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TOPIC | (wip) Fishes Fantasy Freeforming
[center][img]https://i.imgur.com/ECJ4Wef.png[/img]
[size=6][b][font=century]Fishes' Clan Lore Thread[/font][/b][/size]
[img]https://dl.dropboxusercontent.com/s/x1e1ansl1hjjm1v/watertop.png[/img][/center]
[columns][color=transparent]xxxxxxxxxxxxxxxxxxx[/color][img]https://i.imgur.com/SR1jntb.png[/img][color=transparent]xxx[/color][nextcol][right][font=georgia]The water is wide, I cannot get over
and neither have I wings to fly
Give me a boat that'll carry two
and I shall row, my love and I[/font]
[url=https://youtu.be/RWVFRfd3ZD8][emoji=music notes size=1][/url][/right]
[/columns]
[columns][color=transparent]xxxxxxxxxxxxxxxxxxxxx[/color][img]https://i.postimg.cc/66GLJg2j/Fish-5-Right.png[/img][color=transparent]xxxx[/color][nextcol][size=5][font=century]Directory[/size][/font]
[center][url=https://www1.flightrising.com/forums/cc/3177484#post_52509125]Characters[/url]
[url=https://www1.flightrising.com/forums/cc/3177484#post_52516449]Locations[/url]
[url=https://www1.flightrising.com/forums/cc/3177484#post_52528283]Ecosystem[/url]
[url=https://www1.flightrising.com/forums/cc/3177484/1#post_53770616]Culture[/url]
[url=https://www1.flightrising.com/forums/cc/3177484#post_54061218]Headcanons[/url]
[url=https://www1.flightrising.com/forums/cc/3177484/1#post_54089720]History[/url]
Stories[/center]
[nextcol][color=transparent]xxxx[/color][img]https://i.postimg.cc/P51mpwzm/Fish-2-Left.png[/img][/columns]
[center][img]https://dl.dropboxusercontent.com/s/lh460zuyxcuwcuq/watermid.png[/img][/center]
[left]Hello! I'm Fishes and this is my lore compendium. I'm just gonna dump a bunch of ideas I have down here. And maybe some stories too, when I feel like it.
As the title states; this is very much a work in progress. Please don't post yet!
Here's a few notes for my lore as of now:
I generally stick with site canon! This includes all the changes to beastclan lore. This applies to dragon sizes too, but there are exceptions.
All of the old pinkerlocke challenges I had done before are [b]not[/b] considered canon anymore. They are linked here for historical purposes.[/left]
[center][img]https://dl.dropboxusercontent.com/s/lh460zuyxcuwcuq/watermid.png[/img][/center]
[hidden title="FAQ"]
[b]Is this thread dead?[/b]
Nope, only sleeping. This project probably will never end, but I'm sort of in lore hibernation until I get some big ideas for the thread. Don't worry, I'm still sprucing up my dragon bios in the meantime.
[b]Are you open to lore connections?[/b]
Yes! I haven't thought that far ahead, but I'd be open to it.
[b]What are some of your lore inspirations?[/b]
WIP give me Time to write those down
[/hidden]
[center][hidden title="Resources"]
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[hidden title="Writing"][url=https://www1.flightrising.com/forums/gde/2815153#post_42105429]Comprehensive List of Lore Resources[/url]
[url=https://www1.flightrising.com/forums/gde/1469922#post_1469922]Demesne's Guide to Lore Clans[/url]
[url=https://www1.flightrising.com/forums/gde/2813080]Canon Site Lore Compendium[/url]
[url=https://www1.flightrising.com/forums/gde/1372481/1#post_1372481]Dragon Titles and Classes List[/url]
[url=https://www1.flightrising.com/forums/cc/2982477#post_46712486]Dragon Titles and Classes List 2[/url]
[url=https://www1.flightrising.com/forums/frd/2479648/1#post_2479648]40 World Building Questions[/url]
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[hidden title="Personal"][b]Supplimental threads[/b]
[url=https://www1.flightrising.com/forums/cc/3400063#post_3400063]Archives of The Sunken Library[/url]
[b]Non-canon (old lore)[/b]
[url=https://www1.flightrising.com/forums/qnc/3123752/1]Biolocke[/url]
[url=https://www1.flightrising.com/forums/qnc/3235316/1#post_3235316]Lucklocke[/url][/hidden]
[/hidden]
[img]https://dl.dropboxusercontent.com/s/q7bzkdkcca4yban/waterbottom.png[/img][/center]
Hello! I'm Fishes and this is my lore compendium. I'm just gonna dump a bunch of ideas I have down here. And maybe some stories too, when I feel like it.
As the title states; this is very much a work in progress. Please don't post yet!
Here's a few notes for my lore as of now:
I generally stick with site canon! This includes all the changes to beastclan lore. This applies to dragon sizes too, but there are exceptions.
All of the old pinkerlocke challenges I had done before are not considered canon anymore. They are linked here for historical purposes.
FAQ
Click to expand this section
Is this thread dead?
Nope, only sleeping. This project probably will never end, but I'm sort of in lore hibernation until I get some big ideas for the thread. Don't worry, I'm still sprucing up my dragon bios in the meantime.
Are you open to lore connections?
Yes! I haven't thought that far ahead, but I'd be open to it.
What are some of your lore inspirations?
WIP give me Time to write those down
[center][size=6][font=century gothic][emoji=crystal ball size=1] Characters [emoji=crystal ball size=2][/size][/font][/center]
Life's a beach at Harbor Haven, the sunny ports where a variety of dragons live. Here, there is something for those seeking knowledge, artistry, tidal cusine, and more. Although you'd think the docks and town are the mainstay, the native Water dragons know there's much more beneath the waves. As above, so below.
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[columns][img]https://i.imgur.com/GER5Ku7.png[/img][nextcol][color=#HEX][b][font=georgia][size=5]Leadership[/size][/font][/b]
[font=georgia]Trill and Sleet are Harbor Haven's eldest dragons as well as the town founders. They make desicions as a joint unit, and are at the forefront of making the port a better place.[/font][/color][/columns]
[columns][url=http://flightrising.com/main.php?dragon=41271307][img]http://flightrising.com/rendern/portraits/412714/41271307p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=41271307][b]Trill[/b][/url] • [i]Grand Matriarch[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=41271308][img]http://flightrising.com/rendern/portraits/412714/41271308p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=41271308][b]Sleet[/b][/url] • [i]Grand Patriarch[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][columns]
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[columns][img]https://i.imgur.com/dvLH2hk.png[/img][nextcol][color=#HEX][font=georgia][size=5][b]Elemental Reps[/b][/size][/font]
[font=georgia]The Elemental Representatives are leaders in the town and ambassadors for each elemental Flight. They help the leaders make decisions concerning the other Flights, and each one takes charge during their element's festivities.[/font][/color][/columns]
[columns][url=http://flightrising.com/main.php?dragon=58601001][img]http://flightrising.com/rendern/portraits/586011/58601001p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=58601001][b]Shey[/b][/url] • [i]Earth Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][nextcol]
[url=http://flightrising.com/main.php?dragon=60201929][img]http://flightrising.com/rendern/portraits/602020/60201929p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=60201929][b]Carolina[/b][/url] • [i]Wind Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][columns]
[columns][url=http://flightrising.com/main.php?dragon=61243406][img]http://flightrising.com/rendern/portraits/612435/61243406p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=61243406][b]Ayden[/b][/url] • [i]Fire Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][nextcol][url=http://flightrising.com/main.php?dragon=42738373][img]http://flightrising.com/rendern/portraits/427384/42738373p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=42738373][b]Coast[/b][/url] • [i]Water Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][columns]
[columns][url=http://flightrising.com/main.php?dragon=46738023][img]http://flightrising.com/rendern/portraits/467381/46738023p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=46738023][b]Monochrome[/b][/url] • [i]Shadow Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][nextcol][url=http://flightrising.com/main.php?dragon=54834496][img]http://flightrising.com/rendern/portraits/548345/54834496p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=54834496][b]Nimbus[/b][/url] • [i]Ice Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][columns]
[columns][url=http://flightrising.com/main.php?dragon=59381755][img]http://flightrising.com/rendern/portraits/593818/59381755p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=59381755][b]Kaneru[/b][/url] • [i]Lightning Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][nextcol][url=http://flightrising.com/main.php?dragon=61890861][img]http://flightrising.com/rendern/portraits/618909/61890861p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=61890861][b]Alina[/b][/url] • [i]Light Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][columns]
[columns][url=http://flightrising.com/main.php?dragon=60571006][img]http://flightrising.com/rendern/portraits/605711/60571006p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=60571006][b]Aster[/b][/url] • [i]Nature Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][nextcol][url=http://flightrising.com/main.php?dragon=59154145][img]http://flightrising.com/rendern/portraits/591542/59154145p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=59154145][b]Miasma[/b][/url] • [i]Plague Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][columns]
[columns][url=http://flightrising.com/main.php?dragon=72677410][img]http://flightrising.com/rendern/portraits/726775/72677410p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=72677410][b]Kamari[/b][/url] • [i]Arcane Ambassador[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns]
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[columns][img]https://i.imgur.com/zN894pZ.png[/img][nextcol][color=#HEX][font=georgia][size=5][b]Harbor Haven[/b][/size][/font]
[font=georgia]The many citizens and business owners of Harbor Haven.[/font][/color][/columns]
[columns][columns][url=http://flightrising.com/main.php?dragon=41246835][img]http://flightrising.com/rendern/portraits/412469/41246835p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=41246835][b]Valen[/b][/url] • [i]City Guard[/i]
[size=2]One of the eldest dragons in the clan, Valen is a warrior who spends her spare time gardening.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=36605341][img]http://flightrising.com/rendern/portraits/366054/36605341p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=36605341][b]Invidia[/b][/url] • [i]City Guard[/i]
[size=2]Long time friend of Valen, Invidia is also one of the elder dragons in the clan. Her daughter Mulberry is also a city guard.[/size][/columns][nextcol][columns][url=http://flightrising.com/main.php?dragon=41768975][img]http://flightrising.com/rendern/portraits/417690/41768975p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=41768975][b]Mulberry[/b][/url] • [i]City Guard[/i]
[size=2]The energetic Mulberry decided to take up the warrior training much like her mother, and often leads the pack when hunting and gathering from the Coliseum.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=85864207][img]http://flightrising.com/rendern/portraits/858643/85864207p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=85864207][b]Mosshide[/b][/url] • [i]Coliseum Trainer[/i]
[size=2]Mosshide is willing to take the daring on adventures in the Coliseum, for glory and power.[/size][/columns][/columns]
[columns][columns][url=http://flightrising.com/main.php?dragon=57349240][img]http://flightrising.com/rendern/portraits/573493/57349240p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=57349240][b]Forte[/b][/url] • [i]Frozen Hunter[/i]
[size=2]A banescale cursed by
nevermelting frost, Forte fights to keep himself from freezing over entirely.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=84825406][img]http://flightrising.com/rendern/portraits/848255/84825406p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=84825406][b]Wicke[/b][/url] • [i]Firey Hunter[/i]
[size=2]Wicke is a stone-faced clan hunter who works with Nui to provide food.[/size][/columns][nextcol][columns][url=http://flightrising.com/main.php?dragon=57348998][img]http://flightrising.com/rendern/portraits/573490/57348998p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=57348998][b]Legato[/b][/url] • [i]Bard in Battle[/i]
