Gridmap editor: Avoid extra mesh instantiation when setting clipboard data #108026
+0
−1
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This should fix the issue: Gridmap: Doing Cut operation generates a phantom tile #107996
When storing meshes in the clipboard, the selected mesh is instanced twice in a row, overwriting item.instance and leaving an extra mesh at the origin of the scene, since we lose the reference to it and it's never set to follow the selection cursor