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Upgrade normal interpolators to FP32 to fix Adreno. #107364

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merged 1 commit into from
Jun 10, 2025

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DarioSamo
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@DarioSamo DarioSamo commented Jun 10, 2025

Using explicit FP16 has revealed some unintentional behavior when testing on Adreno 740 (Quest 3). I have the feeling it is a driver issue at the moment, but @clayjohn theorizes other platforms might've upgraded us behind our backs to FP32 while this driver doesn't.

Either way, it shouldn't be breaking and it exhibits some interesting behavior where the coordinate is forced to a full value around each quadrant of the screen.

@DarioSamo DarioSamo force-pushed the adreno-fix-interpolators branch from 1232ad8 to e53b67d Compare June 10, 2025 15:27
@dsnopek dsnopek added this to the 4.5 milestone Jun 10, 2025
@clayjohn clayjohn moved this from Unassessed to Very Bad in 4.x Release Blockers Jun 10, 2025
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I tested with a modified version of the GDQuest TPS demo on the Quest 3, and this PR fixes the issue for me!

@akien-mga akien-mga merged commit a1ef113 into godotengine:master Jun 10, 2025
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Thanks!

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