Skip to content

Better explain texture repeat #103012

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jun 12, 2025
Merged

Conversation

KoBeWi
Copy link
Member

@KoBeWi KoBeWi commented Feb 18, 2025

Potentially closes #36059 and closes #29045

@KoBeWi KoBeWi added this to the 4.5 milestone Feb 18, 2025
@KoBeWi KoBeWi requested a review from a team as a code owner February 18, 2025 20:51
Copy link
Member

@Mickeon Mickeon left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks fine. I'd like to hear AThousandShip and Calinou's opinion though.

@Calinou Calinou added cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release labels Mar 21, 2025
@akien-mga akien-mga removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Jun 12, 2025
@akien-mga akien-mga merged commit 2d8e408 into godotengine:master Jun 12, 2025
20 checks passed
@akien-mga
Copy link
Member

Thanks!

@KoBeWi KoBeWi deleted the far_textures branch June 12, 2025 21:00
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release documentation enhancement
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Region taken from AtlasTexture is inaccurate if taken from edge Polygon2D texture "leaking"
5 participants