Fix AudioListener3D
not tracking velocity for doppler
#108051
Draft
+84
−13
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This closes #107799
It seems that
AudioListener3D
did not have any code for using its own velocity for doppler calculation, so I essentially just copied over theCamera3D
doppler code. Didn't need to change much at all, the code for the camera doppler calculation does everything it needs to do and nothing more.Now, doppler works as expected when the listener moves.
This will have a noticeable but also likely preferable change in sound for projects which use doppler and a moving listener.