Use non-volumetric fog in WorldEnvironment sky reflections #107958
+111
−2
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Fog is now calculated in sky reflections for the
WorldEnvironment
, where it previously wasn't.Screenshots have a default
ProceduralSkyMaterial
set in theWorldEnvironment
, and the sphere's material hasmetallic == 1.0
androughness == 0.0
.4.5 beta 1:

This pr:

If you test this in the editor the redraws with the new reflections after updating a fog property don't happen until something else causes a redraw sometimes and I'm not sure why. I couldn't get this to happen in the running project but I'm pretty sure I've had this issue with something not redrawing in the editor previously so I'm not sure it's this pr that is at fault.
Closes #107925.