Skip to content

Fix crash when disabling SoftBody3D while using Jolt Physics #108042

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jun 27, 2025

Conversation

mihe
Copy link
Contributor

@mihe mihe commented Jun 27, 2025

Fixes #108030.
Supersedes #108032.

This effectively restores the behavior that was erroneously changed in #105748, along with a comment explaining the discrepancy between JoltSoftBody3D and JoltShapedObject3D.

@akien-mga akien-mga added this to the 4.5 milestone Jun 27, 2025
@Repiteo Repiteo merged commit c9f6e21 into godotengine:master Jun 27, 2025
20 checks passed
@Repiteo
Copy link
Contributor

Repiteo commented Jun 27, 2025

Thanks!

@mihe mihe deleted the jolt/soft-body-disable-crash branch June 27, 2025 18:14
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Crash in jolt physics when disabling a soft body
3 participants