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Add a note about navigation mesh baking issues when using 0 for the agent_radius #107532

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merged 1 commit into from
Jun 28, 2025

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MJacred
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@MJacred MJacred commented Jun 14, 2025

fixes #99334 and fixes #95148

@MJacred MJacred requested a review from a team as a code owner June 14, 2025 13:43
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General navigation approve for adding this, but have still fun discussing to an end the exact wording with documention Lord Mickeon :D <3

@MJacred MJacred requested a review from Mickeon June 23, 2025 07:23
@akien-mga akien-mga merged commit a918657 into godotengine:master Jun 28, 2025
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Thanks!

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Improper navigation mesh merging in some cases Navigation polygon vanishes when obstruction hole shares corner
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