Open Source ActionScript Software Development Software for Linux

ActionScript Software Development Software for Linux

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Browse free open source ActionScript Software Development Software for Linux and projects below. Use the toggles on the left to filter open source ActionScript Software Development Software for Linux by OS, license, language, programming language, and project status.

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  • 1
    A collection of autoconf macros, plus an autogen.sh script that can be used with them.
    Leader badge
    Downloads: 9,143 This Week
    Last Update:
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  • 2
    webcamjs

    webcamjs

    HTML5 webcam library for capturing images from browser

    WebcamJS is a lightweight JavaScript library that enables users to access and capture images from their webcam directly within the browser using HTML5 and Flash fallback. It supports taking snapshots and integrating webcam features into web applications with minimal code. Ideal for creating apps involving profile pictures, document capture, or verification tools.
    Downloads: 11 This Week
    Last Update:
    See Project
  • 3
    AS3Libs

    AS3Libs

    A collection of AS3 libraries and sketches

    AS3Libs is a collection of ActionScript 3 libraries and sample sketches maintained by Grant Skinner. It includes many small independent libraries for things like collision detection, color matrices/filters, particle effects, random number utilities, path-finding, etc., as well as smaller visual/interactive sketch examples. It is intended as a resource/toolbox for developers building in AS3 (Flash / AIR). Simple library for breaking intensive tasks up across frames to maintain UI responsiveness (simple green threads). Provides common color adjustment methods for use with ColorMatrixFilter. Uses the same math/values as the Flash Pro IDE's "Adjust Color" filter.
    Downloads: 6 This Week
    Last Update:
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  • 4
    FZip

    FZip

    Class library to load, modify and create standard ZIP archives

    FZip is an ActionScript 3 class library that allows developers to load, create, and modify ZIP archive files from AS3; it supports reading existing ZIPs, writing new ones (including adding/removing files), decompressing and compressing entries, and generally working with standard ZIP formats entirely in AS3.
    Downloads: 6 This Week
    Last Update:
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  • Photo and Video Editing APIs and SDKs Icon
    Photo and Video Editing APIs and SDKs

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  • 5
    Books (zengfeng)

    Books (zengfeng)

    Collection of scanned/digitized books, tutorials, and source code

    The “books” repository is a collection of scanned / digitized books, tutorials, source code and documents related to Flash / ActionScript 3.0 and graphics/game programming. It includes Chinese translations and source code for AS3 animation, Stage3D tutorials, 3D mathematics, etc. It is more of a resource repository than a software product.
    Downloads: 4 This Week
    Last Update:
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  • 6
    OSMF HLS Plugin

    OSMF HLS Plugin

    OSMF HLS Plugin

    The OSMF HLS Plugin is a plugin extension for OSMF (Open Source Media Framework) version 2.0 that enables playback of Apple’s HTTP Live Streaming (HLS) streams within Flash/OSMF-based video players. It supports various use cases (live, video-on-demand, DVR style) and handles HLS protocol tags, bitrate switching, discontinuities, etc., to allow AS3/Flash / AIR apps/players to use HLS as a streaming protocol. HLS playback in OSMF 2.0-based video players. Multi-bitrate streaming. VOD/Live/DVR content streaming. Dynamic buffering control for optimized playback (beta).
    Downloads: 4 This Week
    Last Update:
    See Project
  • 7
    Starling Filters

    Starling Filters

    A collection of filters for use with the Starling AS3 framework

    Starling-Filters is an open-source collection of filter effects for the Starling AS3 framework. These filters allow developers using Starling (a GPU accelerated 2D rendering framework in Flash/AIR) to apply image processing / visual effects (e.g. blur, glow, etc.) in their Starling-based applications. The repo has versions for Starling 2.0 (on master) and older filters archived for Starling 1.x. A collection of filters for use with the Starling AS3 framework. The master branch contains filters for use with Starling 2.0.
    Downloads: 3 This Week
    Last Update:
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  • 8
    Natural Docs

    Natural Docs

    Multi-language source code documentation tool

    Natural Docs is an open-source documentation generator for multiple programming languages. You document your code in a natural syntax that reads like plain English. Natural Docs then scans your code and builds high-quality HTML documentation from it. SourceForge houses the source code and issue database for the old Perl version of Natural Docs, version 1.52. It is still available but no longer being updated. Please see NaturalDocs.org for the 2.x source code and issue database. However, you can still download the both the old and the new 2.x releases of Natural Docs here.
    Downloads: 16 This Week
    Last Update:
    See Project
  • 9
    AS3 Utils

