Expose get_active_node()
in 3D editor
#107489
Open
+26
−1
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#102176 added the ability to select an
active node
that other nodes can use as a reference for various functions.Copy pasted form the updated doc below:
Returns the active
Node3D
in the 3D editor. The active node is the primary selected node when multiple nodes are selected in the editor. Returnsnull
if no 3D node is currently active.Note: This method is useful for editor plugins that need to determine which node to operate on during multi-selection scenarios.
May be used for some kind of snapping plugin, setting up custom gizmos, or other things that need a reference.
2025-06-13.17-32-00.mp4