Lore
(#91890008)
A Traveler's Guide to the Wytchwood
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Personal Style
Apparel





Skin
Effect
Scene

Measurements
Length
6.48 m
Wingspan
4.82 m
Weight
711.84 kg
Genetics
Midnight
Vipera
Vipera
Midnight
Toxin
Toxin
Midnight
Smoke
Smoke
Hatchday
Breed
Eye Type
Level 1 Wildclaw
EXP: 0 / 245


STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6
Biography

"Welcome to The Unknown, boys. You're more lost than you realize."
A TRAVELER'S GUIDE TO
THE WYTCHWOOD
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SUMMARY The Wytchwood is a strange region of the Tangled Wood with even stranger inhabitants. This guide composes several points of interests within the Wytchwood, and a few locations that reside outside of this realm but are undoubtedly tied to here. This guide shall always be considered incomplete, as the Wytchwood is ever changing like the murky fog that fills it. |
LOCATIONS
THE VILLAGE
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By far the most "normal" of all locations here, the village is a quaint little town too old for anyone to remember the name of, if it ever had one to begin with. The residents here are friendly, if a bit strange, and while they are wary of strangers they'll often be willing to lend a helping claw if asked. A group of mercenaries have settled here as their base of operations, frequenting the tavern to share stories of their latest jobs around the fire. This village is also frequented by a few travelers and nomads strange enough to brave the twisted woods. Merchants set up temporary shops in the town center, and explorers and travelers settle down at the inn for some sense of safety and comfort. A beacon of light in the dark gloom of the Wytchwood, The Antlered Serpent is a tavern and inn that welcomes all. A popular location for travelers looking for a place to rest and locals looking to socialize with outsiders. The beds are soft, the mead is warm, and the food tastes like a home you've never known. The sickhouse is located on the outskirts of the village. Dragons go there to have their wounds tended to, but it doesn't receive many visitors aside from the local mercenaries licking their wounds after a nasty work order. Best to leave the babbling spiral to himself, the doctors are starting to give you the stink eye for staring at him. |
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THE HARBOR
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Located on the northern edge of the Sea of a Thousand Currents, Wytchwood Harbor is where various seafaring folk from all walks of life come together to cash in their hard work. Fishermen, pirates, and other coastal cruisers barter with their wares and supplies as the sound of crashing waves play a background song to think to. Far below the surface of the tides, creatures known as deep ones roam. "Deep one" is the nickname given to powerful dragons that live underneath the waves. Not your average ocean-dwelling dragons, but something more, as though blessed (or cursed) by the Tidelord themself. Born looking like normal dragons, they go through a sort of metamorphosis before they reach adulthood that twists and warps them into monstrosities more suited for the deep ocean. Most deep ones are born, but some are created from dragons who die at see, although much more rare. They're stranger and more unusual than a normal dragon, and behave in mysterious ways. Deep ones are prone to inflicting pain onto any dragons they may encounter, and have a strong dislike for seafaring folks in their territories. Not much is known about these creatures or where they come from, but all ocean dragons know that to encounter one is certain death. At night, the harbor is silent and empty. Anyone who frequents this part of the coast knows it's dangerous here when the moon is up. Deep ones swim to the surface to hunt any unfortunate souls that may find themselves in their territory at night. It's not uncommon for ships to disappear en route to the Wytchwood because a delay caused them to wind up sailing through this area in the twilight hours. |
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THE OBSERVATORY
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Not to be confused with The Observatory, home to the Arcanist. The Wytchwood observatory is a much smaller, more modest building located in a small clearing in the trees with a lovely view of the stars. It was originally built by an odd but friendly aether dragon who was known by locals as a kind soul who was obsessed with the idea of visiting other worlds. He disappeared out of the blue one day, and the observatory remained abandoned until a mysterious wizard decided it was the perfect headquarters for his experiments and studies. Aside from the living residents, the observatory is home to a construct bogsneak who works tirelessly to maintain this tower. He is a bit odd, but is happy to help and soul he may encounter. Dragons who are familiar with the rumors and stories surrounding this place and the its inhabitants know to keep far away from it. Rumors surround this place, about the original owner of the observatory and what happened to him, about the wizard and the fates of the dragons that studied under him as apprentices. Locals say if you stray too close to the observatory, the wizard will send his constructs to capture you and bring you back to his laboratory for him to experiment on. |