[size=2]This singer took up training to heal and protect his love, Forte.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=79953167][img]http://flightrising.com/rendern/portraits/799532/79953167p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=79953167][b]Nui[/b][/url] • [i]Forager[/i]
[size=2]Nui is a forager and gathers wild food and other resources for the clan alongside Wicke.[/size][/columns][/columns]
[columns][columns][url=http://flightrising.com/main.php?dragon=70116986][img]http://flightrising.com/rendern/portraits/701170/70116986p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=70116986][b]Milo[/b][/url] • [i]Earthshaker's Chosen[/i]
[size=2]One of the first Obelisk statues to come out of the Dustcarve Dig expedition, Milo researches the Shade hoping to fulfill the Earthshaker's wishes.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=85058754][img]http://flightrising.com/rendern/portraits/850588/85058754p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=85058754][b]Ramiel[/b][/url] • [i]Storm-Tossed Scholar[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][nextcol][columns][url=http://flightrising.com/main.php?dragon=70130529][img]http://flightrising.com/rendern/portraits/701306/70130529p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=70130529][b]Layla[/b][/url] • [i]Shadow Scion[/i]
[size=2]Layla is another dragon that originated from the Dustcarve Dig expedition. She works to study with Milo and practices magic on the side.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=85856959][img]http://flightrising.com/rendern/portraits/858570/85856959p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=85856959][b]Erasmus[/b][/url] • [i]Lighthouse Keeper[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][/columns]
[columns][url=http://flightrising.com/main.php?dragon=27760230][img]http://flightrising.com/rendern/portraits/277603/27760230p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=DRAGONID][b]Name[/b][/url] • [i]Role[/i]
[size=2](This is the “leftover” one column.) Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns]
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[columns][img]https://i.imgur.com/zrV4QNe.png[/img][nextcol][color=#HEX][font=georgia][size=5][b]The Stubborn Gull[/b][/size][/font]
[font=georgia]Crowe is the leader and wayfinder for this group of Fathoms. Ever since the Unfathomable Odyssey, Crowe and her ship have been on the hunt for more traces of the Tidelord's power.[/font][/color][/columns]
[columns][url=http://flightrising.com/main.php?dragon=91658956][img]http://flightrising.com/rendern/portraits/916590/91658956p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=91658956][b]Crowe[/b][/url] • [i]Oceanic Wayfinder[/i]
[size=2]The captain and wayfinder of The Stubborn Gull, Crowe is the proud leader of her growing crew of Fathoms.[/size][/columns]
[columns][columns][url=http://flightrising.com/main.php?dragon=95722196][img]http://flightrising.com/rendern/portraits/957222/95722196p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=95722196][b]Name[/b][/url] • [i]Quartermaster[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=94007598][img]http://flightrising.com/rendern/portraits/940076/94007598p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=94007598][b]Name[/b][/url] • [i]Role[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][nextcol][columns][url=http://flightrising.com/main.php?dragon=95722142][img]http://flightrising.com/rendern/portraits/957222/95722142p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=95722142][b]Jonah[/b][/url] • [i]Ship Defender[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=95739967][img]http://flightrising.com/rendern/portraits/957400/95739967p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=95739967][b]Name[/b][/url] • [i]Role[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][/columns]
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[columns][img]https://i.imgur.com/tihutbH.png[/img][nextcol][color=#HEX][font=georgia][size=5][b]The Sunken Library[/b][/size][/font]
[font=georgia]Dumorne runs the Sunken Library, a place to keep all the lost knowledge and prophecies of the Water Flight. Most recently, he has his attention on the Tidelord's most recently discovered prophecy and the foreboding implications of what it could mean.[/font][/color][/columns]
[columns][url=http://flightrising.com/main.php?dragon=91220410][img]http://flightrising.com/rendern/portraits/912205/91220410p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=91220410][b]Dumorne[/b][/url] • [i]Head Librarian[/i]
[size=2]The head librarian and prophecy researcher, Dumorne's quest for knowledge now extends far beyond the Sea of A Thousand Currents.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=85504605][img]http://flightrising.com/rendern/portraits/855047/85504605p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=85504605][b]Echturna[/b][/url] • [i]Library Apprentice[/i]
[size=2]Dumorne has taken the curious Undertide Echturna (Echo) under his wings. In this partnership, Echo is learning the Water flight history that he would have never known living among the Deepsea Maren.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=84897552][img]http://flightrising.com/rendern/portraits/848976/84897552p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=84897552][b]Zeitgeist[/b][/url] • [i]Resident Bookworm[/i]
[size=2]Zeitgeist is one of the first Aethers released when their giant space station fell to the world below. Although he, like many Aethers, has an unfortunate taste for paper; he has very specific knowledge that Dumorne hopes can help his overall goals.[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=91564940][img]http://flightrising.com/rendern/portraits/915650/91564940p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=91564940][b]Sigrun[/b][/url] • [i]Library Archivist[/i]
[size=2]Sigrun is the first one visitors usually meet at the Library, greeting new dragons and guiding them to the knowledge they need.[/size][/columns]
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[columns][columns][url=http://flightrising.com/main.php?dragon=25629153][img]http://flightrising.com/rendern/portraits/256292/25629153p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=DRAGONID][b]Name[/b][/url] • [i]Role[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=28626040][img]http://flightrising.com/rendern/portraits/286261/28626040p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=DRAGONID][b]Name[/b][/url] • [i]Role[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][nextcol][columns][url=http://flightrising.com/main.php?dragon=25050569][img]http://flightrising.com/rendern/portraits/250506/25050569p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=DRAGONID][b]Name[/b][/url] • [i]Role[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns]
[columns][url=http://flightrising.com/main.php?dragon=25834414][img]http://flightrising.com/rendern/portraits/258345/25834414p.png[/img][/url][nextcol][url=http://flightrising.com/main.php?dragon=DRAGONID][b]Name[/b][/url] • [i]Role[/i]
[size=2]Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo[/size][/columns][/columns]
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[right][size=1][color=#9494A9]template by [/color][url=http://www1.flightrising.com/forums/cc/2237425]Disillusionist (254672)[/url][/size][/right]
Life's a beach at Harbor Haven, the sunny ports where a variety of dragons live. Here, there is something for those seeking knowledge, artistry, tidal cusine, and more. Although you'd think the docks and town are the mainstay, the native Water dragons know there's much more beneath the waves. As above, so below.
Leadership
Trill and Sleet are Harbor Haven's eldest dragons as well as the town founders. They make desicions as a joint unit, and are at the forefront of making the port a better place.
Trill • Grand Matriarch Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Sleet • Grand Patriarch Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Elemental Reps
The Elemental Representatives are leaders in the town and ambassadors for each elemental Flight. They help the leaders make decisions concerning the other Flights, and each one takes charge during their element's festivities.
Shey • Earth Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Carolina • Wind Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Ayden • Fire Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Coast • Water Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Monochrome • Shadow Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Nimbus • Ice Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Kaneru • Lightning Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Alina • Light Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Aster • Nature Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Miasma • Plague Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Kamari • Arcane Ambassador Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Harbor Haven
The many citizens and business owners of Harbor Haven.
Valen • City Guard One of the eldest dragons in the clan, Valen is a warrior who spends her spare time gardening.
Invidia • City Guard Long time friend of Valen, Invidia is also one of the elder dragons in the clan. Her daughter Mulberry is also a city guard.
Mulberry • City Guard The energetic Mulberry decided to take up the warrior training much like her mother, and often leads the pack when hunting and gathering from the Coliseum.
Mosshide • Coliseum Trainer Mosshide is willing to take the daring on adventures in the Coliseum, for glory and power.
Forte • Frozen Hunter A banescale cursed by
nevermelting frost, Forte fights to keep himself from freezing over entirely.
Wicke • Firey Hunter Wicke is a stone-faced clan hunter who works with Nui to provide food.
Legato • Bard in Battle This singer took up training to heal and protect his love, Forte.
Nui • Forager Nui is a forager and gathers wild food and other resources for the clan alongside Wicke.
Milo • Earthshaker's Chosen One of the first Obelisk statues to come out of the Dustcarve Dig expedition, Milo researches the Shade hoping to fulfill the Earthshaker's wishes.
Ramiel • Storm-Tossed Scholar Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Layla • Shadow Scion Layla is another dragon that originated from the Dustcarve Dig expedition. She works to study with Milo and practices magic on the side.
Erasmus • Lighthouse Keeper Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Name • Role (This is the “leftover” one column.) Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
The Stubborn Gull
Crowe is the leader and wayfinder for this group of Fathoms. Ever since the Unfathomable Odyssey, Crowe and her ship have been on the hunt for more traces of the Tidelord's power.
Crowe • Oceanic Wayfinder The captain and wayfinder of The Stubborn Gull, Crowe is the proud leader of her growing crew of Fathoms.
Name • Quartermaster Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Name • Role Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Jonah • Ship Defender Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Name • Role Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
The Sunken Library
Dumorne runs the Sunken Library, a place to keep all the lost knowledge and prophecies of the Water Flight. Most recently, he has his attention on the Tidelord's most recently discovered prophecy and the foreboding implications of what it could mean.
Dumorne • Head Librarian The head librarian and prophecy researcher, Dumorne's quest for knowledge now extends far beyond the Sea of A Thousand Currents.
Echturna • Library Apprentice Dumorne has taken the curious Undertide Echturna (Echo) under his wings. In this partnership, Echo is learning the Water flight history that he would have never known living among the Deepsea Maren.
Zeitgeist • Resident Bookworm Zeitgeist is one of the first Aethers released when their giant space station fell to the world below. Although he, like many Aethers, has an unfortunate taste for paper; he has very specific knowledge that Dumorne hopes can help his overall goals.
