Engine:Adventure Game Studio
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Chris Jones | |
| Website | |
| http://www.adventuregamestudio.co.uk/ | |
| First release date | |
| 1997 | |
| Latest release date | |
| 2019 | |
Command line arguments
- See command line arguments on how to use the following options. Some common arguments are listed below.
- Keep in mind that, depending on the engine version and operating system, some options might not be supported.
| Parameter | Description |
|---|---|
| --setup | Display setup dialog. This method should always work, even if winsetup.exe does not, like in Richard & Alice. |
| --fullscreen | Force display mode to fullscreen. |
| --windowed | Force display mode to windowed. |
| --fps | Display fps counter. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9 | Supported in games utilizing Adventure Game Studio 3.0 or later.[2] |
| DirectDraw | 5 | Supported in games utilizing Allegro. Removed in Adventure Game Studio 3.6.2.[3] Labeled Software renderer in external settings utility. |
| OpenGL | Supported in games utilizing Adventure Game Studio 3.4.1 or later.[4] | |
| Software renderer | Both Allegro 4 and SDL2 support GDI on Windows, however workarounds may be needed to use it with AGS games. On Windows, the SDL 2D Software renderer option outputs to Direct3D 9 by default.[5] |
| Executable | 32-bit | 64-bit | ARM | Notes |
|---|---|---|---|---|
| macOS (OS X) | Requires building the engine from source.[1] |