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THE DARKWOOD
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A swampy patch of the Wytchwood that is shrouded in pitch black, a constant darkness that conceals one's own hands just inches from their face. It's believed the Darkwood was spawned from a puddle of the Shadowbinder's dredge, cloaking the swamps in eternal gloom. Shadow dragons have no difficulty navigating in these woods, and can do so as easily as if they were in broad daylight. Powerful light dragons can use their illuminating magic to guide them, but this is extremely exhausting when done for longer periods of time. Filled with monsters and beasts, the Darkwood is avoided by almost all dragons. Only the brave and the foolish venture within these shrouded trees, and only the strangest of dragons make this their home. Only a small number of the Darkwood's draconic residents are mortal beings, with most of this place's inhabitants being undead and old gods long forgotten to time. Perceptive individuals may notice that this area is alive in more ways than nature usually is. The ground itself seems to breathe at times, and eyes can sometimes be found hidden within the knolls of twisted trees. It feels as if the woods themselves know of your presence, and it doesn't seem to like you being here. |
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THE UNCANNY FAIRGROUND
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A strange pocket dimension that hosts a large otherworldly carnival. This place can only be reached via magical rituals, so only the most elite of societies or the powerful of magicians can reach this fantastic fair, with aristocrats paying magicians to escort them to the fairgrounds. Many dragons and beastclan individuals work here as entertainers. Illusionists, clowns, acrobats, and all sorts of performers will present their talents in various tents. One can also find fortune tellers of various forms around the fairgrounds, whether it's palmistry, tarot cards, tea readings, or bone readings. At the center of this city of tents is the home of Calliope, the fairgrounds owner. She rarely leaves her tent and lets her employees take care of themselves, but given the rumors that the imperial created this pocket dimension, it's likely that she doesn't need to leave her tent to know everything that goes on within the Fairgrounds. Among all these tents is a rickity old house that contains curious artifacts and unusual relics. Visit KnickKnack's Museum of Oddities to see strange objects of dubious authenticity. No refunds, and don't touch anything! |
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THE LIMINAL
original template heavily edited by me, but i still felt i should give credit where it's due.
item-width bio banners
serpy+natron's bio buttons
100x100 round icons
osiem's free to use graphics
vista pixels
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The Liminal is a place outside of reality and sense. It is a gateway to other worlds and alternate universes separated from our own by time and space. Portals to The Liminal are few and far between, and they often drift in and out of existence, making them near-impossible to find intentionally. Inhabitants that aren't attuned to The Liminal will often be jerked from world to world without warning or control over where they end up. Dragons often die from this when they end up in a world they cannot survive in. Attuning involves incredible magical prowess, and so very few dragons can actually control this "universe-hopping" phenomena. Dragons who have found themselves here often go mad, and those that don't are forced to adapt in their own ways. Some embrace the chaos and make a home here, while others hold out hope of escaping this place. Few have actually managed to get out of The Liminal, and it's believed to be impossible to get out with both your mind and body intact. Dragons that reside in the Liminal for too long become warped and twisted, and can hardly be considered dragons anymore. In this way, it is impossible to truly escape The Liminal. |
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ABOUT ME
they/them | fr+2
i really only exalt my own babies. if i bought your dragon i'm probably gonna try and doll it up and if they don't end up fitting how i want them to i'd rather resell than exalt.
My clan's lore takes inspiration from a few sources:
A lot of the broadcast messages are taken from Amrit Brar's Horoscopes.
my progens are Fjord (custom) and Umber (random)
- The video game Wytchwood, that shares the same locations found in my clan (plus others that I either combined into others or didn't use)
- The video game Cult of the Lamb
- The cartoon miniseries Over the Garden Wall
- The Castlevania anime (mostly regarding the Liminal, which is basically the Infinite Corridor)
- The game/visual novel Scarlet Hollow
- The cartoon Gravity Falls
A lot of the broadcast messages are taken from Amrit Brar's Horoscopes.
my progens are Fjord (custom) and Umber (random)
CREDITS
original template heavily edited by me, but i still felt i should give credit where it's due.
item-width bio banners
serpy+natron's bio buttons
100x100 round icons
osiem's free to use graphics
vista pixels
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Lore to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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