actually really cool concept.
a bit of explanation when hovering over bingo buttons or a glossary of their effects would be cool, unless you're going for an isaac type of vibe where you figure it out as you play, which is fine too.
When I first used a trigger to trigger another trigger, I realized what was going on here and what "number of times a slot can be triggered" meant, and I realized the real point of this game.
Genuinely, keep it up, keep making games and working on this. You guys could go somewhere.
Even the art, which is simple and silly, has a cool vibe to it. The spiky red +5 gives dopamine and whatnot. Great game!