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slabdrill

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A member registered Mar 18, 2020 · View creator page →

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(6 edits)

The games are similar on the surface, but in practice they play so much differently that I wouldn't even treat it as "clone with different actions" which is already perfectly serviceable as a different game imo. (It's a game obviously inspired by this one and with similar theming, but different core gameplay mechanics which means the way you actually play the two ends up being nothing alike.)

(It was posted on itch like a month ago. Apparently it got some minor updates since then, but it's hard to judge until the next major content update which will more firmly cement it as being obviously different.)

That game was fun! I felt like it was a bit awkward needing to change large amount of elf assignments, and the "continually keep the writing table running" task in the endgame was quite a strange requirement, but it's cool seeing how the normally expensive things suddenly become dirt cheap from the productivity bonus.

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That was a really good game! Last level felt appropriately cool. (It was the only one where I didn't immediately have an idea for how to approach it. Though I had to change my approach for part 1 as well, because I was getting close to running out of bytes.) It was quite scary when I realized my solution had 244 bytes; I was getting worried I'd need to actually optimize that just to get a working solve. But luckily it worked without needing to make it any larger.

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The problem comes in sooner than the blue rocks. The problem is the lack of choice in the earlygame.

Not having meaningful choices is the *sole* reason why your earlygame is boring, and that's easily resolved by adding new earlygame content, making the existing earlygame content more interesting, or quickening the earlygame to get to the interesting non-earlygame parts faster. Your lategame is not boring, and it would not be boring even if significantly slower than it is now, because you actually have meaningful decisions to make in lategame. Interesting parts of a game are allowed to be slow (and I believe they actually should be), but it is a problem if uninteresting parts are.

You can get reasonable choice in IL pretty early - do you want to do wanders, short quests, long quests, or combat/magic training? You know exactly what the reward for all of those are and can choose between them fine, and all of them have their own merits for precisely what they'll do and how it benefits you to do these grinds. In your game, you... can break rock A, or rock B, or rock C, or rock D, and they're all the same difficulty (or if they're not, you have no way of knowing that, so you can't use that to judge your choices) and you already know they're all going to give the exact same reward so that doesn't even count as a choice. And while you do it, none of this actually feels like it's speeding anything up because all the numbers are hidden and the difference is minuscule anyway.

It would be fine to make your game one that expects long-term idling. If you want, you don't actually need to speed up the earlygame (although you should probably add to INFO that you can and should prepare a loop that walks through a large amount of rocks in sequence so that you can AFK break them all, in that case); it's just that that particular gameplay loop is still less interesting than the rest of the game. If you do want to make long-term games, you should look into implementing the QoL features that games like Idle Loops contain, such as the ability to edit your next loop while the current one is running, to make it more about preparing your loops ahead of time instead of the game's current implied expectation of active play and making almost every loop different from the last.

I think the size of the world is fine as is. The progression curve doesn't seem like it'd be resolved with a larger world; it feels like basic numerical tweaks would be enough. (Mostly doing something to make the earlygame faster (faster stat level gain?) but nerfing the lategame skills (LERN/STAT/TIME) and/or making them available earlier.)

Continuing to grind a little bit past endgame is pretty fun! Amusingly, I think the endgame would be a bit better without the time mage; it took like 3 minutes to get to this point past when I actually won, and with numbers going up as fast as they do it's perfectly fine if you have to do it 10 times slower while also controlling how many mana flowers you pick up (as you do in the loops before you're strong enough to visit the time mage). At these levels of stats, the game lags too much to keep playing, but that's not really a surprise.

Cool game! The beginning feels really bland because of how simple it is, but once you get into the thick of things it starts to feel really interesting. I had the most trouble near the start before I learned how the game mechanics worked.

Explicit feature request: Pause after loop. I don't want to reset the full queue since the start of the queue is fine, but you can't edit during the loop so I end up needing to delete the last action of the queue to make sure I can be watching the game at the moment the action ends.

I think the game would benefit greatly from showing more hard numbers, most importantly knowing how much each thing actually speeds things up by (I know I can get to level 20 by training on the NPC, but how much better is being level 20 compared to level 10? How much does having one extra LOVE actually help?) but also smaller things like an actual value for the amount of MTVN performing an action will take (you can estimate this by trying the action once, but it's hard to remember all the numbers) and the amount of actions needed to destroy a rock (you can estimate this by hitting it once)

Recruit all the cowgirls (there are 9), give the water from the pyramid to bell, and sleep while cowlike (it may help to turn off strip while sleeping (in Sanctum))

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It'd be best to load a save from beforehand. There's ways out in some situations, but some of the scenes are unimplemented in the current version so they boot you, and most of the scenes are bad ends.

