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Rebrand glTF coordinate conversion to an alternative strategy that is biased towards glTF models #20131
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…version (bevyengine#19816)" This reverts commit fb2bbb0.
superdump
reviewed
Jul 14, 2025
superdump
reviewed
Jul 14, 2025
superdump
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Jul 14, 2025
superdump
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Jul 14, 2025
Co-authored-by: Robert Swain <[email protected]>
Co-authored-by: Robert Swain <[email protected]>
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Labels
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
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Objective
Per long discussion with @superdump (see #19686 (comment)), the new coordinate loading system is still wrong, just now biased in favor of having correct forward semantics for models instead of cameras.
Which is still what I need, but it should not be the new default, as we may well change
Transform::forward
instead.Solution
Since changing forward semantics is a bigger change, let's rebrand the coordinate conversion code and keep it opt-in so that users that don't use glTF cameras get correct semantics in the meantime.
Testing