GDScript: Fix Callable
call error text
#99150
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Before:
After:
GDScriptFunction::_get_call_error()
is an extension ofVariant::get_call_error_text()
, so aCallable
version is needed for GDScript, just likeVariant::get_callable_error_text()
. Perhaps in the future we should refactor this.godot/core/variant/variant.cpp
Lines 3629 to 3684 in cb411fa