Sigrun • Library Archivist Sigrun is the first one visitors usually meet at the Library, greeting new dragons and guiding them to the knowledge they need.
Name • Role Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Name • Role Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Name • Role Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
Name • Role Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo
[center][size=6][font=century gothic][emoji=crystal ball size=1] Locations [emoji=crystal ball size=2][/size][/font][/center]
[center][map x=2736 y=2884 view=land width=480 height=240]Harbor Haven[/map]
[map x=2851 y=2655 view=submerged width=480 height=240]The Sunken Library[/map][/center]
[center][img]https://flightrising.com/images/wiki/undertidelinebreak.png[/img][/center]
[center][size=6][font=century gothic][emoji=left wing size=2] Communities [emoji=right wing size=2][/size][/font]
The main locations where dragons live, work, and play[/center]
[columns][img]https://i.imgur.com/ZEccwEl.png[/img][nextcol][size=5][b]Harbor Haven[/b][/size] [url=https://youtu.be/kNOQXkTpKAQ][emoji=music notes size=1] - Gabbiano Deck (Day) (Endless Ocean)[/url]
Across the Crescent Bay lies the city of Harbor Haven. As the name implies, this is a resting place for all kinds of dragons. Known for its simple, quiet lifestyle and the local artisans and shopkeepers, this town is where most of the action is. In legend, this town has been a stopping point for sailors and a safe place to hide from storms.
A few of Harbor Haven's businesses include the tea and souviner shop [i]Simple Gifts[/i], a restaurant, a hotel, and the seasonal markets.[/columns]
[columns][img]https://i.imgur.com/YeSc06v.png[/img][nextcol][size=5][b]Tortoise Hill[/b][/size] [url=https://youtu.be/EVUTzSJvXx0][emoji=music notes size=1] - Jade Fields (Petz Dogz 2)[/url]
Tortoise Hill is a brackish area leading into the mangrove forests. Named for the generations of sea turtles and land tortoises that come to nest, the wild areas are protected when the breeding season comes around. Tortoise Hill is part of the Rippled Root Forest Park, a natural area that dragons visit to relax in nature.[/columns]
[columns][img]https://i.imgur.com/AvjmuUU.png[/img][nextcol][size=5][b]The Stubborn Gull[/b][/size] [url=https://www.youtube.com/watch?v=_pHqtYhRv1s][emoji=fathom laughing size=1][/url] [url=https://www.youtube.com/watch?v=16raNPNRbMw][emoji=music notes size=1] - Ginger Island (Stardew Valley)[/url]
The Stubborn Gull is a very new inclusion among the Harbor Haven community. This ship is led by the Fathom dragon Crowe and the rest of her Fathom crew. They have travelled the outer seas of Sornieth for quite some time; and only upon recieving the prophecy in the Oracle's Heart have they decided to stay closer to the Sea of A Thousand Currents. Crowe is a traveller at heart and doesn't stay in port for too long if she can help it. But when she needs rest, she always finds it at her favorite spots in Harbor Haven.[/columns]
[columns][img]https://i.imgur.com/BvpMnx7.png[/img][nextcol][size=5][b]Underseas[/b][/size] [url=https://www.youtube.com/watch?v=5ovg2IV5sDo][emoji=music notes size=1] - Miracle Sea (PMD: Explorers of Sky)[/url]
Dragons within the Water flight will spend a good amout of their time underwater as well as above it. Dragons often fish or search for buried treasure; but in Harbor Haven the staple of the Sunken Library draws curious dragons to the depths in search of knowledge.[/columns]
[columns][img]https://i.imgur.com/aU1zPqX.png[/img][nextcol][size=5][b]The Sunken Library[/b][/size] [url=https://www.youtube.com/watch?v=fod2dNb0oYQ][emoji=music notes size=1] - Ancient Grounds (Spore Hero)[/url]
The Sunken Library is curated by Dumorne, its owner and head librarian. In the absence of the Tidelord, he has taken it upon himself to record all knowledge and prophecies that the Water flight has to offer. The Library is mostly kept underwater due to the nature of said prophecies. Other things kept here are often messages in bottles or magical sound recordings kept within shells. He keeps security as an utmost tenet; and some prophecies are so deeply hidden that only Dumorne knows how to access them.[/columns]
[center][img]https://dl.dropboxusercontent.com/s/lh460zuyxcuwcuq/watermid.png[/img][/center]
[center][size=6][font=century gothic][emoji=crystal ball size=1] Places of Note [emoji=crystal ball size=2][/size][/font]
[size=5][font=optima][b]Harbor Haven[/b][/font][/size]
Places to visit within the main town.[/center]
[center]The Ports
The Markets
- Hotel
- Owen's restaurant
- Simple Gifts
Note to self: write more about these
[/center]
[center][img]https://flightrising.com/images/wiki/undertidelinebreak.png[/img][/center]
[center][size=5][font=optima][b]Underwater[/b][/font][/size]
For dragons who swim, the sea offers its plenty.[/center]
[center][size=4][b]The Sunken Library[/b][/size]
Home to Water flight history, prophecies,
and all kinds of other knowledge. It is
recommended for newcomers to start here.
[size=4][b]View the beautiful Seafloor[/b][/size]
While popular for the wildlife, there's a lot more
to the seafloor than meets the eye. Lovely coral reefs,
kelp forests, and sunken treasures can all be found here.
Take a walk on the wet side!
[/center]
Across the Crescent Bay lies the city of Harbor Haven. As the name implies, this is a resting place for all kinds of dragons. Known for its simple, quiet lifestyle and the local artisans and shopkeepers, this town is where most of the action is. In legend, this town has been a stopping point for sailors and a safe place to hide from storms.
A few of Harbor Haven's businesses include the tea and souviner shop Simple Gifts, a restaurant, a hotel, and the seasonal markets.
Tortoise Hill is a brackish area leading into the mangrove forests. Named for the generations of sea turtles and land tortoises that come to nest, the wild areas are protected when the breeding season comes around. Tortoise Hill is part of the Rippled Root Forest Park, a natural area that dragons visit to relax in nature.
The Stubborn Gull is a very new inclusion among the Harbor Haven community. This ship is led by the Fathom dragon Crowe and the rest of her Fathom crew. They have travelled the outer seas of Sornieth for quite some time; and only upon recieving the prophecy in the Oracle's Heart have they decided to stay closer to the Sea of A Thousand Currents. Crowe is a traveller at heart and doesn't stay in port for too long if she can help it. But when she needs rest, she always finds it at her favorite spots in Harbor Haven.
Dragons within the Water flight will spend a good amout of their time underwater as well as above it. Dragons often fish or search for buried treasure; but in Harbor Haven the staple of the Sunken Library draws curious dragons to the depths in search of knowledge.
The Sunken Library is curated by Dumorne, its owner and head librarian. In the absence of the Tidelord, he has taken it upon himself to record all knowledge and prophecies that the Water flight has to offer. The Library is mostly kept underwater due to the nature of said prophecies. Other things kept here are often messages in bottles or magical sound recordings kept within shells. He keeps security as an utmost tenet; and some prophecies are so deeply hidden that only Dumorne knows how to access them.
Places of Note
Harbor Haven
Places to visit within the main town.
The Ports
The Markets
- Hotel
- Owen's restaurant
- Simple Gifts
Note to self: write more about these
Underwater
For dragons who swim, the sea offers its plenty.
The Sunken Library
Home to Water flight history, prophecies,
and all kinds of other knowledge. It is
recommended for newcomers to start here.
View the beautiful Seafloor
While popular for the wildlife, there's a lot more
to the seafloor than meets the eye. Lovely coral reefs,
kelp forests, and sunken treasures can all be found here.
Take a walk on the wet side!
[center][size=6][font=century gothic][emoji=crystal ball size=1] Biology [emoji=crystal ball size=2][/size][/font][/center]
[center][img]https://flightrising.com/images/wiki/undertidelinebreak.png[/img][/center]
[size=5][b]Dragons[/b][/size] [emoji=silhouette size=1]
Dragons come from the [b]Draconiformes[/b] family; which includes Ancients and Moderns. (Potentially 'ancient' and 'modern' could be signified as genus types; but I am not very well versed in taxonomy.) Each dragon breed would then be their own species. (i.e. Draconiformes spiral) [emoji=spiral tongue size=1]
Dragons may arguably have the greatest influence on an environment. Although the land has been shaped and formed by the elements of the ancient dragon gods; the children of these gods also have a major part in creating the modern world. Constructions such as the Spire are clear evidence of the power of united dragon society and what they can create. These influences do affect the natural world around dragons; but in a lot of cases these changes are too new for their environmental effects to really be seen upon Sornieth as a whole.
In Harbor Haven, dragons of all species coexist. Ancients generally live within the Sunken Library, where they work with Dumorne to preserve forgotten knowledge that only said Ancients know. This is not a rule, however: plenty of Moderns will come to share their ideas with Dumorne as well; and likewise Ancients are always welcome within the main town of Harbor Haven. For example, Salvage was one of the first Aberrations to come into Harbor Haven, and they still live there today.
[center][b][size=4]Dragon Biology Headcanons[/size][/b][/center]
[columns]
[item=anticipate]
[item=guard]
[item=silverglow meditate]
[item=cloudy feathered wings][color=transparent]__[/color][nextcol]
I generally ignore breed food restrictions as labelled in the Encyclopedia.
Dragon sizes are generally canon, but I may have some exceptions.
[b]Mirror Dragons[/b] are matriarchal, like hyenas.
Mirrors have a natural body language that is easily understood by other Mirrors, but can come across as confusing to other breeds such as Fae.
Mirrors, Bogsneaks, Guardians, and Wildclaws can chew through bone. Mirrors in particular rely on this to survive, and can digest the marrow.
[url=https://www1.flightrising.com/forums/frd/2992881/1#post_2992881][b]Ridgeback Dragons[/b][/url] are known for their sexual dimorphism. Males in particular have long, robust snouts; which are used to spear fish safely, detect temperature of egg nests, and for territorial/social dynamic jousting.
[b]Snapper Dragons[/b] use their sharp nails and mouths to break open shellfish, which they can eat heaping amounts of. It's not uncommon for other creatures such as seagulls or otters to travel alongside Snappers who are piscovores.
