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See: godotengine/godot-proposals#12654
This clarifies the behaviour of
Label.visible_characters
andRichTextLabel.visible_characters
with regards to UNICODE. From my tests and the collaborator response, for allvisible_characters_behavior
options, a character is considered to be a UNICODE code point (A.K.A. a UTF-32 character), which may be inconsistent with the visible graphemes/runes and with C# UTF-16 strings.