Skip to content

Conversation

christoforoskanel
Copy link
Contributor

No description provided.

@osrf-jenkins
Copy link

Build finished. 15 tests run, 0 skipped, 0 failed.

@acschang
Copy link
Contributor

The initial assessment of the CoSTAR Shafter model is complete. No additional input is required at this time. We will make any requisite changes to complete integration of the CoSTAR Shafter model into the SubT repository.

@nkoenig nkoenig requested a review from adlarkin December 21, 2020 18:25
Copy link
Contributor

@adlarkin adlarkin left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Edit: please take a look at my comment below that resolves this issue.

There appears to be an issue with the textures. I noticed the following output when running the command ign launch -v 4 cave_circuit.ign worldName:=cave_circuit_practice_01 robotName1:=X1 robotConfig1:=COSTAR_SHAFTER_SENSOR_CONFIG_1 localModel:=true:

[GUI] [Err] [SystemPaths.cc:444] Could not resolve file [../materials/textures/led.png]
[GUI] [Err] [Material.cc:161] Unable to find texture [../materials/textures/led.png] as a locally cached texture or in path [/ws/install/share/costar_shafter_sensor_config_1/meshes]

Here's how the robot looks for me:
robot_without_textures

I should also note that this error only appears if I don't run the ign launch ... command from the <package path>/launch directory - however, even if I do run ign launch ... from this directory, while the error disappears, it still seems like no textures are being applied to the robot.

Copy link
Contributor

@adlarkin adlarkin left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It looks like zr300_face.png is a texture - if so, should it be moved from meshes to materials/textures?

Also, the robot is unstable when I let it hover (I am not applying any command velocities here). Is this expected behavior?

unstable_hover.mp4

Copy link
Contributor

@adlarkin adlarkin left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

A few final comments/questions. Overall, the model looks good - a lot of these comments are minor.

@nkoenig
Copy link
Contributor

nkoenig commented Jan 7, 2021

@christoforoskanel , can you take a look at the comments in this PR and make the necessary changes? Let me know if you have any questions or need assistance.

@christoforoskanel
Copy link
Contributor Author

The model is now updated based on the provided comments. Please @nkoenig confirm that all changes are ok.

@osrf-jenkins
Copy link

Build finished. No test results found.

Copy link
Contributor

@adlarkin adlarkin left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Changes look good. Just a few more comments along with the one question below before we merge this:

  1. Can you move zr300_face.png from meshes/ to materials/textures/, since this is a texture?
  2. Is the unstable hovering (mentioned previously) expected, or does this need to be fixed?

@osrf-jenkins
Copy link

Build finished. No test results found.

@christoforoskanel
Copy link
Contributor Author

i have applied the requested change.

  1. moved zr300_face.png to the texture folder
  2. this behaviour is expected
  3. I commented the lens lines because the intrinsics were reporting the 640x480 resolution. Checked the topics and now have proper intrinsics. With the lines commented in my local setup I get rgbd pointcloud without any pitch.

shafter
shafter_pointclouds

@adlarkin
Copy link
Contributor

adlarkin commented Jan 8, 2021

I commented the lens lines because the intrinsics were reporting the 640x480 resolution. Checked the topics and now have proper intrinsics. With the lines commented in my local setup I get rgbd pointcloud without any pitch.

@christoforoskanel what topic(s) are you using to visualize the rgbd pointcloud in rviz? Perhaps I was using the wrong topics for visualization.

@christoforoskanel
Copy link
Contributor Author

using the /shafter/rgbd_camera/depth_points topic

@osrf-jenkins
Copy link

Build finished. No test results found.

Copy link
Contributor

@acschang acschang left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Please revise the RGBD intrinsic camera parameters as noted.

@osrf-jenkins
Copy link

Build finished. No test results found.

@nkoenig
Copy link
Contributor

nkoenig commented Jan 13, 2021

The bounding box for this model is

Min[-0.349342 -0.257765 -0.090499] Max[0.294133 0.257765 0.14705]

@osrf-jenkins
Copy link

Build finished. No test results found.

@nkoenig nkoenig merged commit 94863fc into osrf:master Jan 20, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

7 participants