Also Snappers can fly. [emoji=snapper tongue size=1]
[/columns]
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[size=5][b]Beastclans[/b][/size] [emoji=beastclan rune size=1]
Beastclan species have lived on Sornieth for a long time; some say even longer than dragons. Their civilizations have contested that of dragons for land, resources, and other valuables. Dragons generally have done their best to avoid all out warfare; but sometimes combat still occurs. More recently, younger generations of dragons have taken it upon themselves to mend the rift between dragons and beastclans. Although this will take a long time; the effects have already been made clear and many Beastclans are willing to take a more peaceful approach when dealing with dragons.
The dragons of Harbor Haven have Beastclan allies of many kinds. Here are a few of the more common Beastclans you will see in Harbor Haven:
[LIST]
[*] Maren
[*] Miths
[*] Centaurs
[*] Harpies & Talonok
[*] Kitsune
[/LIST]
[columns][item=maren seahunter][nextcol][size=4][b]Maren[/b][/size]
Maren of the Sea of a Thousand Currents have maintained a good relationship with Undertide dragons, who have lived among Maren for ages. This relationship has evolved to meet the modern dragon society as well. Maren translate, trade, and fish alongside dragonkind, just as their ancestors have done.[/columns]
[columns][item=regal silkmith][nextcol][size=4][b]Miths[/b][/size]
Miths are naturally curious and tend to avoid fighting. Their inginuity and openness has led to a good relationship with dragonkind. The miths of Harbor Haven work as spellcasters, engineers, lorekeepers, and foragers.[/columns]
[columns][item=dunhoof ambassador][nextcol][size=4][b]Centuars[/b][/size]
Centuars, like Maren, have often allied with dragonkind for countless years. In Harbor Haven, the centaurs often roam the streets to trade, study, or practice the arts.[/columns]
Further notes on Beastclans can be found [url=https://www1.flightrising.com/forums/cc/3165773#post_3165773]here.[/url] [size=2](Not my resource; but I love this thread!)[/size]
[center][img]https://dl.dropboxusercontent.com/s/lh460zuyxcuwcuq/watermid.png[/img][/center]
[center][size=6][font=century gothic][emoji=crystal ball size=1] Environment [emoji=crystal ball size=2][/size][/font][/center]
The Sea of a Thousand Currents is mostly saltwater, but has some brackish portions. Due to this, early draconic explorers mistakenly labelled the Sea as 'freshwater', when it really is salty. Only those who really live within the Sea know this to be false; and the lie is still being dispelled to this day.
Regardless; the Sea is home to quite a lot of different animals and plants that are nowhere else on Sornieth. In particular, the estuaries provide safe nesting grounds for species that cannot breed without them, such as Mammertee.
[columns][color=transparent]xxxxxxxxxxxxxxxxxx[/color][img]https://i.imgur.com/8elL1G3.gif[/img][color=transparent]xxx[/color][nextcol][right][size=5][font=georgia][b]flora[/b][/font][/size] | wild plants that grow in the tropics
[/columns]
[center][item=bamboo leaves] [item=bluelipped thresh] [item=Myosotis] [item=juneflower] [item=murkbottom kelp] [item=ripe yellow banana] [item=paradise seeds] [item=wildwood moss] [item=wolftail][/center]
[columns][color=transparent]xxxxxxxxxxxxxxxxx[/color][img]https://i.imgur.com/KwsdMjV.gif[/img][color=transparent]xxx[/color][nextcol][right][size=5][font=georgia][b]farming[/b][/font][/size] | domesticated plants, often eaten
[/columns]
[center][item=bountiful kelp net] [item=bulrush] [item=broadleaf plantain] [item=green plantain] [item=honeycomb fragment] [item=water lettuce] [item=rotala] [item=seaberry] [item=watermelon][/center]
[columns][color=transparent]xxxxxxxxxxxxxxxx[/color][img]https://i.imgur.com/CkbRBhK.gif[/img][color=transparent]xxx[/color][nextcol][right][size=5][font=georgia][b]fauna[/b][/font][/size] | wild animals that roam around the bay
[/columns]
[center][item=Aberrant Cat Shark] [item=Demoiselle Crane] [item=green iguana] [item=flatback sea turtle] [item=cardinalfish] [item=brilliant bobtail squid] [item=clownfish] [item=krill] [item=seabed pincher][/center]
[columns][color=transparent]xxxxxxxxxxx[/color][img]https://i.imgur.com/pYQ3oQC.gif[/img][color=transparent]xxx[/color][nextcol][right][size=5][font=georgia][b]domestic[/b][/font][/size] | animals that can be found on farms or in homes
[/columns]
[center][item=black masked lovebird] [item=perching scarlet macaw] [item=pomeranian] [item=micro goat] [item=white chicken] [item=calico cat] [item=black cat] [item=friend gecko] [item=bun bun] [item=friend anole][/center]
[columns][color=transparent]xxxxxxxxxxxxxxxxxx[/color][img]https://i.imgur.com/lnxu2ne.gif[/img][color=transparent]xxx[/color][nextcol][right][size=5][font=georgia][b]familiars[/b][/font][/size] | creatures we have bonded with
[/columns]
[center][item=shellback slink] [item=walking fish] [item=vilevenom kelpie] [item=coast charger] [item=jeweled octoflyer] [item=lakelight weaver] [item=tropical caiman] [item=depin] [item=mammertee][/center]
Dragons come from the Draconiformes family; which includes Ancients and Moderns. (Potentially 'ancient' and 'modern' could be signified as genus types; but I am not very well versed in taxonomy.) Each dragon breed would then be their own species. (i.e. Draconiformes spiral)
Dragons may arguably have the greatest influence on an environment. Although the land has been shaped and formed by the elements of the ancient dragon gods; the children of these gods also have a major part in creating the modern world. Constructions such as the Spire are clear evidence of the power of united dragon society and what they can create. These influences do affect the natural world around dragons; but in a lot of cases these changes are too new for their environmental effects to really be seen upon Sornieth as a whole.
In Harbor Haven, dragons of all species coexist. Ancients generally live within the Sunken Library, where they work with Dumorne to preserve forgotten knowledge that only said Ancients know. This is not a rule, however: plenty of Moderns will come to share their ideas with Dumorne as well; and likewise Ancients are always welcome within the main town of Harbor Haven. For example, Salvage was one of the first Aberrations to come into Harbor Haven, and they still live there today.
Dragon Biology Headcanons
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Silverglow Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for three turns. More silver than standard Meditate.
250
Required Level: 1
Cloudy Feathered Wings
Apparel
A full set of wings fashioned from wax and feathers.
0
__
I generally ignore breed food restrictions as labelled in the Encyclopedia.
Dragon sizes are generally canon, but I may have some exceptions.
Mirror Dragons are matriarchal, like hyenas.
Mirrors have a natural body language that is easily understood by other Mirrors, but can come across as confusing to other breeds such as Fae.
Mirrors, Bogsneaks, Guardians, and Wildclaws can chew through bone. Mirrors in particular rely on this to survive, and can digest the marrow.
Ridgeback Dragons are known for their sexual dimorphism. Males in particular have long, robust snouts; which are used to spear fish safely, detect temperature of egg nests, and for territorial/social dynamic jousting.
Snapper Dragons use their sharp nails and mouths to break open shellfish, which they can eat heaping amounts of. It's not uncommon for other creatures such as seagulls or otters to travel alongside Snappers who are piscovores.
Also Snappers can fly.
Beastclans
Beastclan species have lived on Sornieth for a long time; some say even longer than dragons. Their civilizations have contested that of dragons for land, resources, and other valuables. Dragons generally have done their best to avoid all out warfare; but sometimes combat still occurs. More recently, younger generations of dragons have taken it upon themselves to mend the rift between dragons and beastclans. Although this will take a long time; the effects have already been made clear and many Beastclans are willing to take a more peaceful approach when dealing with dragons.
The dragons of Harbor Haven have Beastclan allies of many kinds. Here are a few of the more common Beastclans you will see in Harbor Haven:
Maren
Miths
Centaurs
Harpies & Talonok
Kitsune
Maren Seahunter
Familiar
Maren schools depend on a steady supply of fresh fish; preservation is difficult and taxes their sorcerers.
2890
Maren
Maren of the Sea of a Thousand Currents have maintained a good relationship with Undertide dragons, who have lived among Maren for ages. This relationship has evolved to meet the modern dragon society as well. Maren translate, trade, and fish alongside dragonkind, just as their ancestors have done.
Regal Silkmith
Familiar
Capable of spinning the cocoons of invasive Glow Worms into fine silk. These master Silkmiths produce a renowned fabric loved by dragons and beast clans alike, though they will rarely take part in the collection of the fibers.
1960
Miths
Miths are naturally curious and tend to avoid fighting. Their inginuity and openness has led to a good relationship with dragonkind. The miths of Harbor Haven work as spellcasters, engineers, lorekeepers, and foragers.
Dunhoof Ambassador
Familiar
The dunhoof herd of centaurs have been the allies of dragons for years beyond counting. This one is an ambassador to your lair.
0
Centuars
Centuars, like Maren, have often allied with dragonkind for countless years. In Harbor Haven, the centaurs often roam the streets to trade, study, or practice the arts.
Further notes on Beastclans can be found here.(Not my resource; but I love this thread!)
Environment
The Sea of a Thousand Currents is mostly saltwater, but has some brackish portions. Due to this, early draconic explorers mistakenly labelled the Sea as 'freshwater', when it really is salty. Only those who really live within the Sea know this to be false; and the lie is still being dispelled to this day.
Regardless; the Sea is home to quite a lot of different animals and plants that are nowhere else on Sornieth. In particular, the estuaries provide safe nesting grounds for species that cannot breed without them, such as Mammertee.
xxxxxxxxxxxxxxxxxxxxx
flora | wild plants that grow in the tropics
Bamboo Leaves
Plant
Delicious, but only if one is a panda or a Tundra dragon.
20
2
Bluelipped Thresh
Plant
This aquatic plant grows on the edges of caves and waterway entrances. It requires the low light and high mineral content such environments provide.
30
3
Myosotis
Plant
A beautiful flower with a forgettable name.
25
3
Juneflower
Plant
A popular flower of two tones. Bushels of Juneflower are used in garlands and necklaces for summer solstice celebrations.
50
5
Murkbottom Kelp
Plant
This kelp can grow in extreme low-light conditions.
30
3
Ripe Yellow Banana
Plant
One of the sweetest, most delicious treefruits there is. The riper a yellow banana it is, the more nutrients it provides. Commonly used as a dessert.
55
7
Paradise Seeds
Plant
Some dragons swear these are superior to mere sunflower seeds. Others cannot discern the difference.
