incredibly cool, having to balance whether i wanted to distract an enemy or see more of the environment with the one rock i could hold was so tense!! i do think that the ai at the end got a bit annoying with how i couldnt outrun them a couple of times when i was so close to reaching the final door. but that couldve been also because, well, i cant see the enemies so i can’t gauge how far they really are. this is some primo shit, well done!!