    AS3 Utils

    reusable package-level functions that solve common problems

    as3-utils is a collection of reusable utility functions and object extensions for ActionScript 3, meant to solve common programming tasks. It provides packages of functions for manipulating arrays, strings, dates, colors, events, HTML, conversion routines, validation, etc. The goal is to give AS3 developers a grab-bag of handy tools so they don’t have to reinvent boilerplate code. Many of these utilities are copied/pasted from open-source projects from around the web. We will attribute functions to their creators (it's on our list of things to do), and we hope function authors understand that we're not trying to take credit for their work.
    Downloads: 2 This Week
    Last Update:
    See Project
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  • 10
    AS3HttpClient

    AS3HttpClient

    HTTP Client for AS3

    as3httpclient is an HTTP/HTTPS client written in ActionScript 3. It offers functionality beyond Flash’s built-in URLRequest/URLStream, implementing HTTP methods such as GET, POST, DELETE, etc., support for multipart form data, chunked transfer encoding, HTTPS (via TLS), and general HTTP client features for Flash and AIR applications. The project is old and no longer actively supported. Learn the HTTP protocol by trying to implement a client. Use AS3Crypto TLSSocket support for implementing HTTPS. Use it as a replacement for Flash's URLRequest/URLStream API.
    Downloads: 2 This Week
    Last Update:
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  • 11
    AS3WebSocket

    AS3WebSocket

    ActionScript client implementation for the WebSocket Draft RFC6455

    AS3WebSocket is an ActionScript 3 client implementation of the WebSocket protocol, following the final version of RFC 6455. It’s designed to allow Flash/AIR applications to connect via WebSocket (including secure WebSocket: wss://) to servers implementing that standard, to send/receive text and binary data, handle subprotocols, and support fragmentation etc. A test app is included. The testApp directory contains a Flash Builder 4.6 Air Project that uses the AS3WebSocket library and implements two of the test subprotocols from Andy Green's libwebsockets test server, the dumb-increment-protocol, and the lws-mirror-protocol.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 12
    BulkLoader

    BulkLoader

    A bulk loading library for Actionscript

    BulkLoader is a minimal ActionScript 3 (AS3) library intended to simplify the process of loading and managing multiple assets (images, SWFs, XML, sounds, etc.) in Flash/AIR projects. It provides a unified interface to deal with different content types, handles connection pooling, progress reporting, caching, retries, priority, and other conveniences so developers spend less effort coordinating many concurrent loads. Statistics about loading (latency, speed, average speed). Various kinds on progress indication: ratio (items loaded / items to load), bytes, and weighted percentage. Configurable number of retries. Configurable logging.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 13
    Flixel Power Tools

    Flixel Power Tools

    The Flixel Power Tools are a set of plug-ins for Flixel 2.5+

    Flixel Power Tools is a plug-in suite for the Flixel engine (version 2.5+) that adds many auxiliary utilities, effects, and helper components to aid in developing 2D games with AS3. It includes visual effects, control utilities, math/utility extensions, UI enhancements, and more. It’s designed to be dropped into a Flixel project to give you extra tools beyond the core engine. The Flixel Power Tools come with a comprehensive Test Suite. Use it to visually see the tools in action, and then learn from the source code and comments within. Documentation is also provided for the classes. AS3 IDEs such as FlashDevelop will provide context-sensitive help for all classes and functions in the Flixel Power Tools.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 14
    GlassesFactory

    GlassesFactory

    Library with various code modules

    It contains various code modules. It includes custom AS3 utilities, UI, tools, and helper classes.
    Downloads: 2 This Week
    Last Update:
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  • 15
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 16
    SignalCommandMap

    SignalCommandMap

    Robotlegs extension to facilitate the use of AS3-Signals with Robotleg

    signals-extensions-CommandSignal is an ActionScript 3 extension that integrates Robotlegs and AS3-Signals frameworks to provide a cleaner, strongly typed alternative to traditional Flash Events in application architecture. Robotlegs uses events as the communication mechanism between models, services, and commands, but this project replaces that system with the more robust and object-oriented AS3-Signals. By combining the two, developers can eliminate the ambiguity and string-based event registration common in standard event-driven patterns. The library introduces the SignalCommandMap, a utility that allows developers to map Signals to Commands, enabling commands to trigger automatically when a Signal’s dispatch() method is called. This extension also creates a SignalContext, an enhanced MVCS context that manages Signals alongside the traditional Robotlegs maps.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 17
    Starling Extension Graphics

