ActionScript Frameworks for Linux

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Browse free open source ActionScript Frameworks for Linux and projects below. Use the toggles on the left to filter open source ActionScript Frameworks for Linux by OS, license, language, programming language, and project status.

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  • 1
    OSMF HLS Plugin

    OSMF HLS Plugin

    OSMF HLS Plugin

    The OSMF HLS Plugin is a plugin extension for OSMF (Open Source Media Framework) version 2.0 that enables playback of Apple’s HTTP Live Streaming (HLS) streams within Flash/OSMF-based video players. It supports various use cases (live, video-on-demand, DVR style) and handles HLS protocol tags, bitrate switching, discontinuities, etc., to allow AS3/Flash / AIR apps/players to use HLS as a streaming protocol. HLS playback in OSMF 2.0-based video players. Multi-bitrate streaming. VOD/Live/DVR content streaming. Dynamic buffering control for optimized playback (beta).
    Downloads: 4 This Week
    Last Update:
    See Project
  • 2
    Starling Filters

    Starling Filters

    A collection of filters for use with the Starling AS3 framework

    Starling-Filters is an open-source collection of filter effects for the Starling AS3 framework. These filters allow developers using Starling (a GPU accelerated 2D rendering framework in Flash/AIR) to apply image processing / visual effects (e.g. blur, glow, etc.) in their Starling-based applications. The repo has versions for Starling 2.0 (on master) and older filters archived for Starling 1.x. A collection of filters for use with the Starling AS3 framework. The master branch contains filters for use with Starling 2.0.
    Downloads: 3 This Week
    Last Update:
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  • 3
    Flixel Power Tools

    Flixel Power Tools

    The Flixel Power Tools are a set of plug-ins for Flixel 2.5+

    Flixel Power Tools is a plug-in suite for the Flixel engine (version 2.5+) that adds many auxiliary utilities, effects, and helper components to aid in developing 2D games with AS3. It includes visual effects, control utilities, math/utility extensions, UI enhancements, and more. It’s designed to be dropped into a Flixel project to give you extra tools beyond the core engine. The Flixel Power Tools come with a comprehensive Test Suite. Use it to visually see the tools in action, and then learn from the source code and comments within. Documentation is also provided for the classes. AS3 IDEs such as FlashDevelop will provide context-sensitive help for all classes and functions in the Flixel Power Tools.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
    Downloads: 2 This Week
    Last Update:
    See Project
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    Starling Extension Graphics

    Starling Extension Graphics

    flash.display.Graphics style extension for the Starling Flash GPU

    Starling-Extension-Graphics is an extension for the Starling framework (which itself is a GPU-accelerated 2D framework for Flash/AIR via Stage3D). This extension adds graphics primitives (fills, strokes, planes etc.) that mimic flash.display.Graphics-style drawing but implemented in a GPU-friendly manner. It automatically triangulates vector shapes, letting developers use familiar drawing APIs but get performance benefits of GPU rendering via Starling. Starling is an ActionScript 3 library that mimics the conventional Flash display tree architecture. In contrast to conventional display objects, however, Starling "lives" entirely inside the Stage3D environment. That means that all objects are rendered directly by the GPU, which leads to a significant performance boost.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 6
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage entity drawing order via depth/layer so that scenes render properly in order (foreground/background, etc.)
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 8
    yunus and my other projects
    Yunus is a simple "visual" script language. Yunus is obsolete (left in 2004). However this site exhibits many projects; you will find my other "PHP, VS.NET, Flash, Delphi" projects. eOgr is my second complete application after Yunus.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 9
    Apache Flex SDK

    Apache Flex SDK

    Mirror of Apache Flex SDK

    Apache Flex SDK is the open-source software development kit maintained by the Apache Software Foundation for building applications using Adobe’s Flex framework—primarily targeting Flash runtime and AIR for rich internet applications. The Apache Flex SDK defaults to using the Adobe Flash Player 11.1. The SDK can be used with Flash Player versions 10.2 and up. The Apache Flex SDK uses third-party code that will be downloaded as part of the build. In addition, you can choose to download optional third-party code if you would like to take advantage of the features offered, and you agree to the license terms.
    Downloads: 1 This Week
    Last Update:
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  • 10
    *** WARNING ***: THIS PROJECT HAS MOVED TO GITHUB. GO TO http://www.graniteds.org FOR UP-TO-DATE INFORMATION AND LINKS. Granite Data Services (GraniteDS) is a comprehensive development and integration solution for building Flex / JavaEE RIA.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 11
    ftk is an ActionScript 2.0 library and is focused on data input/output. Most notably are the serialization classes based on php's un/serialize format.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 12
    A proven and powerful open source framework for rapid application development in Adobe Flash 9 and AIR using ActionScript 3.0.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 13
    Bonfire is an open-source ActionScript 3 framework focused on creating small to large scale applications for creative/advertising means.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 14
    EnFlash is an ActionScript Application Framework that brings new possibilities to the Flash Player Platform. It provides a set of visual components, utility classes and data structures that ease the development of sophisticated cross platform application
    Downloads: 2 This Week
    Last Update:
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  • 15
    A Flash ActionScript 2.0 Rich Internet Application library for the development of maintainable, multi-movie, event based interactive applications. Provides practical, reusable, pattern-based solutions for common challenges in Flash applications.
    Downloads: 1 This Week
    Last Update:
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  • 16
    This project has moved and is not any longer developed. Please see http://sibirjak.com/blog/index.php/lite-collections/ for more details.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 17
    Lightweight metadata-driven IoC application framework for ActionScript 3. MIoC utilizes the reflection capabilities of AVM2 and AS3 to auto-wire classes thus improving code readability and generally aiding the development process.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    The Conglomerate Project is an attempt at creating useful libraries to be used with OGRE (Object-Oriented Graphics Rendering Engine).
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19
    AS3 Framework
    - fw.linq: Linq To Objects - fw.reflection: Reflection on AS3 classes - fw.queues: Program async - synchronous style - fw.events: Eventdispatching made easy (C# style) - fw.serialization: Serialize EVERY instance to xml and back ... and much more.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    PHP Web development FrameWork. Main features: dynamic classes, DB abstraction, template engine, modularity, simplicity
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    AsUnit is the only open-source unit test framework that supports Flash Players 6, 7, 8 and 9.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    A Macromedia Flash ActionScript 2.0 framework for developing robust, stable, secure, and portable Flash-based applications. PHP and other technologies are used to extend Flash beyond the browser.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    A Flash UI Framework using the Adobe drawing APIs to create everything. All UI objects can be skin.
    Downloads: 0 This Week
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    See Project
  • 24
    For a detailed description and usage information see http://jvalentino.blogspot.com/2009/05/command-module-framework.html
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    The Event class is an event manager for Macromedia Flash in ActionScript 2, that supports listeners. It is suitable for code-controlled animation that is time-based, eg intros, transitions.
    Downloads: 0 This Week
    Last Update:
    See Project
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