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DonnyDangoAndTheMudSlugs

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A member registered Jan 08, 2025 · View creator page →

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Those are absolutely some masterpieces! I really appreciate the advice, I'll make sure to work on all of that. Thank you so much for sharing, your comment put a huge smile on my face :)

I completely agree, that was by far the most intimidating part for me and I accidentally put off making a character until I didn't have time to get it done. Thank you for the advice and stopping by to play!

Hahahaha I am so glad someone noticed the little easter egg, thank you so much for commenting, that made my day!

Thank you so much for the kind words! You were so close, the office is the final level :) When you first commented I am pretty sure you were the first person to reach that point in the game so congrats! (I am glad you stayed through some of the rage)

Thank you so much!

It was my pleasure. Obviously don't feel like this is the only solution, but I think making the speed inversely proportional to the players distance from the monster (the monster is faster at closer distances and slower at further distances)  would make it feel a little more dynamic/realistic. That way the player feels some incentive to sneak, and the monster's behavior feels reactionary to the gameplay as opposed to just being stuck at a static speed.

Cute game with a very cohesive and consistent art style (a serious kudos to the artist). A little grim given we have two kitties at home, but honestly hysterically accurate. I think you really nailed the vibe you were going for, great work!

Great job on the narrative and the slow build with tension. The puzzles were challenging enough where I wasn't able to instantly breeze through them, but not too challenging where I felt completely lost at any moment (really hard to do in such a short jam) I think you already are aware but there is some audio tearing issues when playing the browser version on chrome. The only recommendation I have is making the monster in the last area a little faster, it was almost comedically slow to the point where I could just ignore they existed. Also, great work on the voice acting, really love to see that in a jam!

Funny game with a simple but effective core game loop. I would maybe like to see a slightly longer round off the bat without having to explicitly upgrade that stat. There's a lot here as far as mechanics go, especially for making your own art. Good job!

Commented and rated :)

Walking away 100,000,000 Dibels richer! Good job on this one, making your own art is not easy as a solo dev on such a short jam. It took me a second to get use to the movement style with WASD but other than that all the controls were laid out very well, nice work :)

Cute and addicting, great job :)

There was definitely a lot of work and thought put into this submission. I love games with a simple and effective game loop that incorporate a sense of progression with permanent upgrades so this one spoke to me! I think the character could stand to be a little faster as well as reducing the amount of time you have to wait before the first wave is sent. Overall great job, you both should be very proud!

Rated and commented, awesome job to the both of you!

My mind is blown with how much you two were able to get accomplished in only FOUR days! I loved Pokémon growing up so this hit a bit of instant nostalgia for me from the graphics to the soundtrack style. Really great work, the only thing I'd like to see different is a keyboard movement option on WASD. Congrats on such an excellent submission for your second jam.

Oops forgot to respond here before I called it a night! Commented and rated yesterday :)

Insanely impressive for a solo dev in a single week. The writing was amusing and the gameplay was entertaining, I think you knocked it out of the park! Like others mentioned I think the game could stand to be little brighter and the text a little more readable (or at least longer to read it). Great job!

Phenomenal work, really enjoyed your game :) Rated and commented!

WOW, great job for a one week submission. What a great twist for a game supporting the heros by growing crops! The only feedback I have is balancing out the time between watering cycles. It felt like I didn't have a ton of extra time to clear the surrounding area  and check out shop options because my perfectionist brain wanted to water the plants as soon as that was possible (maybe thats just a me problem!) I know that sort of micro balancing takes a lot of play testing which is a task of it's own, so for a short deadline jam you should all be very proud, great work!

Great job spinning up a 3D game in a one week jam! Commented and rated :)

Just got a chance to play yours! The signs were a nice sense of humor that offset the super creepy atmosphere of the game! (Im a big baby when it comes to horror) I actually jumped when I broke all my bones on one of the playthroughs. After I restarted a couple times I did get this error though and the game crashed. Great job on your submission!


Rated and commented! Thanks for stopping by :)

Awesome, I had a great time playing yours. Rated and commented :)

Incredibly original idea with a great execution. I think slowly introducing mechanics to make it feel less overwhelming off the bat is really the only advice I have. Great art style to tie everything together with as well, good job :)

Simple but effective platformer style game, good job, especially for a one person submission :)

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I am looking to exchange some feedback on jam submissions. Drop a comment with a link to your game and I'd love to stop by and play. I would love some honest feedback on mine as well, rip me to shreds if there is anything you don't like :) 

https://itch.io/jam/brackeys-13/rate/3334557

If you want to destroy the corporate office of a slightly condescending boss feel free to give my game a shot. I would love some honest feedback :)
https://itch.io/jam/brackeys-13/rate/3334557 

I would LOVE honest feedback. Feel free to rip me to shreds, Im here to improve :) https://itch.io/jam/brackeys-13/rate/3334557

Id super appreciate if you could take a look at my game! Its a physics based stacking game where you get to destroy an office space in the process :) Heres a link https://itch.io/jam/brackeys-13/rate/3334557

Id love to exchange some feedback! Heres a link to mine https://itch.io/jam/brackeys-13/rate/3334557

Id love to be able to see someone play my game :') https://itch.io/jam/brackeys-13/rate/3334557

https://itch.io/jam/brackeys-13/rate/3334557 Id love to exchange feedback :)

Good job on this! I always appreciate original art for a jam submission and the quality of yours is 100% worth calling out, kudos :)

Wow that was an absolute trip.  At no point while playing did I have any idea what was coming next in the most hysterical way possible! Good job, you definitely got a handful of laughs out of me!

Great job on this one! A simple but super effective game that clearly shows it was made with the theme in mind. I dont really have any critiques other than being able to see how many collectibles I got/missed over the course of a run. Very impressive considering you made all the assets yourself, great submission :)

PS: I got a good laugh at the end when I looked over at the sun  

suuuuuuuuuuper hard! I always love a good physics based rage game (I went that route for my game as well). I think the difficulty could scale a little more gently. Level one I went from not having to touch the mouse at all to succeed, to Level Two where I spent a good 5-10 to pass. Good job and I think with some fine tuning this could be a really fun rage game, just a little too hard for me where it currently stands!

Really phenomenal writing, job well done on that. I hope you continue to work on this and add a  visual component because the story itself was very compelling. Good job :)

Cozy office life simulator hahaha. Like someone else mentioned, I had trouble switching between the chats on 'Talk It' and I would also like to be able to use tab and enter on the spreadsheet manager to change the cell I was editing. Good job, there's a lot of content there for a solo dev, especially for tackling the visuals yourself. Great work :)

Cool, simple game! Im not sure if the worker was 'working' properly after the purchase because I wasn't able to move them around. Good job on getting something submit as a solo dev, it certainly is not easy!