SoftBody3D: fix transform getting out of sync with the RenderingServer #108097
+9
−3
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This is a somewhat minimal fix for issue #108090.
This fixes the code so that
VisualInstance3D
still correctly receives all transform update notifications and can callRenderingServer::instance_set_transform()
correctly.In the long run it seems like it would perhaps be better to fix
SoftBody3D
so that it callsVisualInstance3D::set_instance_use_identity_transform(true)
rather than attempting to always reset its global transform back to the identity matrix. However, doing so is a more complex change that may have somewhat larger side-effects. I think it is possibly worth doing this in a future commit, but applying this minimal fix seems worthwhile in the interim.