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Fix Quaternion(arc_from: Vector3, arc_to: Vector3) behaves differently in gdscript and c# #107618

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Merged
merged 1 commit into from
Jun 27, 2025

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DanielGSilva
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Fixes #107595

@DanielGSilva DanielGSilva requested a review from a team as a code owner June 17, 2025 07:47
@AThousandShips AThousandShips added bug topic:dotnet cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release labels Jun 17, 2025
@AThousandShips AThousandShips added this to the 4.5 milestone Jun 17, 2025
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DanielGSilva commented Jun 18, 2025

Went ahead and changed it into what @beicause posted, with the correction in Basis.

@DanielGSilva DanielGSilva requested a review from aaronfranke June 18, 2025 07:59
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@raulsntos raulsntos left a comment

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Just a few naming nit-picks, otherwise looks good to me. The code matches the C++ implementation and seems to work as expected checking with the MRP.

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I did not test but this looks good to me.

@Repiteo Repiteo merged commit dc41b31 into godotengine:master Jun 27, 2025
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Repiteo commented Jun 27, 2025

Thanks! Congratulations on your first merged contribution! 🎉

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Thanks for all the help!

(I had already made a contribution in #101066 but I think the commit author was a different account of mine and that's why it showed this as my first again)

@DanielGSilva DanielGSilva deleted the quat-arc branch June 27, 2025 16:25
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Quaternion(arc_from: Vector3, arc_to: Vector3) behaves differently in gdscript and c#
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