how get stone by the way?
tdogredman
Recent community posts
TRIXIE is a crazy fun combo.
Glad to see you fixed the game, its very much playable now.
The only criticisms I have are two things:
UI and explanation.
Don't get me wrong, believe it or not I love your art style. I think its really enjoyable. However, the ui has so many things going at once with bright colors. Sometimes it's hard to tell whats going on. Maybe give some sections of the screen lower or higher contrast. Readability is a minor issue.
Two: explanation. I'm not quite sure what "mana" is. Make sure some less obvious mechanics are explained.
Outside of that, this game is really really fun. Love the combos.
INSANELY FUN!!!!
I was confused by the tutorial in thinking i could only combine two of the same card with the same color. I now realize that's to guarentee a specific upgrade. You can combine two of any color to get a random higher quality upgrade. Fun game.
kind of dragged on a bit in the endgame. More drones, passives, and enemies could keep it fresh! Great stuff
actually really cool concept.
a bit of explanation when hovering over bingo buttons or a glossary of their effects would be cool, unless you're going for an isaac type of vibe where you figure it out as you play, which is fine too.
When I first used a trigger to trigger another trigger, I realized what was going on here and what "number of times a slot can be triggered" meant, and I realized the real point of this game.
Genuinely, keep it up, keep making games and working on this. You guys could go somewhere.
Even the art, which is simple and silly, has a cool vibe to it. The spiky red +5 gives dopamine and whatnot. Great game!
feels like 50/50s are more common in this. unfortunate because its a very fun concept. if you could somehow find a way to lessen the chance of 50/50s this would be insanely fun.
good inspiration is DragonSweeper. Completely different type of minesweeper variation, but that dev found a great way to avoid 50/50s... maybe you could find a way to implement it.
i got too much money as the merchant i think and bugged the money! at the shop it said i had -15 dollars.
also, i noticed something. if you drink a potion, like a -4 damage from melee enemies until your next melee kill, all enemies on the board will take the hp penalty visibly. However, the penalty won't visibly go away until you've collected the experience.
more simply: drink -4 potion. two skeletons go from 3hp to 0 hp. you click one skeleton. free kill. the other skeleton still shows as 0 hp now, even though if you click him you'll die. it only visually updates when you click the killed body for the xp. maybe make the potions visually update upon killing rather than collecting?
sorry for all the bug report spam. i enjoy the game.
BUG REPORT:
if you stack two green potions, when the effect wears off, the enemy doesn't return to normal hp, they default to their hp +4.
example:
rats have 1 hp/1damage
demon knight has 7 hp/7damage
use green potion, -4.
rats have 0hp/0dmg
demon knight has 3hp/3dmg
use another green potion, -4 (total of -8)
rats have 0
demon knight has 0
kill a melee enemy, removing the potions effect.
NOW, rats have 5hp/5dmg
demon knight has 11hp/11dmg
for the rest of the game.
please fix. thank you!
add a floor clearing bonus! unless those coins were the floor clearing bonus and i didnt realize. also if you end up extending the runs, make the demon become 0 whenever the whole board in its entirety except the demon is cleared. it would be satisfying and makes sense.
if you want him to remain a "undefeatable foe" for some lore reason you could make the space be empty when you click him and you get no xp to show he escaped.
surprisingly really really good!
you got something here if you stick to it it was a fun gameplay loop. i love the briefcase because it seems like free money at first until you realize you're reducing the money you can spend in the shop and the amount of money you'll have on the first turn. really cool ideas
For one, the spells and stats are in a manual and the manual isn't ordered alphabetically, so its hard to go through them.
I think having descriptions in game or at least ordering the manual would be useful.
Also an in-game tutorial would be a great idea.
Not sure if your goal with this game is for the enemy's potential upcoming attacks to be hidden is intentional, but knowing if my enemy can kill me on the next turn would be cool. This is a personal preference though and I understand if it isn't your vision.
Keep working on this! It's fun.

Dude I completely forgot the goal of the game was to make money and i got rid of my eye and i was just chasing a high score like balatro, then i remembered the actual goal and just put everything into making money. I think I won one round before dying without realizing it lol