38
4
Wildwood Moss
Organics
Some moss took a lichen to a tree. (Special thanks meenahray.)
22
Wolftail
Organics
Useful for basket weaving and the making of twine.
48
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farming | domesticated plants, often eaten
Bountiful Kelp Net
Plant
This harvest of kelp can be used to feed maren, dragon, and fish schools alike.
42
5
Bulrush
Plant
When not consumed, bulrushes are popular for crafting woven baskets and wreaths. When consumed, they're best boiled or steamed to soften their thick exterior.
40
4
Broadleaf Plantain
Plant
Able to be grown nearly anywhere, this plant can be consumed as a treat or a treatment.
61
6
Green Plantain
Plant
A treefruit with a very tart flavor. Green plantains never truly ripen, and can be kept for long periods of time in a cool place.
55
7
Honeycomb Fragment
Plant
A delicious treat.
18
2
Water Lettuce
Plant
Gathered by claw or net, water lettuce grows quickly and provides a reliable harvest.
33
3
Rotala
Plant
This plant is quick to overtake all of the available space in warm, shallow water.
42
4
Seaberry
Plant
Even berries are better down where it's wetter.
25
3
Watermelon
Plant
Though it has a land-growing cousin, this melon is cultivated exclusively in the Sea of a Thousand Currents.
42
4
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fauna | wild animals that roam around the bay
Aberrant Cat Shark
Seafood
Torn between two worlds~
43
5
Demoiselle Crane
Meat
A crane in distress.
24
2
Green Iguana
Meat
This friendly iguana can be seen accompanying science teachers on educational trips, and has even been known to help drive a magical school bus. (Special thanks to CatalyticGenesis!)
65
8
Flatback Sea Turtle
Meat
These turtles are plentiful off the coasts of the Viridian Labyrinth, where Nature dragon culture expressly forbids eating hatchlings that make the annual gauntlet from their beached nests to the water's edge.
380
13
Cardinalfish
Seafood
These schooling fish are commonly found in lush coral reefs and seagrass beds.
63
7
Brilliant Bobtail Squid
Seafood
These squid telegraph their emotions through a series of bioluminescent displays. No dragon has ever seen the display that indicates happiness.
58
5
Clownfish
Seafood
Not as sad nor as funny as an actual jester.
38
4
Krill
Seafood
It takes a lot of krill to satisfy a dragon.
41
5
Seabed Pincher
Seafood
When confronted, pinchers swarm to a predator and attack! An abundant, if difficult food.
63
6
xxxxxxxxxxxxxx
domestic | animals that can be found on farms or in homes
Black Masked Lovebird
Meat
Small bird. Big heart. Also big beak; watch out!
38
4
Perching Scarlet Macaw
Apparel
There's nothing like a friend whose cheers can reach over 100 decibels perched on your shoulder.
250
Pomeranian
Apparel
Carry it everywhere! It's not strange at all!
0
Micro Goat
Meat
Where's the goat?
37
3
White Chicken
Apparel
Chicken army?
...
Chicken army!
0
Calico Cat
Apparel
Underfoot and underwing, the calico cat is as playful as it is precious.
0
Black Cat
Apparel
Frequently hides while napping, resulting in many lost-cat hunts led by distraught dragons.
0
Friend Gecko
Apparel
My best friend is a gecko. Just don't tell my other best friends.
500
Friend Anole
Apparel
My best friend is an anole. Just don't tell my other best friends.
500
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familiars | creatures we have bonded with
Shellback Slink
Familiar
An emotional, but insightful companion that carries seashells upon its back. (Wavecrest Saturnalia 2023 holiday item.)
0
Walking Fish
Familiar
It's a fair bit better at swimming than walking, though it's hard not to admire such an ambitious fish!
500
Vilevenom Kelpie
Familiar
It's poisonous, not venomous. Petition to rename "Poisonparty Kelpie".
2800
Coast Charger
Familiar
Unlike its semi-aquatic charger cousins, coast chargers live exclusively in shallow waters.
2350
Jeweled Octoflyer
Familiar
Much more refined than a regular octoflyer: peasants!
2900
Lakelight Weaver
Familiar
These raucous birds are known for lifting colorful thread, fabric, reeds, and feathers to weave into vibrant nests.
500
Tropical Caiman
Familiar
This tropical caiman is mostly found basking in tidepools near the sea. (Colored by Pals.)
250
Depin
Familiar
Their impressive collars are used in displays of aggression.
2900
Mammertee
Familiar
Dragons once mistook mammertee aggregations for schools of maren, taking care to avoid the waters they grazed in.
[center]
[size=6][font=century gothic][emoji=left wing size=2] Culture of Harbor Haven [emoji=right wing size=2][/size][/font]
[img]https://flightrising.com/images/wiki/undertidelinebreak.png[/img][/center]
[columns][item=overflowing fishbasket]
[item=vegetable oil]
[item=sour kelp][nextcol][size=4][b]Cuisine[/b][/size]
The food scene of Harbor Haven is varied. As a port town, the residents have a great access to ingredients that they might not be able to acquire otherwise through trade or purchase. With this in mind, chefs are adventurous and residents are willing to try new foods quite often.
Foods native to Harbor Haven are often in the seafood category. Fish sandwiches with water lettuce are common among the working class; an easy to make meal with many kinds of toppings. Shellfish like olympia oysters or shrimp are delicacies, often saved for celebrations such as Wavecrest.
Tropical fruits such as coconuts, watermelons, plantains, and bananas are common fruits around the ports. Citruses like oranges, limes, or lemons are often required to trade for; as they are filled with nutrients that cannot easily be found at sea. Sour kelp is used as a replacement for these; as it can easily ward off scale scurvy. It's very popular among Fathom pods. Other than kelp, dragons harvest seaweed and seagrasses to accent their meals. And of course, salt is king in the ports: any and all meals can be heightened with a pinch of the stuff.[/columns]
------
[columns][item=broken pottery jar]
[item=tarnished doubloon]
[item=giant sand dollar][nextcol][size=4][b]Currency[/b][/size]
[b]Treasure and Gems[/b] are the main currency that is shared among all Flights. The value of these is about the same in every flight. Dragons buy food, resources, magic items, and other valuables within common marketplaces, through the travelling Trading Post, or within the Grand Exchange.
[b]Tarnished Doubloons[/b] were the main form of currency within the Sea of a Thousand Currents before Treasure and Gems were made universal for all flights. As such, doubloons are valued currency within Harbor Haven; particuarly when the Pirate Festival is active. Oftentimes, pirates would craft their own doubloons and imprint them with special marks to signify who owned them first. Doubloons with rare imprints are often collectors items due to their short supply, and museums all across the Sea are eager to display their rarest doubloons.
One of the most valuable currencies within the Sea is the [b]Giant Sand Dollar.[/b] These have lots of stories told about how they came to be. Some say they were formed in a holy tidepool under the light of the moon, others say that Tidelord himself granted these to his children as a blessing. Regardless, these sand dollars are often priceless to Water clans. They collect and trade these during the Wavecrest Saturnalia celebration; a tradition as old as time.[/columns]
-----
[columns][item=Tidelord Seashell Decoration]
[item=larimar tidelord]
[item=water runestone][nextcol][size=4][b]Religion[/b][/size]
All of the elemental deities are worshipped in Harbor Haven, but [b]Tidelord[/b] is the most prominent. The Tidelord represents fluidity, curiosity, adaptability, and knowledge. The Water flight values all of these tenets; especially the aspect of change and learning from it. The Water flight's religious ceremonies often have prophets or seers to speak from their deep pools of knowledge.
The Tidelord's disappearance has made worship harder for many. New prophecies are few and far between because of this. The Tidelord's deep knowledge, which once was shared more openly, is now deeply coveted and protected. This is why Dumorne cares so much about his library. He hopes it will be a place for all Flights to be able to find knowledge from the many books, tomes, and prophecies from the Water flight.
In recent times, those who ventured during the Unfathomable Odyssey were able to uncover a very important prophecy straight from the Tidelord. Although incomplete, this is Dumorne's new focus of research. The looming mystery surrounding it could easily be a great threat for all dragonkind.[/columns]
-----
[columns][item=enamor]
[item=ambiguous document][nextcol][size=4][b]Language[/b][/size]
[b]Common Draconic[/b] is the most widespread language across Sornieth's dragon population. All dragon species can speak it, but each Flight has their own kinds of accents and distinguishing features. [b]Ancient Draconic[/b] may also be heard, however it is used mostly among Ancient species. Although most breeds do not have their own specific language, Coatl are known for their humming language.
Beastclans also use Common Draconic, but they also have their own traditional languages. Notably, Maren of Water territories often learn the [b]Wavesong[/b], a language spoken solely underwater. The way that one's voice is carried in water is key to understanding the language. Undertides may also speak it; mostly those who were raised or taught by Maren speakers.
[/columns]
-----
[center][size=5][font=century]The Passage of Time[/font][/size][/center]
The Site Anniversary in June is a festival that celebrates the dawn of a new year. Dragons take the week before this to prepare and clean up before the event.
Months are categorized as follows:
[LIST]
[*][emoji=light rune size=1] Month of the Crab/Rabbit (June)
[*][emoji=lightning rune size=1] Month of the Lion/Mantis (July)
[*][emoji=fire rune size=1] Month of the Serpent/Firebird (August)
[*][emoji=arcane rune size=1] Month of the Wolf/Squid (September)
[*][emoji=plague rune size=1] Month of the Scorpion/Rat (October)
[*][emoji=earth rune size=1] Month of the Horse/Goat (November)
[*][emoji=wing size=1] Month of the Bat/Bear (December)
[*][emoji=ice rune size=1] Month of the Seal/Owl (January)
[*][emoji=shadow rune size=1] Month of the Fish/Flying Fox (Febuary)
[*][emoji=wind rune size=1] Month of the Ram/Eel (March)
[*][emoji=water rune size=1] Month of the Bull/Sea Turtle (April)
[*][emoji=nature rune size=1] Month of the Hummingbird/Deer (May)
[/LIST]
Months can also be categorized by the reigning deity of the Flight who celebrates a festival during that month. (i.e. Month of the Flamecaller). All site holidays within the year are celebrated.
Ancients generally refer to months based on the Spirit familiar set; but Moderns use both the zodiacs or the Spirits. For Ancients, the month of December was known as the Month of the Polar Bear.
