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Optimisation - Removed a lot of garbage allocation #1804
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vincentpierre
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Unity-Technologies:develop
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thirdkindgames:tkg-memory-optimisation
Mar 19, 2019
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Garbage collection optimisations:
- Changed a few IEnumerable instances to IReadOnlyList. This avoids some unnecessary GC allocs that cast the Lists to IEnumerables. - Moved cdf allocation outside of the loop to avoid unnecessary GC allocation. - Changed GeneratorImpl to use plain float and int arrays instead of Array during generation. This avoids SetValue performing boxing on the arrays, which eliminates an awful lot of GC allocs.
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commit 3c3751934081d14ca8cfccc1c590c611d18ce97c
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