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Fix Quaternion(arc_from: Vector3, arc_to: Vector3)
behaves differently in gdscript and c#
#107618
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Went ahead and changed it into what @beicause posted, with the correction in |
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Just a few naming nit-picks, otherwise looks good to me. The code matches the C++ implementation and seems to work as expected checking with the MRP.
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I did not test but this looks good to me.
Thanks! Congratulations on your first merged contribution! 🎉 |
Thanks for all the help! (I had already made a contribution in #101066 but I think the commit author was a different account of mine and that's why it showed this as my first again) |
Fixes #107595