Add support for alpha hash transparency in the Compatibility renderer #108083
+72
−10
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Alpha antialiasing is not supported since OpenGL ES 3.0 does not support MSAA alpha-to-coverage (only desktop OpenGL does). This updates the documentation accordingly.
ALPHA_HASH_SCALE
in a custom shader) is not implemented yet #103094.Testing project: test-alpha-hash.zip
Preview
From left to right: alpha blending, alpha scissor, alpha hash, depth pre-pass.