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Add 'observe_target' method to 'RelatedSpawner' #18975
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For tracking it may be necessary to spawn the observer as so:
But I am not sure. |
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Labels
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
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Objective
Add a way to spawn an observer targeting the 'target_entity()' of a 'RelatedSpawner'. This can be useful to react to Trigger's targeting a parent entity, and then making changes to children.
This enables a pattern very similar to signals' in Godot.
Solution
Use the 'world' field of 'RelatedSpawner' to spawn the 'Observer'.
Showcase
Use case:
Click to view showcase