According to the wiki, if you have 10+ Ero, you can escape getting captured by choosing sex slave (with male partners on) and continually service without refusing. After like 12 times an event happens. But if you're already on the selling part, you just have to load a past save.

Yes, that is the buttons I meant.

I love the mood and setting of this story! It seems like it'll definitely take a while before there's enough content for me to feel satisfied going through it (as of now the main appeal is more just the school setting than anything about the transformation), but keep it up and I hope I'll remember this still exists in a year or so.

I felt like the character/menu buttons on the top corners weren't clearly telegraphed enough that that's what they are. It'd be nice if it told you explicitly to check them out at some point.

I made a second Spinforge but now feel stuck and the hint is useless (don't you need to know how to use the first formation in order to get this far anyway?). If it was possible to take things out of The First Formation to fill it with Almanacs it'd be possible to progress that way, but as is I don't see any way to make meaningful progress. And I don't really want to grind Potential for 5 Epsilons because that seems like it'd take forever. ...Unless 1000 difficulty is actually not as much as it seems. I guess I never tried just actually doing it to see if I can succeed...

You need to find and save all 9 cowgirls in the world to be able to do Bell's quest.

Not really aware of any notable Cassie scenes beyond the ones to do with Alyssa and the ones involving the desert slavers/gold mine. Alyene has even fewer notable things.

You can also go to the Lil Shop of Horrors and give yourself a cowlike body that way!

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When you go to the elevator on the top floor, there's a boss battle. Win the boss battle.

After the boss battle, talk to Mistyra again and finish everything that follows.

Once you're done that, fish up the Slime Orb from the tower if you haven't (you gain access to it earlier in progression than that), and give it to Linda.

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Fun game! Would be nice if it was a little harder (rent feels like it should grow like 4 times faster than it does), but it's always fun making number go up.

(This isn't on endless mode. I saw "must exceed 25k" and wasn't expecting to receive a sudden super OP box, so I made sure to prepare enough stuff to get to the 25k goal without it.)

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Most likely because you haven't completed the prerequisite quest. To unlock it, you have to complete the quest in the Science Lab Tower, then use the fishing spot.

Pyramid: There's a secret room. Walk around the edges to find it.

Infestation: Head to the Abandoned Base and talk to Mistyra (did i spell the name right).

(rot13) V'z cerggl fher gur FCVPR jbeq pnzr svefg, ohg vg jnf pubfra bhg bs cenpgvpny pbapreaf bs znxvat gur chmmyr npghnyyl jbex gur jnl vg'f vagraqrq (lbh arrq gur svefg naq frpbaq yvarf gb npghnyyl or cebcre jbeqf).

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Really cool game! I haven't found how to escape yet, but at least reached two I AM ERROR levels.

Gur neebjf ybbx yvxr gurl ner vzcbegnag ohg V pna'g guvax bs ubj gb hfr gurz sbe nalguvat. Gurer'f nyfb gur cbffvovyvgl bs znxvat n ovttre znc, ohg V whfg nffhzr gung rirel cbffvoyr cbfvgvba gb raq n yriry ng yrnqf fbzrjurer qvssrerag.

Public version releases are consistently on the 8th of the month.

For the main event that's added recently, find and recruit all 9 cowgirls, acquire the water of life from the desert pyramid, and then gift it to Bell. You'll also need to have cow-like features to continue past that (clothes work fine). And unless you have the patreon version, it's not completable right now.

It'd be nice to have a way to bulk-work at Gentlemen's Club. As is it's already a fixed stamina cost with no per-day limit so with a bulk option it'd be possible to train it up after doing res training the normal way.

That being said, you can do most of the useful stuff by just stocking up on stamina potions and drinking a bunch between every tile you walk. Once you get the compass it becomes trivial to go wherever you want.

What exactly do you consider to be "optional"? This game doesn't have a single linear storyline or end point (yet), so literally everything in the game could be seen as "optional".

Fun game; once I got the hint that the game doesn't work on firefox it was fun. Favorite one was middle, the most painful one (how did i take so long on it) was topright.

Tbg n fpber bs sbhegrra; nffhzvat gung'f gur znkvzhz, hayrff gurer npghnyyl vf n jrveq vasvavgr fpber oht bhg gurer fgvyy.

Oh, someone updated the wiki with exact requirements. Looks like it's just "look close enough to a cow" with extremely high leniecy. I just put on my cow onesie (and disabled strip while sleeping) and it worked.

