "directory" claiming that it has that much space. When you get the drive, it will appear to have 2 terabytes of space on it, you can put files in, and they will appear to be saved. File name and often thumbnails will seem fine. And the first 3gb of data or so will save okay, because there was space for those. So if you just move a few test images over, then call them back, it will seem fine. The trouble starts when you want to use more than 3gb of space. Everything will seem to write correctly, but when you go to retrieve the files, most of the data isn't actually there. The directory said "put it over there" but the "there" didn't actually exist. So when you go to bring it back, nothing is there.

Or, to make a metaphor out of all of this, say you have a storage company. You have a book, and when someone brings you their orbs, they drop it off with you at the front desk, your worker's bring it back and put it where you say it goes. At the front desk, when someone drops it off, you record what the stuff is, their name, and maybe take a photo and put it in the book. That book is your directory of stuff. If someone wants to check if you have something, or ask what you have, they aren't going to go walk around to each spot, that takes way too long. They just check the book.

In a real flash drive, when someone comes to get their stuff back, you just reference where it is in the book. Your workers go out, bring it back, and then they can take it. If someone decides they don't want that stuff anymore, you erase it from the book (but you don't move the actual unless specifically told to, or until you need that space for something else).

In a fake flash drive, when someone comes to get your stuff back, that's when they learn you don't actually have it. Your workers have just been taking most of the stuff and dumping it off a cliff, while telling you that they put it in the right spot. All the recording steps happened normally, you wrote down the person's name, took a photo of the stuff, wrote down where it was supposed to go, but that space didn't actually exist. It just went into the void. But you only learn that when you ask for the data back, which can often be too late.

The only way to test a flash drive that's suspect is to actually go through the trouble to test write the data/directory (h2testw can be used to do this for USBs or SD cards, it can also tell you the read/write speed). This takes a long time, but uses test data to test the drive, making it actually prove it can go out and both put data in a spot, and then also retrieve data from that spot accurately. It's a big pain to do, and why I strongly recommend only buying USBs or SDs from an actual known brand. Fakes are too easy, and frankly the actual brands don't even cost that much more these days.

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