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tdogredman

159
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1
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A member registered Dec 26, 2020

Recent community posts

how get stone by the way?

gotchu. glad to hear you're still working on it. hope things get better for ya

whats going on with this game? last update was 2023 but i saw you replied to someone.

still working on it? moved on to other projects?

i'm just curious! its a cool project and i was wondering what you up to

TRIXIE is a crazy fun combo. 

Glad to see you fixed the game, its very much playable now.

The only criticisms I have are two things:
UI and explanation.


Don't get me wrong, believe it or not I love your art style. I think its really enjoyable. However, the ui has so many things going at once with bright colors. Sometimes it's hard to tell whats going on. Maybe give some sections of the screen lower or higher contrast. Readability is a minor issue.


Two: explanation. I'm not quite sure what "mana" is. Make sure some less obvious mechanics are explained.


Outside of that, this game is really really fun. Love the combos.

nice good job fixing it!

pretty fun really cool idea too

i feel evil

its a great game, I'm just not good at wheel of fortune so its not really for me. thats what i meant lol its literally like my personal hell

if this is hell i'll start working at a soup kitchen right away

crazy fun

theres an smg too also a downgrade

true but i saw that as a kinda "you won the game" weapon like the infinite ammo gun in metal gear delta. its not really part of the conversation because you get it when you beat the game

cute and fun

a criticism is the weapons you find are all downgrades, in my opinion. the problem is that using the pistol takes time, and thats not a very fun downgrade...

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INSANELY FUN!!!!

I was confused by the tutorial in thinking i could only combine two of the same card with the same color. I now realize that's to guarentee a specific upgrade. You can combine two of any color to get a random higher quality upgrade. Fun game.


kind of dragged on a bit in the endgame. More drones, passives, and enemies could keep it fresh! Great stuff

game softlocks in tutorial when opening the random card pack for me. overall the game is a little buggy, sometimes crashing, which is a shame because whats here is really fun! looking forward to this.

(1 edit)

actually really cool concept. 
a bit of explanation when hovering over bingo buttons or a glossary of their effects would be cool, unless you're going for an isaac type of vibe where you figure it out as you play, which is fine too.


When I first used a trigger to trigger another trigger, I realized what was going on here and what "number of times a slot can be triggered" meant, and I realized the real point of this game.

Genuinely, keep it up, keep making games and working on this. You guys could go somewhere. 


Even the art, which is simple and silly, has a cool vibe to it. The spiky red +5 gives dopamine and whatnot. Great game!

real fun! more swords, more mechanics and enemies, and you got a promising idea here!

pretty fun.

backupthisfolderbutdontshipitwithyourgame

cool concept. flesh it out!

swapping with yourself as raccoon freezes the game. really fun though!

This reminds me of Fused 240 by Mike Klubnika. Was this an inspiration for your game? very cool artstyle!

the egg doesnt tell you when you get it, and its worth "0" points. the only goal involving the egg is winning without collecting it, which involves beating the game avoiding the eight spots around the dragon. hope this helped

if you buy a fourth upgrade and have to replace one, but change your mind, you're soft locked. please fix! fun game

if i could give advice for your cute game, please make it so i can see what dice i have whenever i want! i'd like to see my dice and strategize before picking a box

😊$256

feels like 50/50s are more common in this. unfortunate because its a very fun concept. if you could somehow find a way to lessen the chance of 50/50s this would be insanely fun.


good inspiration is DragonSweeper. Completely different type of minesweeper variation, but that dev found a great way to avoid 50/50s... maybe you could find a way to implement it.

rats only. the strategy i used was starting a new run over and over until i had a seed with the rat king in the initial vision group. 

the final dungeon was crazy, cleared the whole thing except one demon king guy

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i got too much money as the merchant i think and bugged the money! at the shop it said i had -15 dollars.


also, i noticed something. if you drink a potion, like a -4 damage from melee enemies until your next melee kill, all enemies on the board will take the hp penalty visibly. However, the penalty won't visibly go away until you've collected the experience.


more simply: drink -4 potion. two skeletons go from 3hp to 0 hp. you click one skeleton. free kill. the other skeleton still shows as 0 hp now, even though if you click him you'll die. it only visually updates when you click the killed body for the xp. maybe make the potions visually update upon killing rather than collecting?


sorry for all the bug report spam. i enjoy the game.

(1 edit)

BUG REPORT:


if you stack two green potions, when the effect wears off, the enemy doesn't return to normal hp, they default to their hp +4.


example: 

rats have 1 hp/1damage

demon knight has 7 hp/7damage


use green potion, -4. 

rats have 0hp/0dmg

demon knight has 3hp/3dmg


use another green potion, -4 (total of -8)

rats have 0

demon knight has 0


kill a melee enemy, removing the potions effect.


NOW, rats have 5hp/5dmg

demon knight has 11hp/11dmg


for the rest of the game.


please fix. thank you!

you should find an easier way to access potions. maybe an "actives" inventory, sorted by type of potion/spell, and a "passives" inventory.

if you choose a room to improve when you've filled the board, it softlocks you. good game though.

(1 edit)

add a floor clearing bonus! unless those coins were the floor clearing bonus and i didnt realize. also if you end up extending the runs, make the demon become 0 whenever the whole board in its entirety except the demon is cleared. it would be satisfying and makes sense.


if you want him to remain a "undefeatable foe" for some lore reason you could make the space be empty when you click him and you get no xp to show he escaped.

(1 edit)

that dancing guy is NOT my friend.



surprisingly really really good!

you got something here if you stick to it it was a fun gameplay loop. i love the briefcase because it seems like free money at first until you realize you're reducing the money you can spend in the shop and the amount of money you'll have on the first turn. really cool ideas

Dude I completely forgot the goal of the game was to make money and i got rid of my eye and i was just chasing a high score like balatro, then i remembered the actual goal and just put everything into making money. I think I won one round before dying without realizing it lol

For one, the spells and stats are in a manual and the manual isn't ordered alphabetically, so its hard to go through them.

I think having descriptions in game or at least ordering the manual would be useful.

Also an in-game tutorial would be a great idea.


Not sure if your goal with this game is for the enemy's potential upcoming attacks to be hidden is intentional, but knowing if my enemy can kill me on the next turn would be cool. This is a personal preference though and I understand if it isn't your vision.

Keep working on this! It's fun.

i liked it a lot! please replace the art as soon as possible