[columns][item=crumbling relief]
[item=earthshaker stone statue][nextcol][size=4][b]Holidays[/b][/size]
Sornieth's elemental holidays are all celebrated in Harbor Haven. The elemental representative of each Flight takes center stage, gathering volunteers to assist in maintaining the events of the celebrations. Newer traditions such as the Warrior's Way competition may require citizens to travel if they decide to participate. Common activities in any celebration include feasts, song and dance, and travel.
[/columns]
A wicker basket just crammed with fresh-caught seafood. What a haul!
75
10
Vegetable Oil
Plant
Makes cooked foods even more delicious.
400
20
Sour Kelp
Dragonmade
An odd undersea plant that smells strongly of citrus once it's been harvested. Its snout-puckering flavor may be an acquired taste, but there's no better ingredient for warding off Scale Scurvy! (Turn-in Item for Unfathomable Odyssey)
1
Cuisine
The food scene of Harbor Haven is varied. As a port town, the residents have a great access to ingredients that they might not be able to acquire otherwise through trade or purchase. With this in mind, chefs are adventurous and residents are willing to try new foods quite often.
Foods native to Harbor Haven are often in the seafood category. Fish sandwiches with water lettuce are common among the working class; an easy to make meal with many kinds of toppings. Shellfish like olympia oysters or shrimp are delicacies, often saved for celebrations such as Wavecrest.
Tropical fruits such as coconuts, watermelons, plantains, and bananas are common fruits around the ports. Citruses like oranges, limes, or lemons are often required to trade for; as they are filled with nutrients that cannot easily be found at sea. Sour kelp is used as a replacement for these; as it can easily ward off scale scurvy. It's very popular among Fathom pods. Other than kelp, dragons harvest seaweed and seagrasses to accent their meals. And of course, salt is king in the ports: any and all meals can be heightened with a pinch of the stuff.
Broken Pottery Jar
Chests
This piece of fine pottery was once worth more than its contents: Careless claws can destroy the relics of the ancients.
0
Tarnished Doubloon
Holiday Items
An old currency that's still used in coastal regions for trade. (Pirate Day Currency Item.)
0
Giant Sand Dollar
Holiday Items
A large, flat sand dollar. These come in an array of pastel colors. This can be traded at the Festive Favors shop during the Wavecrest Saturnalia.
0
Currency
Treasure and Gems are the main currency that is shared among all Flights. The value of these is about the same in every flight. Dragons buy food, resources, magic items, and other valuables within common marketplaces, through the travelling Trading Post, or within the Grand Exchange.
Tarnished Doubloons were the main form of currency within the Sea of a Thousand Currents before Treasure and Gems were made universal for all flights. As such, doubloons are valued currency within Harbor Haven; particuarly when the Pirate Festival is active. Oftentimes, pirates would craft their own doubloons and imprint them with special marks to signify who owned them first. Doubloons with rare imprints are often collectors items due to their short supply, and museums all across the Sea are eager to display their rarest doubloons.
One of the most valuable currencies within the Sea is the Giant Sand Dollar. These have lots of stories told about how they came to be. Some say they were formed in a holy tidepool under the light of the moon, others say that Tidelord himself granted these to his children as a blessing. Regardless, these sand dollars are often priceless to Water clans. They collect and trade these during the Wavecrest Saturnalia celebration; a tradition as old as time.
Tidelord Seashell Decoration
Trinkets
A decorative trinket resembling the Tidelord. It is comprised of seashells and bits of coral. One can hear hundreds of faint whispers when holding it close.
105
Larimar Tidelord
Familiar
A flowing statue, carved by the artisans of the Water Flight. (Wavecrest Saturnalia 2022 Holiday Item)
0
Water Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Tidelord. Such a find should be kept as a prized possession.
110
Religion
All of the elemental deities are worshipped in Harbor Haven, but Tidelord is the most prominent. The Tidelord represents fluidity, curiosity, adaptability, and knowledge. The Water flight values all of these tenets; especially the aspect of change and learning from it. The Water flight's religious ceremonies often have prophets or seers to speak from their deep pools of knowledge.
The Tidelord's disappearance has made worship harder for many. New prophecies are few and far between because of this. The Tidelord's deep knowledge, which once was shared more openly, is now deeply coveted and protected. This is why Dumorne cares so much about his library. He hopes it will be a place for all Flights to be able to find knowledge from the many books, tomes, and prophecies from the Water flight.
In recent times, those who ventured during the Unfathomable Odyssey were able to uncover a very important prophecy straight from the Tidelord. Although incomplete, this is Dumorne's new focus of research. The looming mystery surrounding it could easily be a great threat for all dragonkind.
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Ambiguous Document
Trinkets
A mysterious piece of torn parchment. The only characters you can see are [QOB], but there must be other pieces with more. (7 of 7)
500
Language
Common Draconic is the most widespread language across Sornieth's dragon population. All dragon species can speak it, but each Flight has their own kinds of accents and distinguishing features. Ancient Draconic may also be heard, however it is used mostly among Ancient species. Although most breeds do not have their own specific language, Coatl are known for their humming language.
Beastclans also use Common Draconic, but they also have their own traditional languages. Notably, Maren of Water territories often learn the Wavesong, a language spoken solely underwater. The way that one's voice is carried in water is key to understanding the language. Undertides may also speak it; mostly those who were raised or taught by Maren speakers.
The Passage of Time
The Site Anniversary in June is a festival that celebrates the dawn of a new year. Dragons take the week before this to prepare and clean up before the event.
Months are categorized as follows:
Month of the Crab/Rabbit (June)
Month of the Lion/Mantis (July)
Month of the Serpent/Firebird (August)
Month of the Wolf/Squid (September)
Month of the Scorpion/Rat (October)
Month of the Horse/Goat (November)
Month of the Bat/Bear (December)
Month of the Seal/Owl (January)
Month of the Fish/Flying Fox (Febuary)
Month of the Ram/Eel (March)
Month of the Bull/Sea Turtle (April)
Month of the Hummingbird/Deer (May)
Months can also be categorized by the reigning deity of the Flight who celebrates a festival during that month. (i.e. Month of the Flamecaller). All site holidays within the year are celebrated.
Ancients generally refer to months based on the Spirit familiar set; but Moderns use both the zodiacs or the Spirits. For Ancients, the month of December was known as the Month of the Polar Bear.
Crumbling Relief
Trinkets
Illegible text is engraved across the surface of this broken tablet.
25
Earthshaker Stone Statue
Trinkets
A rough, faceted statue depicting the Earthshaker. It is carved out of thick granite and casts a long, worried shadow.
105
Holidays
Sornieth's elemental holidays are all celebrated in Harbor Haven. The elemental representative of each Flight takes center stage, gathering volunteers to assist in maintaining the events of the celebrations. Newer traditions such as the Warrior's Way competition may require citizens to travel if they decide to participate. Common activities in any celebration include feasts, song and dance, and travel.
[center][size=6][font=century gothic][emoji=crystal ball size=1] Headcanons [emoji=crystal ball size=2][/size][/font]
-------
[size=5][font=century]On the Naming of Dragons[/size][/font][/center]
Dragons of this clan come upon their names in many different ways. Generally, dragons are named based on their elemental alignment, personality, or their biological colors. Some dragons are already named when they come into the clan. Some dragons believe they must earn their names, and will wait for ages until they find the right one for them. Outside of these, there are a few naming schemes that apply, mainly for Ancient dragons.
[columns][emoji=aberration laughing size=2][color=transparent]_[/color][nextcol] [b]Aberration Dragons[/b] technically have three names. Each head is its own person, so they usually have separate names. As a whole body, both heads must agree on a third, unifying name. [url=https://www1.flightrising.com/dragon/76207164]Salvage[/url] is a good example of this. One head is Salve, the other is Savage. They refer to themselves as Salvage collectively.[/columns]
[columns][emoji=aether laughing size=2][color=transparent]_[/color][nextcol] [b]Aether Dragons[/b] have quirky, charismatic names with many different origins. Many Aethers have chosen names based on words that have great meaning to them, or based on the sound or spelling. While perusing dictionaries and other documents (oftentimes while eating said documents) is often how they gain inspiration. An Aether individual may have impulsively decided on one name, and then a few days later, decide on a new one. Like Veilspun, these names have no bearing or indication on the individual's gender, or their gender expression. [url=https://www1.flightrising.com/dragon/84897552]Zeitgiest[/url] is an example of these conventions.[/columns]
[columns][emoji=auraboa laughing size=2][color=transparent]_[/color][nextcol][b]Auraboa Dragons[/b] have two names. Their first name is the one that they use in the physical world. Most Auraboas in the modern world will come up with this themselves. Usually they are based off of nature, fruit, plants, or other influences. An Auraboa's second name is the one they use in the Loop. A Loop name is very important and is not simply chosen, but revealed with time. For an Auraboa, sharing their Loop name in the physical world is a sign of extreme trust.[/columns]
[columns][emoji=banescale laughing size=2][color=transparent]_[/color][nextcol][b]Banescale Dragons[/b] have names that come from music terminology. Due to the musical history and culture of their ancestors, Banescales of this clan have names associated with written music or song. [url=https://www1.flightrising.com/dragon/57349240]Forte[/url] and [url=https://www1.flightrising.com/dragon/57348998]Legato[/url] are good examples.[/columns]
[columns][emoji=cirrus laughing size=2][color=transparent]_[/color][nextcol][b]Cirrus Dragons[/b] name their children after the virtues they hope to instill within them. In Cirrus culture, it is not uncommon for dragons to have long names, because it reflects the kind of person they want to become. Cirrus have unique body language to refer to themselves or their family, which makes it easier to refer to another.[/columns]
[columns][emoji=dusthide laughing size=2][color=transparent]_[/color][nextcol][b]Dusthide Dragons[/b] often pick ancestral names, or names that they enjoy the sound of when spoken. As Dusthides are very loyal and family driven, their family names are often carried through generations, which can lead to very long name sequences. This also means that there are plenty of 'Jr's to go around.[/columns]
[columns][emoji=everlux laughing size=2][color=transparent]_[/color][nextcol][b]Everlux Dragons[/b] have temporary names as children. Once they reach their first 'chapter' in life, their adult name is chosen. Everlux tend to choose names that sound fancy. They also choose names based on words they like, or their favorite fictional characters. As an Everlux grows, they may decide on a different name in a later 'chapter'; and they take great pride in this. To find one's true name is their highest form of self-discovery.[/columns]
[columns][emoji=gaoler laughing size=2][color=transparent]_[/color][nextcol][b]Gaoler Dragons[/b] often have familial names, but most Gaolers prefer to keep the titles they have earned themselves. Gaolers usually have sharp sounding names, not caring to cater for 'aesthetics' or 'pleasure'.[/columns]
[columns][emoji=sandsurge laughing size=2][color=transparent]_[/color][nextcol][b]Sandsurge Dragons[/b] generally have short names. When in a fast-paced workplace, they prefer not to have to spend too much time on words, and don't question the names given to them by their parents.[/columns]
[columns][emoji=thorntail laughing size=2][color=transparent]_[/color][nextcol][b]Thorntail Dragons[/b] name their children after things they treasure. They often borrow from stories, words, or anything at all that is valuable to them. In their own specific language, Thorntail families have specific chirps and whistles to distingush each of their family members.[/columns]
[columns][emoji=undertide laughing size=2][color=transparent]_[/color][nextcol][b]Undertide Dragons[/b] have names that refer to an oceanic aesthetic. Be it mythology, natural structures such as blue holes, or life forms like coral and fish, this is what usually inspires Undertide naming. Undertide also borrow names from Deepsea Maren on occasion, most commonly if one has been adopted into a Maren family.[/columns]
[columns][emoji=veilspun laughing size=2][color=transparent]_[/color][nextcol][b]Veilspun Dragons[/b] have elegant or magical names, as reference to their origin and abilities by magic and trickery. Veilspun may also have names related to insects or arachnids. Veilspun tend to prefer gender neutral names. This has no regard to their actual gender identity, which presents itself differently upon the individual. There are also tales of Veilspun stealing the names of dragons who wander too deep in the woods...[/columns]
-----
[columns][item=fanciful casting]
[item=rainbow starswirl]
[item=unicorn dust][nextcol][size=4][b]Magic[/b][/size]
All dragons are made of magic. While their physical bodies have strength of their own, the core of a dragon's might is through their magic. The draconic deities, each in their own forms, created the basis of all elemental magic across Sornieth. A dragon's elemental alignment, therefore, is reflected by the place where they hatched. The strength and magic inside the planet's leylines are key in determining this. The magic within the leylines seeps into dragon eggs, even from far away. Depending on their strength and elemental flavor, a hatchling can take on different elements and eye varieties. Generally, the visual eye type has no reflection on the dragon's resulting magical abilities, aside from their native element.
