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@machinaut machinaut requested a review from welinder July 11, 2017 23:59
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Thanks for fixing! One quick question in the comments.

Also worth a version bump.

modder.set_rgb('g3', (0, 0, 255))
modder.set_rgb('g4', (255, 0, 255))
compare_imgs(sim.render(200, 200, camera_name="topcam"),
compare_imgs(sim.render(201, 205, camera_name="topcam"),
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hmm, the issue was with texture sizes, not render buffer sizes, right? why do we need to change these test images?

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we don't! happy to change them back if you want.

in any case the test images need to be regenerated.

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I would add that i think its slightly better coverage to have width != height and to have odd numbers.

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yep, makes sense. let's go with these new images!

@machinaut machinaut merged commit 6dad791 into master Jul 12, 2017
@MillionIntegrals MillionIntegrals deleted the aray-odd-tex branch July 9, 2019 02:03
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3 participants