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Fix various errors in the class reference #107472

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Merged
merged 1 commit into from
Jun 13, 2025

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timothyqiu
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Found several errors when translating the class reference:

  • Entries displayed in the inspector are properties, not variables.
  • The description of LabelSettings.stacked_shadow_count is written as if it's a method.
  • Control._get_drag_data(): we should be considering drag position instead of drop position.
  • Typos like Linux (X11/Linux), ID capitalization and duplicated words.
  • Unnecessary mention of enum types in FoldableContainer properties.
  • Unnecessary difference between CPUParticle{2D,3D}.set_particle_flag() descriptions.

@timothyqiu timothyqiu requested a review from a team as a code owner June 13, 2025 03:50
@timothyqiu timothyqiu added this to the 4.5 milestone Jun 13, 2025
@Mickeon
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Mickeon commented Jun 13, 2025

  • Unnecessary difference between CPUParticle{2D,3D}.set_particle_flag() descriptions.

See also the more extensive (please it's in limbo for little reason)

@akien-mga akien-mga merged commit e15770e into godotengine:master Jun 13, 2025
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@akien-mga
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Thanks!

@timothyqiu timothyqiu deleted the classref-fixes branch June 13, 2025 14:22
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4 participants