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Update mentions more being added to Bell's route, but it doesn't seem like sleeping in the Milk Farm actually does anything? It gives a message about it arriving then immediately leaving, but I can't think of anything that could make it stay.

And I'd assume that's not the only thing added since otherwise there'd be no point in removing the previous "content not ready" notice for the addition of a single nonlewd scene.

These effects, in general, feel a bit too strong; though it depends on how restricted you are from just including random rationals in your deck. Like, if you can just put a 29/71 in your deck, you kind of just win on the spot. Then again, with how your energy costs would be way lower, I guess the game would have to be balanced around you only having like 2 max energy instead of 100 anyway.

/11 is an interesting effect; I can see why you didn't want to just make it frozen opponent pieces, but it feels a little weird.

What's the exact opponent stone that gets added by /31?

Also, because you didn't specify, here's what I'd do for the other low prime squares:

/49: Cannot be placed if there is any fire on the board. Freezes itself.

/169: All opponent cards cost 169 less and all of your cards cost [this card's cost] more.

Yeah, I checked the wiki after finishing! I had done pretty much everything I care about except like, the Six. Which I'm not sure how to actually get started on but I still have enough random fetish content left that I'd probably keep going for long enough to stumble upon it anyway.

The reason for thinking there'd be something for saying no to Priscilla is actually more that it seemed like saying yes would be detrimental in some way; considering the other option, I felt like it was more of a thing of doing it now at the cost of ignoring Charlotte more entirely. (I feel like every other choice has been fairly clear in what the consequences of the option would be; it's mostly that one that seemed misleading.)

I guess I should also mention this here; I had a couple error messages show up while playing. One was when I tried clicking the button to go on a date with Rais (after moving in) which gave some error about (variable name i forgot).length not existing (which if my JS knowledge says anything, is almost certainly due to an array somehow changing type), and the other was showing up for the Charlotte (request) date while nude.

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Just did a full playthrough of the game; it was great! I wish it was easier to tell how to do the storylines I haven't found yet. Or even just knowledge of if there's really any more rewards for the massive goldsink.

It's nice seeing how many branching paths there are; I can see myself actually doing an NG+ run sometime. (Especially since I chose the wrong romance option since I didn't realize that there wouldn't be any compensation for saying no to Priscilla.)

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If you've finished the gold mine quest already, talk to Alynn (he's in Sunshine).

If you haven't finished the gold mine quest yet, go to the Slavers Hideout and do it.

77 would be a cool easter egg to uncover if they didn't just flat-out tell you about it since tournament opponents use it.

Fighting at Devil's Drink 10x and sleeping in the slum's pretty fast. For lategame you can also pick up gold where you get Alynn and sell it, but that one's pretty slow due to how far away the nearest Rest is.

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Abomination's a challenging battle, but it's doable. There is better food in the game than stamina drinks (e.g. Your Milk then Angel Milk, or just Fish Soup (Good!)), make sure you have good weapons equipped, get the usual set of stat buffs from town, and be sure to Guard for the big attack rather than outhealing. I was able to beat it (18 str, 11 res post-buffs) without using any healing items and with really bad strategy, so if you have a few you should be able to do it when weaker than that.

I see, that worked. It seems to only work when going between Cassie's two normal outfits rather than the swimsuit, while I think it'd fit better if all three options gave similar responses.

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Huh. I didn't know that was what that button did, I always just walked around until I got an encounter if I wanted one. I finally get what the encounter toggle NPC in Transylvania meant. Also, thanks!

My new problem is that the Logbook has "hang out with Cassie and Alyssa" but there doesn't seem to be any options anywhere that would allow interacting with them; unimplemented or am I missing something? (The sex option in bed is entirely grayed out.)

My save has about 11 hours in it, though I haven't done quite everything yet (a lot of small dialogue branches I haven't looked at) and that excludes a decent amount of time in scenes that I had to later revert out of for one reason or another.

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Thanks for everyone's help! I think I'm done almost all of the major content in the game now, but there's still one message in the slum teller and I have no clue what it's referring to; anyone have any ideas?

"I see an excited girl in a bandanna, tied up in a dark room, in front of a small catgirl...".

EDIT: "Feed the Slime Orb" and "Train Gin" are still left in the Logbook. I suppose I'll just need to keep going with those ones slowly until something happens.

The "get the slaver tattoo/outfit" hint was what I was looking for, thanks!

It turns out the hideout was in one of the areas I hadn't explored yet. Had explored paths around it, just not in that 3x3 area itself.