A dragon's born Flight does not limit the kind of magic that they can cast. With the advancements of magical scrolls and other enchantments, dragons of any Flight can cast magic that isn't their birthright. It generally takes good training, time, or energy to do so; and therefore one must be devoted to their study. A good entry point is to use magical objects to familiarize oneself with a new kind of magic.
There have been records of dragons born with too much magic, or too little magic. With all things, balance is key, especially in the arcane domain. If a dragon's magic reserves completely go out, they can die as a result. There are currently treatments that can help with these, but more research is needed so that all dragons can live their best lives without fear.[/columns]
------
[columns][img]https://i.imgur.com/MjGrvM9.png[/img]
[img]https://i.imgur.com/gHMY4Gy.png[/img][nextcol][size=4][b]Threats to Magic[/b][/size]
Magic is unpredictable. While most dragons are powerful enough to cast it without issue; it is wild magic that is the most dangerous to dragonkind. Dragons who go blindly into spellcasting, alchemy, or other dark arts without proper care or preperation can see the adverse effects of strange magic firsthand. Some dragons can see it as a blessing; but others must fight these adverse effects for their entire lives. It is a delicate dance to treat such ailments, but modern studies in magical application makes healing them a more approachable subject.
Certain parasites, for example, feast on a dragon's inner magic reserves as well as their flesh. Other ailments could be genetic curses, passed from direct lineage. Perhaps the most dangerous of all is the force that nullifies magic itself: the Shade. While other things on Sornieth can snuff out magic; none but the Shade can do it as prominently or overwhelmingly. Although bits of Shade energy are left behind from the Deities' wars with it; it is typically not enough to cause a dragon's death. Do not take this to mean that Shade remnants are harmless: its effects on dragons and other life is still not fully understood. Those who have interacted with it directly often come back with knowledge of which they cannot speak.[/columns]
Dragons of this clan come upon their names in many different ways. Generally, dragons are named based on their elemental alignment, personality, or their biological colors. Some dragons are already named when they come into the clan. Some dragons believe they must earn their names, and will wait for ages until they find the right one for them. Outside of these, there are a few naming schemes that apply, mainly for Ancient dragons.
_
Aberration Dragons technically have three names. Each head is its own person, so they usually have separate names. As a whole body, both heads must agree on a third, unifying name. Salvage is a good example of this. One head is Salve, the other is Savage. They refer to themselves as Salvage collectively.
_
Aether Dragons have quirky, charismatic names with many different origins. Many Aethers have chosen names based on words that have great meaning to them, or based on the sound or spelling. While perusing dictionaries and other documents (oftentimes while eating said documents) is often how they gain inspiration. An Aether individual may have impulsively decided on one name, and then a few days later, decide on a new one. Like Veilspun, these names have no bearing or indication on the individual's gender, or their gender expression. Zeitgiest is an example of these conventions.
_
Auraboa Dragons have two names. Their first name is the one that they use in the physical world. Most Auraboas in the modern world will come up with this themselves. Usually they are based off of nature, fruit, plants, or other influences. An Auraboa's second name is the one they use in the Loop. A Loop name is very important and is not simply chosen, but revealed with time. For an Auraboa, sharing their Loop name in the physical world is a sign of extreme trust.
_
Banescale Dragons have names that come from music terminology. Due to the musical history and culture of their ancestors, Banescales of this clan have names associated with written music or song. Forte and Legato are good examples.
_
Cirrus Dragons name their children after the virtues they hope to instill within them. In Cirrus culture, it is not uncommon for dragons to have long names, because it reflects the kind of person they want to become. Cirrus have unique body language to refer to themselves or their family, which makes it easier to refer to another.
_
Dusthide Dragons often pick ancestral names, or names that they enjoy the sound of when spoken. As Dusthides are very loyal and family driven, their family names are often carried through generations, which can lead to very long name sequences. This also means that there are plenty of 'Jr's to go around.
_
Everlux Dragons have temporary names as children. Once they reach their first 'chapter' in life, their adult name is chosen. Everlux tend to choose names that sound fancy. They also choose names based on words they like, or their favorite fictional characters. As an Everlux grows, they may decide on a different name in a later 'chapter'; and they take great pride in this. To find one's true name is their highest form of self-discovery.
_
Gaoler Dragons often have familial names, but most Gaolers prefer to keep the titles they have earned themselves. Gaolers usually have sharp sounding names, not caring to cater for 'aesthetics' or 'pleasure'.
_
Sandsurge Dragons generally have short names. When in a fast-paced workplace, they prefer not to have to spend too much time on words, and don't question the names given to them by their parents.
_
Thorntail Dragons name their children after things they treasure. They often borrow from stories, words, or anything at all that is valuable to them. In their own specific language, Thorntail families have specific chirps and whistles to distingush each of their family members.
_
Undertide Dragons have names that refer to an oceanic aesthetic. Be it mythology, natural structures such as blue holes, or life forms like coral and fish, this is what usually inspires Undertide naming. Undertide also borrow names from Deepsea Maren on occasion, most commonly if one has been adopted into a Maren family.
_
Veilspun Dragons have elegant or magical names, as reference to their origin and abilities by magic and trickery. Veilspun may also have names related to insects or arachnids. Veilspun tend to prefer gender neutral names. This has no regard to their actual gender identity, which presents itself differently upon the individual. There are also tales of Veilspun stealing the names of dragons who wander too deep in the woods...
Fanciful Casting
Apparel
Cantrips and castings to delight and enchant!
250
Rainbow Starswirl
Apparel
A flurry of magic.
0
Unicorn Dust
Organics
A pinch of unicorn dust and happy thoughts can allow a dragon to fly! It seems impossible, but it is true!
48
Magic
All dragons are made of magic. While their physical bodies have strength of their own, the core of a dragon's might is through their magic. The draconic deities, each in their own forms, created the basis of all elemental magic across Sornieth. A dragon's elemental alignment, therefore, is reflected by the place where they hatched. The strength and magic inside the planet's leylines are key in determining this. The magic within the leylines seeps into dragon eggs, even from far away. Depending on their strength and elemental flavor, a hatchling can take on different elements and eye varieties. Generally, the visual eye type has no reflection on the dragon's resulting magical abilities, aside from their native element.
A dragon's born Flight does not limit the kind of magic that they can cast. With the advancements of magical scrolls and other enchantments, dragons of any Flight can cast magic that isn't their birthright. It generally takes good training, time, or energy to do so; and therefore one must be devoted to their study. A good entry point is to use magical objects to familiarize oneself with a new kind of magic.
There have been records of dragons born with too much magic, or too little magic. With all things, balance is key, especially in the arcane domain. If a dragon's magic reserves completely go out, they can die as a result. There are currently treatments that can help with these, but more research is needed so that all dragons can live their best lives without fear.
Threats to Magic
Magic is unpredictable. While most dragons are powerful enough to cast it without issue; it is wild magic that is the most dangerous to dragonkind. Dragons who go blindly into spellcasting, alchemy, or other dark arts without proper care or preperation can see the adverse effects of strange magic firsthand. Some dragons can see it as a blessing; but others must fight these adverse effects for their entire lives. It is a delicate dance to treat such ailments, but modern studies in magical application makes healing them a more approachable subject.
Certain parasites, for example, feast on a dragon's inner magic reserves as well as their flesh. Other ailments could be genetic curses, passed from direct lineage. Perhaps the most dangerous of all is the force that nullifies magic itself: the Shade. While other things on Sornieth can snuff out magic; none but the Shade can do it as prominently or overwhelmingly. Although bits of Shade energy are left behind from the Deities' wars with it; it is typically not enough to cause a dragon's death. Do not take this to mean that Shade remnants are harmless: its effects on dragons and other life is still not fully understood. Those who have interacted with it directly often come back with knowledge of which they cannot speak.
[center][img]https://i.imgur.com/zikmK51.png[/img]
[size=6][font=century gothic][emoji=left wing size=2] History [emoji=right wing size=2][/size][/font][/center]
[font=georgia]"The Eleven founded their eventual homes around the largest slabs of the Pillar that had come to rest across the realm. Although separated and cloistered, they still held a powerful connection to the monument that once shielded their world from darkness.
To further guard these relics, the wyrms used their respective magics to create children in their image.
Dragonkind was born...
