Fix #19219 by moving observer triggers out of resource_scope #19221
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Objective
Fixes #19219
Solution
Instead of calling
world.commands().trigger
andworld.commands().trigger_targets
whenever each scene is spawned, save theinstance_id
and optional parent entity to perform all such calls at the end. This prevents the potential flush of the world command queue that can happen ifadd_child
is called from causing the crash.Testing
bevy_scene
testsmany_foxes
,scene
. (should I test any more?)cargo test
at the root to test that all examples still build; I will update the PR when that's done