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Add .zed/ to .gitignore #108247

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Merged
merged 1 commit into from
Jul 4, 2025
Merged

Add .zed/ to .gitignore #108247

merged 1 commit into from
Jul 4, 2025

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Nikitf777
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@Nikitf777 Nikitf777 commented Jul 3, 2025

As Zed editor developers finally introduced the debugging functionality, more people may become interested in using it for working on the Godot codebase.

@Nikitf777 Nikitf777 requested a review from a team as a code owner July 3, 2025 18:56
@Nikitf777 Nikitf777 changed the title Add .zed to .gitignore Add .zed/ to .gitignore Jul 3, 2025
@AThousandShips AThousandShips added this to the 4.x milestone Jul 3, 2025
@timothyqiu
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Note that you can ignore OS-specific and editor-specific files globally in ~/.config/git/ignore.

@Nikitf777
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Note that you can ignore OS-specific and editor-specific files globally in ~/.config/git/ignore.

I personally prefer not to ignore them in my projects (I mean VSCode configuration files specifically. Zed is basically the same thing)

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@Repiteo Repiteo left a comment

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Makes sense, but we should keep the alphabetical format:

-# Zed
-.zed/
-
 # Xcode
 xcuserdata/
 *.xcscmblueprint
 *.xccheckout
 *.xcodeproj/*
 !misc/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
 
+# Zed
+.zed/
+

@Repiteo Repiteo modified the milestones: 4.x, 4.5 Jul 4, 2025
@Repiteo Repiteo merged commit 53be3b7 into godotengine:master Jul 4, 2025
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Repiteo commented Jul 4, 2025

Thanks!

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6 participants