Skip to content

Fix set_force_native when window is not in tree. #107498

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jun 13, 2025

Conversation

bruvzg
Copy link
Member

@bruvzg bruvzg commented Jun 13, 2025

Fixes #107491

@bruvzg bruvzg added this to the 4.5 milestone Jun 13, 2025
@bruvzg bruvzg added the bug label Jun 13, 2025
@bruvzg bruvzg requested a review from a team as a code owner June 13, 2025 16:09
@akien-mga akien-mga merged commit 318a817 into godotengine:master Jun 13, 2025
20 checks passed
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Debug selection list popup crashes the game
2 participants