Mirage

From Liquipedia Deadlock Wiki
[e][h]Mirage
General Information
Release Date:
2024-04-16
Vitality
Health:
550
Health Regeneration:
2
Bullet Resistance:
0%
Spirit Resistance:
0%
Move Speed:
7.3m/s
Sprint Speed:
0.5m/s
Stamina:
3
Weapon
DPS:
46
Bullet Damage:
16.2
Bullets per Seconds:
2.86
Ammo:
16
Light Melee:
63
Heavy Melee:
116
Times his shots and catches fleeing targets
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
In-Game Description

Mirage is a playable hero in Deadlock.

Abilities

Fire Scarabs

Fire Scarabs
1
Ability
Direction
Affects
Enemies
Damage Type
Max Health Steal
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.
Charges:4
Recharge:0s
Max Health Steal:50
x 1.4
Bullet Resist:-10%
Launch Window:8s
Debuff Duration:14s
Health Steal Duration:4s

Ability Points:
1:-15s Cooldown
2:-8% Bullet Resist
5:+80 Max Health Steal
40s

Tornado

Tornado
2
Ability
Direction
Affects
Enemies
Damage Type
Damage
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Damage:70
x 0.7
Lift Duration:1s
Bullet Evasion Chance:25%
Bullet Evasion Duration:3.5s
Ability Radius:3.5m

Ability Points:
1:+0.4 Lift Duration
2:-14s Cooldown
5:+20% Bullet Evasion Chance
32s

Djinn's Mark

Djinn's Mark
3
Ability
Passive
Affects
Enemies
Damage Type
Damage
Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.
Base Damage:12
x 0.6
Max Multiplier:8x
CD Between Multiplier:2.5s
Multiplier Duration:4.5s
Reveal Duration:3s
Active:Consume multiplier of Djinn's Mark to deal its damage now.

Ability Points:
1:Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher
2:+4s Multiplier Duration and +10 Base Damage
5:-0.8s Cooldown Between Multiplier and +4 Max Multiplier
3 s

Traveler

Traveler
4
Ability
Minimap
Affects
Self
Damage Type
Teleportation
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
Channel Duration:2.5s
Move Speed:+2m/s
Fire Rate:+30%
Move Speed Duration:4s

Ability Points:
1:+2m Move Speed
2:Grants Traveller Buffs to Ally
5:On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.
145

Latest Changes

Balance Patch History
PatchReleaseBalance Changes
Patch - April 17 20252025-04-17
  • Base Health reduced from 550 to 500
  • Djinn's Mark T1 slow reduced from 80% to 60%
  • Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%

Lore

A Fate's Tale:
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.


References