Great job on the narrative and the slow build with tension. The puzzles were challenging enough where I wasn't able to instantly breeze through them, but not too challenging where I felt completely lost at any moment (really hard to do in such a short jam) I think you already are aware but there is some audio tearing issues when playing the browser version on chrome. The only recommendation I have is making the monster in the last area a little faster, it was almost comedically slow to the point where I could just ignore they existed. Also, great work on the voice acting, really love to see that in a jam!
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It was my pleasure. Obviously don't feel like this is the only solution, but I think making the speed inversely proportional to the players distance from the monster (the monster is faster at closer distances and slower at further distances) would make it feel a little more dynamic/realistic. That way the player feels some incentive to sneak, and the monster's behavior feels reactionary to the gameplay as opposed to just being stuck at a static speed.