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Add opened scenes list button #108079

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arkology
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@arkology arkology commented Jun 28, 2025

Attempt to resolve a problem raised in godotengine/godot-proposals#9954.

godot.windows.editor.dev.x86_64_8oll5CHTSk.mp4
Previous version, different dropdown icon (reverted after KoBeWi comment)
godot.windows.editor.dev.x86_64_VfAuMUlzC3.mp4

Closes godotengine/godot-proposals#9954

@arkology arkology requested review from a team as code owners June 28, 2025 13:56
@KoBeWi KoBeWi added this to the 4.x milestone Jun 28, 2025
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arkology commented Jun 28, 2025

Interesting, in fork I don't have failed stylecheck action (https://github.com/arkology/godot/actions/runs/15944544374)
Upd: No edits in SVGs - no errors 😆

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KoBeWi commented Jun 28, 2025

I'm not sure if this needs a new icon, you can just use the GuiTabMenuHl.

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arkology commented Jun 28, 2025

I'm not sure if this needs a new icon, you can just use the GuiTabMenuHl.

Originally I used GuiTabMenuHl (you can see it in linked feature request issue), but then looked how it is done in other places like Notepad++ and Visual Studio.
If this is preferable, I'll revert it.

@seppoday
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I wonder if we need arrows now? I personally don't see myself using arrows when there is dropdown

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I think still keeping them is ok because they indicate that there are invisible tabs.

@piotrtrkostrzewski94
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Hello, great idea, in my opinion a good extension of functionality would be to add a search engine, it would be useful when someone has so many scenes that entering the name will be faster for them. Theoretically it could be done using TextEdit, what do you think?

@KoBeWi KoBeWi modified the milestones: 4.x, 4.6 Jun 29, 2025
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@piotrtrkostrzewski94 PopupMenu already has some kind of search functionality (https://docs.godotengine.org/en/stable/classes/class_popupmenu.html#class-popupmenu-property-allow-search).
More extended search functionality could be added in follow-up pr.

@piotrtrkostrzewski94
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@arkology Thank you very much

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Add row(s) to scenes tab for a better overview of open scenes
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