Those are absolutely some masterpieces! I really appreciate the advice, I'll make sure to work on all of that. Thank you so much for sharing, your comment put a huge smile on my face :)
DonnyDangoAndTheMudSlugs
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It was my pleasure. Obviously don't feel like this is the only solution, but I think making the speed inversely proportional to the players distance from the monster (the monster is faster at closer distances and slower at further distances) would make it feel a little more dynamic/realistic. That way the player feels some incentive to sneak, and the monster's behavior feels reactionary to the gameplay as opposed to just being stuck at a static speed.
Great job on the narrative and the slow build with tension. The puzzles were challenging enough where I wasn't able to instantly breeze through them, but not too challenging where I felt completely lost at any moment (really hard to do in such a short jam) I think you already are aware but there is some audio tearing issues when playing the browser version on chrome. The only recommendation I have is making the monster in the last area a little faster, it was almost comedically slow to the point where I could just ignore they existed. Also, great work on the voice acting, really love to see that in a jam!
There was definitely a lot of work and thought put into this submission. I love games with a simple and effective game loop that incorporate a sense of progression with permanent upgrades so this one spoke to me! I think the character could stand to be a little faster as well as reducing the amount of time you have to wait before the first wave is sent. Overall great job, you both should be very proud!
My mind is blown with how much you two were able to get accomplished in only FOUR days! I loved Pokémon growing up so this hit a bit of instant nostalgia for me from the graphics to the soundtrack style. Really great work, the only thing I'd like to see different is a keyboard movement option on WASD. Congrats on such an excellent submission for your second jam.
Insanely impressive for a solo dev in a single week. The writing was amusing and the gameplay was entertaining, I think you knocked it out of the park! Like others mentioned I think the game could stand to be little brighter and the text a little more readable (or at least longer to read it). Great job!
WOW, great job for a one week submission. What a great twist for a game supporting the heros by growing crops! The only feedback I have is balancing out the time between watering cycles. It felt like I didn't have a ton of extra time to clear the surrounding area and check out shop options because my perfectionist brain wanted to water the plants as soon as that was possible (maybe thats just a me problem!) I know that sort of micro balancing takes a lot of play testing which is a task of it's own, so for a short deadline jam you should all be very proud, great work!
Just got a chance to play yours! The signs were a nice sense of humor that offset the super creepy atmosphere of the game! (Im a big baby when it comes to horror) I actually jumped when I broke all my bones on one of the playthroughs. After I restarted a couple times I did get this error though and the game crashed. Great job on your submission!

If you want to destroy the corporate office of a slightly condescending boss feel free to give my game a shot. I would love some honest feedback :)
https://itch.io/jam/brackeys-13/rate/3334557
I would LOVE honest feedback. Feel free to rip me to shreds, Im here to improve :) https://itch.io/jam/brackeys-13/rate/3334557
Id super appreciate if you could take a look at my game! Its a physics based stacking game where you get to destroy an office space in the process :) Heres a link https://itch.io/jam/brackeys-13/rate/3334557
Id love to exchange some feedback! Heres a link to mine https://itch.io/jam/brackeys-13/rate/3334557
Id love to be able to see someone play my game :') https://itch.io/jam/brackeys-13/rate/3334557
https://itch.io/jam/brackeys-13/rate/3334557 Id love to exchange feedback :)
Great job on this one! A simple but super effective game that clearly shows it was made with the theme in mind. I dont really have any critiques other than being able to see how many collectibles I got/missed over the course of a run. Very impressive considering you made all the assets yourself, great submission :)
PS: I got a good laugh at the end when I looked over at the sun
suuuuuuuuuuper hard! I always love a good physics based rage game (I went that route for my game as well). I think the difficulty could scale a little more gently. Level one I went from not having to touch the mouse at all to succeed, to Level Two where I spent a good 5-10 to pass. Good job and I think with some fine tuning this could be a really fun rage game, just a little too hard for me where it currently stands!
Cozy office life simulator hahaha. Like someone else mentioned, I had trouble switching between the chats on 'Talk It' and I would also like to be able to use tab and enter on the spreadsheet manager to change the cell I was editing. Good job, there's a lot of content there for a solo dev, especially for tackling the visuals yourself. Great work :)