    Starling Extension Graphics

    flash.display.Graphics style extension for the Starling Flash GPU

    Starling-Extension-Graphics is an extension for the Starling framework (which itself is a GPU-accelerated 2D framework for Flash/AIR via Stage3D). This extension adds graphics primitives (fills, strokes, planes etc.) that mimic flash.display.Graphics-style drawing but implemented in a GPU-friendly manner. It automatically triangulates vector shapes, letting developers use familiar drawing APIs but get performance benefits of GPU rendering via Starling. Starling is an ActionScript 3 library that mimics the conventional Flash display tree architecture. In contrast to conventional display objects, however, Starling "lives" entirely inside the Stage3D environment. That means that all objects are rendered directly by the GPU, which leads to a significant performance boost.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 18
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage entity drawing order via depth/layer so that scenes render properly in order (foreground/background, etc.)
    Downloads: 2 This Week
    Last Update:
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  • 19
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 20
    as3swf

    as3swf

    Parse, create, modify and publish SWF files

    as3swf is a low-level ActionScript 3 library for parsing, creating, modifying, and emitting SWF files. It gives programmatic access to SWF structure (tags, binary content, shapes, actions, etc.), and allows developers to read SWF files, manipulate them in code (e.g. change shapes, embed assets, alter frame data), and write them back out. as3swf is released under the MIT license. Parse, create, modify and publish SWF files. Modify SWF content: insert, remove, or alter tags or objects within the SWF.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 21
    purePDF

    purePDF

    A complete actionscript PDF library

    purePDF is a complete PDF library for ActionScript designed as a port of the Java iText 1 library. It allows developers to both create and read PDF documents directly from running SWF files, enabling seamless integration of PDF functionality into Flash-based applications. The library supports a wide range of PDF features, including advanced text rendering, graphics, gradients, transparency, annotations, and interactive forms. It also provides robust support for images, fonts, metadata, barcodes, and even RTL text such as Arabic. With a modular structure and compatibility with common ActionScript libraries, purePDF delivers flexibility for building rich, document-driven applications. Its comprehensive set of tools makes it suitable for both simple and advanced PDF tasks, from generating tables to handling page transitions and multimedia features. The library is open source, with examples demonstrating its capabilities and a reference PDF showcasing all classes in use.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 22
    yunus and my other projects
    Yunus is a simple "visual" script language. Yunus is obsolete (left in 2004). However this site exhibits many projects; you will find my other "PHP, VS.NET, Flash, Delphi" projects. eOgr is my second complete application after Yunus.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 23
    Apache Flex SDK

    Apache Flex SDK

    Mirror of Apache Flex SDK

    Apache Flex SDK is the open-source software development kit maintained by the Apache Software Foundation for building applications using Adobe’s Flex framework—primarily targeting Flash runtime and AIR for rich internet applications. The Apache Flex SDK defaults to using the Adobe Flash Player 11.1. The SDK can be used with Flash Player versions 10.2 and up. The Apache Flex SDK uses third-party code that will be downloaded as part of the build. In addition, you can choose to download optional third-party code if you would like to take advantage of the features offered, and you agree to the license terms.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 24
    SWFWire

    SWFWire

    Flash Development Tools

    SWFWire is a set of open-source ActionScript 3 libraries and tools for parsing, editing, and generating SWF files. It’s designed to help developers analyze Flash content, extract embedded assets, or build SWFs programmatically. This project is especially useful for reverse engineering Flash files or building custom Flash pipelines, and includes a visual decompiler/editor.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 25
    flixel

    flixel

    flixel is a free Actionscript (Flash) library

    Flixel is a free, open-source game development library written in ActionScript 3 originally for Flash, created by Adam “Atomic” Saltsman. It provides a lightweight yet powerful base framework to build 2D games: handling rendering, input, collisions, tilemaps, particles, cameras, etc. It was designed to be easy to learn and extend, useful both for simple arcade style games and more elaborate ones. It has been used for many indie / Flash games (including commercial and contest-nominated ones), and its design emphasizes object recycling, simplicity, utilities, and using free or low-cost tools to create games.
    Downloads: 1 This Week
    Last Update:
    See Project
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