Fix crash in Jolt Physics when switching scenes in editor #108239
Merged
+12
−2
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This fixes the crash (and performance degradation) shown in this MRP, and arguably fixes the most pressing part about #107951, but does not fix the issue as a whole.
This makes it so that Jolt's broad phase gets cleaned up (i.e. quadtree nodes made available) whenever a scene is emptied out completely, like it is when switching scenes in the editor, meaning we get a full "reset" on such scene switches, which should prevent us from running out of broad phase nodes and crashing.
This also cherrypicks jrouwe/JoltPhysics#1682 in order to fix a bug in
JPH::PhysicsSystem::OptimizeBroadPhase
that would otherwise prevent this from working.CC @jrouwe