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Using msaa with the DepthPrepass results in errors on webgl2 #9711

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@DGriffin91

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@DGriffin91

Bevy version

807d646

What you did

Tried to use the depth prepass with webgl2

What went wrong

Got these errors:

Both Chrome & Firefox with: wasm.js:394 panicked at 'Tex storage 2D multisample is not supported', [...]\.cargo\registry\src\index.crates.io-6f17d22bba15001f\glow-0.12.2\src\web_sys.rs:3141:9

Tested by adding the DepthPrepass to the 3d_scene example with MSAA enabled.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorO-WebGL2Specific to the WebGL2 render API

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