Create an undo/redo action when pinning a SoftBody3D point in the editor #108291
+8
−1
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Previously if you pinned a point by clicking on one of the soft body vertex handles the scene was not marked as modified, and the action could not be undone by hitting Ctrl-Z.
I ran into this in my own development, but I suspect that the scene not getting marked as modified is probably the root cause of issue #106325, so I suspect this change fixes that issue.