Adjust names of new XRBodyTracker
joints
#107715
Merged
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I added some new joints in #107220 to be used with an extension like XR_META_body_tracking_full_body, but realized later that the OpenXR ankle joint should be mapped to the Godot humanoid foot joint. This PR renames the new ankle twist joints to foot twist, and instead of adding ankle joints it adds heel joints. This aligns better with Godot humanoid.