These denizens dedicated their lives to protecting their piece of the ruined column, and preserving the strength and significance of their element. Only time would tell whether this new order would maintain or destroy that which the gods had built."
- [url=https://www1.flightrising.com/wiki/wiki/article/epilogue-flight-rising]Epilogue: Flight Rising[/url][/font]
[center][img alt="a thin line with a nautilus shell icon in the center"]https://flightrising.com/images/wiki/undertidelinebreak.png[/img][/center]
Long before the world was even a thought, there was music.
The universe sang a song in the emptiness, alone to itself. A lullaby for the things to come. An anthem for the stillness of space. Soon, the stars became notes, the planets formed melodies, and the song gained a chorus.
The gods of Sornieth could hear the song, and their creations added more to the melody that enveloped our planet. The crashing of war and conquest, the brilliance of creation. The magic at its core led to many different things, each beautiful and powerful in their own right. The elements had only just begun to claim their place in the universal song.
The music soon was heard by the otherworldly Shade. In defiance, it reached its arms across Sornieth, seeking to drown out the song of our planet. Multiple times, the Shade sought to deafen the song. But the dragon gods consistently returned to fight it. Their magnum opus, the Pillar, was meant to sustain enough elemental magic to protect the planet from Shade entirely. In rage, the Shade's final destruction was to eradicate the Pillar, causing devistation to the alliances made by the elder dragon gods.
But most Sornieth dragons already know this story. You have heard it many times, many ways, from different mouths, across generations. Perhaps you have not heard the story of what happened after the Pillar's fall, to the dragons who make a home in the Sea.
The Tidelord's first charge was to create a being in his own image. His first children soon became the Undertide, who could breathe deep in the waters where he soon created a palace. The Spiral Keep was where they communed with him. They soon took up the same interests as their father. Future sight, prophecies, and Water magic were the pillars of the Undertide; hoping to see ways they could protect the vast oceans from Shade influence. Directly with the Tidelord's influence, the Undertide had all they needed.
When the other Gods deigned to create new dragons, ones that were further removed from their Ancient first creations, the Tidelord stayed true to his kin. The Undertides soon became proud. As the only dragons yet made by the Tidelord, they believed they would be the only dragons created by him. The Tidelord, with his Sight, told them otherwise. But not all of them believed. Those spurned by the very idea of this swam deep into the Leviathan Trench, never to be seen by dragonkind again. But many still remained, their loyalty to their god unwavering.
The Tidelord's words eventually became true. When the first Guardian dragons emerged, this was the final straw for the Undertides. A great schism occured among them. On one side, the prideful elders were outraged that the Tidelord would deign to replace them. On the other side, those who still felt loyalty to their god wanted to meet their new siblings. The fighting led to war, one that dragged the Undertides so deep that those who remained were forced to go deeper into the Leviathan Trench to either avoid the violence or simply out of shame.
The Tidelord was wrought with horror that his children would so easily break these bonds he had made. The Guardians were left alone and confused about what had happened before them. The Undertides became legend and myth. The Tidelord was now forced to entrust his Sight to the Guardians as well, and soon they took up the mantles of being Seers. But Guardians too were given protective hearts, so that they would hopefully bear more compassion and love for their family. And soon, more variety of dragon breeds now could enter the Sea, as the number and diversity of dragon species grew.
Among the Sea, things went well for Water dragons and their god. But eventually, a great storm swept through the area. In the worst hurricane any dragon had seen, the Tidelord vanished. And that is how it is still today, unfortunately. Water dragons all over were devistated by the loss. The prophets can no longer See as they used to, or Speak from his wisdom. The song that spread across our waters has now stilled. It is to the point that many Undertide have breached their prideful exile, and also the travelling Fathoms have chosen to return to the Sea. The Tidelord's magic will sustain as long as he is alive, but it is still very worrying for all Water lairs that our very own god is no longer bellowing his prophecies.
We of the Water flight have had a long journey, a broken family. In my studies, I hope to gather as much information as possible so I can hopefully mend it. I don't think I can find Tidelord myself; but I can still provide a beacon of hope, and a respitory of knowledge. Our Water flight has been secretive, deep, and seemingly unknowable to many dragons. I hope to bridge that gap with my Library, for all dragons who wish to know, and to be a bearer of truth within my Flight.
- Dumorne
-------
[center][size=4][font=century gothic][emoji=left wing size=2] On Undertides [emoji=right wing size=2][/size][/font][/center]
When the Undertides left the Sea, they took their ancient knowledge with them.
When dragons of the modern variety started to appear, they were able to create things like tablets, scrolls, or artwork. You can't really do that in the middle of an ocean. There are some kinds of dyes that can be painted on water, yes; but these were saved for the elites of Undertide society who had space to paint on. It is why the Preservation Guild was so intrigued by the abyss. It is not just the fossils and life that has been sustained, but the records of Undertide from the past. Most of it is faded, now; due to salt and water and years gone by. So in practicality, most Undertide did not record their history this way.
We instead told our stories through our voices. Our songs, the spoken word; this is the crux of all Undertide knowledge. With no one to Speak it, much less our god, much of this knowledge has been lost to time. If there are those who remember, I pray they might find us and share it. Sometimes I fear that there are things that aught not to be shared at all. But for what it's worth, I think there's more than enough that is worth recording. If we can piece together our broken history, we can once again weave the song that the Tidelord started for us, with a wide family as one united chorus.
- Echturna
"The Eleven founded their eventual homes around the largest slabs of the Pillar that had come to rest across the realm. Although separated and cloistered, they still held a powerful connection to the monument that once shielded their world from darkness.
To further guard these relics, the wyrms used their respective magics to create children in their image.
Dragonkind was born...
These denizens dedicated their lives to protecting their piece of the ruined column, and preserving the strength and significance of their element. Only time would tell whether this new order would maintain or destroy that which the gods had built."
Long before the world was even a thought, there was music.
The universe sang a song in the emptiness, alone to itself. A lullaby for the things to come. An anthem for the stillness of space. Soon, the stars became notes, the planets formed melodies, and the song gained a chorus.
The gods of Sornieth could hear the song, and their creations added more to the melody that enveloped our planet. The crashing of war and conquest, the brilliance of creation. The magic at its core led to many different things, each beautiful and powerful in their own right. The elements had only just begun to claim their place in the universal song.
The music soon was heard by the otherworldly Shade. In defiance, it reached its arms across Sornieth, seeking to drown out the song of our planet. Multiple times, the Shade sought to deafen the song. But the dragon gods consistently returned to fight it. Their magnum opus, the Pillar, was meant to sustain enough elemental magic to protect the planet from Shade entirely. In rage, the Shade's final destruction was to eradicate the Pillar, causing devistation to the alliances made by the elder dragon gods.
But most Sornieth dragons already know this story. You have heard it many times, many ways, from different mouths, across generations. Perhaps you have not heard the story of what happened after the Pillar's fall, to the dragons who make a home in the Sea.
The Tidelord's first charge was to create a being in his own image. His first children soon became the Undertide, who could breathe deep in the waters where he soon created a palace. The Spiral Keep was where they communed with him. They soon took up the same interests as their father. Future sight, prophecies, and Water magic were the pillars of the Undertide; hoping to see ways they could protect the vast oceans from Shade influence. Directly with the Tidelord's influence, the Undertide had all they needed.
When the other Gods deigned to create new dragons, ones that were further removed from their Ancient first creations, the Tidelord stayed true to his kin. The Undertides soon became proud. As the only dragons yet made by the Tidelord, they believed they would be the only dragons created by him. The Tidelord, with his Sight, told them otherwise. But not all of them believed. Those spurned by the very idea of this swam deep into the Leviathan Trench, never to be seen by dragonkind again. But many still remained, their loyalty to their god unwavering.
The Tidelord's words eventually became true. When the first Guardian dragons emerged, this was the final straw for the Undertides. A great schism occured among them. On one side, the prideful elders were outraged that the Tidelord would deign to replace them. On the other side, those who still felt loyalty to their god wanted to meet their new siblings. The fighting led to war, one that dragged the Undertides so deep that those who remained were forced to go deeper into the Leviathan Trench to either avoid the violence or simply out of shame.
The Tidelord was wrought with horror that his children would so easily break these bonds he had made. The Guardians were left alone and confused about what had happened before them. The Undertides became legend and myth. The Tidelord was now forced to entrust his Sight to the Guardians as well, and soon they took up the mantles of being Seers. But Guardians too were given protective hearts, so that they would hopefully bear more compassion and love for their family. And soon, more variety of dragon breeds now could enter the Sea, as the number and diversity of dragon species grew.
Among the Sea, things went well for Water dragons and their god. But eventually, a great storm swept through the area. In the worst hurricane any dragon had seen, the Tidelord vanished. And that is how it is still today, unfortunately. Water dragons all over were devistated by the loss. The prophets can no longer See as they used to, or Speak from his wisdom. The song that spread across our waters has now stilled. It is to the point that many Undertide have breached their prideful exile, and also the travelling Fathoms have chosen to return to the Sea. The Tidelord's magic will sustain as long as he is alive, but it is still very worrying for all Water lairs that our very own god is no longer bellowing his prophecies.
We of the Water flight have had a long journey, a broken family. In my studies, I hope to gather as much information as possible so I can hopefully mend it. I don't think I can find Tidelord myself; but I can still provide a beacon of hope, and a respitory of knowledge. Our Water flight has been secretive, deep, and seemingly unknowable to many dragons. I hope to bridge that gap with my Library, for all dragons who wish to know, and to be a bearer of truth within my Flight.
- Dumorne
On Undertides
When the Undertides left the Sea, they took their ancient knowledge with them.
When dragons of the modern variety started to appear, they were able to create things like tablets, scrolls, or artwork. You can't really do that in the middle of an ocean. There are some kinds of dyes that can be painted on water, yes; but these were saved for the elites of Undertide society who had space to paint on. It is why the Preservation Guild was so intrigued by the abyss. It is not just the fossils and life that has been sustained, but the records of Undertide from the past. Most of it is faded, now; due to salt and water and years gone by. So in practicality, most Undertide did not record their history this way.
We instead told our stories through our voices. Our songs, the spoken word; this is the crux of all Undertide knowledge. With no one to Speak it, much less our god, much of this knowledge has been lost to time. If there are those who remember, I pray they might find us and share it. Sometimes I fear that there are things that aught not to be shared at all. But for what it's worth, I think there's more than enough that is worth recording. If we can piece together our broken history, we can once again weave the song that the Tidelord started for us, with a wide family as one united chorus.